Going to focus on the HUD now while at the same time doing the remaining weapons.
79 lines
No EOL
1.3 KiB
Text
79 lines
No EOL
1.3 KiB
Text
Class UTHealthPack : Health replaces Soulsphere
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{
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Default
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{
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Tag "Big Keg O' Health";
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+COUNTITEM;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.FANCYPICKUPSOUND;
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Inventory.Amount 100;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "You picked up the Big Keg O' Health.";
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Inventory.PickupSound "misc/ut_keg";
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Inventory.RespawnTics 3500;
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}
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States
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{
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Spawn:
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HBOX A -1;
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Stop;
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}
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}
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Class UTHealthBox : Health replaces Medikit
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{
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Default
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{
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Tag "Health Box";
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Inventory.Amount 50;
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Inventory.PickupMessage "You picked up a Health Box.";
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Health.LowMessage 25,"You picked up a Health Box that you REALLY need!";
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Inventory.PickupSound "misc/ut_heal";
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}
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States
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{
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Spawn:
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HBOX B -1;
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Stop;
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}
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}
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Class UTMedBox : Health replaces Stimpack
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{
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Default
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{
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Tag "Health Pack";
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Inventory.Amount 20;
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Inventory.PickupMessage "You picked up a Health Pack.";
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Inventory.PickupSound "misc/ut_heal";
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Inventory.RespawnTics 700;
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}
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States
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{
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Spawn:
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HBOX C -1;
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Stop;
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}
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}
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Class UTHealthBonus : Health replaces HealthBonus
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{
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Default
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{
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Tag "Health Vial";
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+COUNTITEM;
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+INVENTORY.ALWAYSPICKUP;
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Inventory.Amount 5;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "You picked up a Health Vial.";
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Inventory.PickupSound "misc/ut_heal";
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RenderStyle "Add";
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}
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States
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{
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Spawn:
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VIAL A -1;
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Stop;
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}
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} |