All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
323 lines
4.9 KiB
Text
323 lines
4.9 KiB
Text
Model "UTTeleportFog"
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{
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Path "models"
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Model 0 "Tele2_d.3d"
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Skin 0 "JTele2_01.png"
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Scale 0.24 0.2 0.2
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PitchOffset 90
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ZOffset 10
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DONTCULLBACKFACES
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FrameIndex TELE A 0 0
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FrameIndex TELE B 0 2
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FrameIndex TELE C 0 4
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FrameIndex TELE D 0 6
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FrameIndex TELE E 0 8
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FrameIndex TELE F 0 10
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FrameIndex TELE G 0 12
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FrameIndex TELE H 0 14
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FrameIndex TELE I 0 16
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FrameIndex TELE J 0 18
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FrameIndex TELE K 0 20
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FrameIndex TELE L 0 22
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FrameIndex TELE M 0 24
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FrameIndex TELE N 0 26
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FrameIndex TELE O 0 28
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FrameIndex TELE P 0 30
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FrameIndex TELE Q 0 32
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FrameIndex TELE R 0 34
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FrameIndex TELE S 0 36
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FrameIndex TELE T 0 38
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FrameIndex TELE U 0 40
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FrameIndex TELE V 0 42
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FrameIndex TELE W 0 44
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FrameIndex TELE X 0 46
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FrameIndex TELE Y 0 48
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FrameIndex TELE Z 0 50
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FrameIndex TEL2 A 0 52
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FrameIndex TEL2 B 0 54
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FrameIndex TEL2 C 0 56
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FrameIndex TEL2 D 0 58
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FrameIndex TEL2 E 0 60
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FrameIndex TEL2 F 0 62
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FrameIndex TEL2 G 0 64
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FrameIndex TEL2 H 0 66
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FrameIndex TEL2 I 0 68
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}
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Model "UTHealthPack"
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{
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Path "models"
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Model 0 "hbox_d.3d"
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SurfaceSkin 0 0 "jhbox1.png"
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SurfaceSkin 0 1 "FIZZHP00"
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Scale -0.2 0.2 0.2
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AngleOffset 90
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ZOffset 14
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FrameIndex HBOX A 0 0
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}
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Model "UTHealthBox"
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{
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Path "models"
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Model 0 "hboxbeta_d.3d"
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SurfaceSkin 0 0 "jhboxbeta1.png"
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SurfaceSkin 0 1 "FIZZHP10"
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SurfaceSkin 0 2 "FIZZHP10"
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Scale -0.096 0.08 0.08
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PitchOffset 90
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ZOffset 4
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FrameIndex HBOX B 0 0
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}
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Model "UTMedBox"
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{
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Path "models"
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Model 0 "MedBox_d.3d"
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SurfaceSkin 0 0 "JMedBox1.png"
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SurfaceSkin 0 1 "FIZZHP10"
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Scale -0.072 0.06 0.06
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PitchOffset 90
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ZOffset 5
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FrameIndex HBOX C 0 0
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}
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Model "UTHealthBonus"
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{
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Path "models"
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Model 0 "Vial_d.3d"
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SurfaceSkin 0 0 "JVial0.png"
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SurfaceSkin 0 1 "FIZZHP20"
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SurfaceSkin 0 2 "FIZZHP20"
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Scale -0.048 0.04 0.04
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PitchOffset 90
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ZOffset 8
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DONTCULLBACKFACES
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FrameIndex VIAL A 0 0
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}
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Model "UTArmorBonus"
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{
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Path "models"
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Model 0 "bossheadm_d.3d"
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Skin 0 "bossheadT.png"
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Scale -0.072 0.072 0.06
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AngleOffset 180
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PitchOffset 110
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ZOffset 6
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FrameIndex XANH A 0 0
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}
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Model "UTThighPads"
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{
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Path "models"
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Model 0 "ThighPads_d.3d"
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Skin 0 "JThighPads_01.png"
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Scale -0.096 0.08 0.08
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PitchOffset 90
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ZOffset 12
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ROTATING
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FrameIndex THIG A 0 0
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}
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Model "UTBodyArmor"
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{
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Path "models"
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Model 0 "Armor2M_d.3d"
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Skin 0 "Jarmor2.png"
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Scale -0.134 0.134 0.12
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PitchOffset 90
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ZOffset 12
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FrameIndex UARM A 0 0
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}
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Model "UTShieldBelt"
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{
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Path "models"
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Model 0 "ShieldBeltMeshM_d.3d"
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Skin 0 "AUbelt1.png"
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Scale -0.12 0.1 0.1
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AngleOffset 180
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PitchOffset 90
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ZOffset 4
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FrameIndex BELT A 0 0
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}
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Model "UDamage"
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{
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Path "models"
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Model 0 "UDamage_d.3d"
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Skin 0 "GoldSkin2.png"
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Scale 0.192 0.16 0.16
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PitchOffset 90
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ZOffset 24
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ROTATING
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FrameIndex UDAM A 0 0
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}
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Model "UDamage"
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{
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Path "models"
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Model 1 "UDamageB_d.3d"
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Skin 1 "Judamage1.png"
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Scale 0.192 0.16 0.16
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PitchOffset 90
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ZOffset 24
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ROTATING
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FrameIndex UDAM B 1 0
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}
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Model "UTRedSkull"
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{
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Path "models"
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Model 0 "RelicSkull_d.3d"
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Skin 0 "JRelicSkull_01r.png"
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Scale 0.12 0.1 0.1
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PitchOffset 90
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ZOffset 12
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ROTATING
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FrameIndex USKL A 0 15
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}
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Model "UTGoldSkull"
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{
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Path "models"
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Model 0 "RelicSkull_d.3d"
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Skin 0 "JRelicSkull_01g.png"
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Scale 0.12 0.1 0.1
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PitchOffset 90
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ZOffset 12
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ROTATING
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FrameIndex USKL B 0 15
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}
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Model "UTBlueSkull"
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{
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Path "models"
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Model 0 "RelicSkull_d.3d"
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Skin 0 "JRelicSkull_01b.png"
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Scale 0.12 0.1 0.1
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PitchOffset 90
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ZOffset 12
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ROTATING
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FrameIndex USKL C 0 15
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}
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Model "UTRedKey"
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{
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Path "models"
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Model 0 "DomR_d.3d"
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Skin 0 "RedSkin2.png"
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Scale 0.048 0.04 0.04
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PitchOffset 90
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ZOffset 16
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ROTATING
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FrameIndex UKEY A 0 0
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}
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Model "UTGoldKey"
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{
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Path "models"
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Model 0 "MercSymbol_d.3d"
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Skin 0 "GoldSkin2.png"
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Scale 0.096 0.08 0.08
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PitchOffset 90
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ZOffset 16
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ROTATING
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FrameIndex UKEY B 0 0
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}
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Model "UTBlueKey"
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{
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Path "models"
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Model 0 "DomB_d.3d"
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Skin 0 "BlueSkin2.png"
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Scale 0.048 0.04 0.04
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PitchOffset 90
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ZOffset 16
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ROTATING
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FrameIndex UKEY C 0 0
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}
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Model "UTBackpack"
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{
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Path "models"
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Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted)
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Skin 0 "bpak.png"
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Offset -20 12 -16
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Scale -0.36 0.3 0.3
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ROTATING
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FrameIndex BPAK A 0 0
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}
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Model "UTInvisibility"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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SurfaceSkin 0 0 "jinvis.png"
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Scale -0.12 0.1 0.1
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PitchOffset 90
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ZOffset 9
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FrameIndex INVS A 0 0
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}
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Model "UTInvisibilityX"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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SurfaceSkin 0 1 "invis00"
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Scale -0.12 0.1 0.1
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PitchOffset 90
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ZOffset 9
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FrameIndex INVS A 0 0
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}
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Model "UTMapRevealer"
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{
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Path "models"
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Model 0 "TranslatorMesh_d.3d"
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Skin 0 "JTranslator1.png"
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Scale -0.096 0.08 0.08
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PitchOffset 90
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ZOffset 4
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FrameIndex TRNS A 0 0
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}
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Model "ShieldingSuit"
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{
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Path "models"
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Model 0 "ToxSuit_d.3d"
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Skin 0 "ShieldSuit.png"
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Scale -0.12 0.12 0.134
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PitchOffset 180
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ZOffset 24
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ROTATING
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FrameIndex SSUT A 0 0
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}
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Model "Searchlight"
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{
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Path "models"
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Model 0 "BigFlash_d.3d"
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Skin 0 "JBigFlash1.png"
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Scale -0.084 0.084 0.07
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PitchOffset 90
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AngleOffset 180
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ZOffset 9
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FrameIndex SLIT A 0 0
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}
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