flak_m/readme.txt
Marisa Kirisame ea0ef80782 Added all the sounds needed for the remaining weapons.
Replaced the Pulsegun mesh with the one from the v338 demo. Has the same animations, but smoother normals due to many duplicate vertices being merged.
2018-05-25 17:49:17 +02:00

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DOOM TOURNAMENT
What began as a test for importing UT vertex meshes is turning into an actual
full UT weapon and item mod.
Currently implemented:
- Flak Cannon (slot 8)
- ASMD Shock Rifle (slot 4)
- Redeemer (slot 0)
- GES Biorifle (slot 3)
- Pulsegun (slot 5) (with beta animations)
- Health
- Big Keg O' Health (soulsphere)
- Beta Super Health (medkit)
- Health Pack (stimpak)
- Health Vial (health bonus)
- Some configuration options
- Damage Amplifier (berserk)
- Keys
- Backpack
- Armor
- Armor Bonus (armor bonus)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Invisibility (blursphere)
- Computer Map (computer area map)
- Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
- Searchlight (light amplification visor)
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
- UT HUD
In progress:
- Impact Hammer (slot 1)
- Chainsaw (slot 1)
- Translocator (slot 1)
- Enforcer (slot 2)
- Dual Enforcers (slot 2)
- Ripper (slot 6)
- Minigun (slot 7)
- Rocket Launcher (slot 9)
- Sniper Rifle (slot 0)
Things to do eventually:
- Trim out unused animations.
- Add some more effects, maybe some nicer recoil on guns too.
- Unreal 1 weapons?
- Think of what item(s) the jump boots can replace.