Replaced the Pulsegun mesh with the one from the v338 demo. Has the same animations, but smoother normals due to many duplicate vertices being merged.
51 lines
1.3 KiB
Text
51 lines
1.3 KiB
Text
DOOM TOURNAMENT
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What began as a test for importing UT vertex meshes is turning into an actual
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full UT weapon and item mod.
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Currently implemented:
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- Flak Cannon (slot 8)
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- ASMD Shock Rifle (slot 4)
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- Redeemer (slot 0)
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- GES Biorifle (slot 3)
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- Pulsegun (slot 5) (with beta animations)
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- Health
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- Big Keg O' Health (soulsphere)
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- Beta Super Health (medkit)
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- Health Pack (stimpak)
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- Health Vial (health bonus)
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- Some configuration options
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- Damage Amplifier (berserk)
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- Keys
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- Backpack
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- Armor
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- Armor Bonus (armor bonus)
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- Thigh Pads (green armor)
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- Body Armor (blue armor)
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- Shield Belt (megasphere)
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- Invisibility (blursphere)
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- Computer Map (computer area map)
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- Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
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- Searchlight (light amplification visor)
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- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
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- UT HUD
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In progress:
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- Impact Hammer (slot 1)
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- Chainsaw (slot 1)
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- Translocator (slot 1)
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- Enforcer (slot 2)
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- Dual Enforcers (slot 2)
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- Ripper (slot 6)
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- Minigun (slot 7)
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- Rocket Launcher (slot 9)
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- Sniper Rifle (slot 0)
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Things to do eventually:
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- Trim out unused animations.
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- Add some more effects, maybe some nicer recoil on guns too.
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- Unreal 1 weapons?
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- Think of what item(s) the jump boots can replace.
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