Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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Marisa Kirisame 1f5778177a 1.0.3 release:
- Fix Biorifle and Impact Hammer still being able to fire if player died while charging.
 - Fix Minigun not shooting bullets immediately on refire.
 - Fix Minigun playing unwind animation on death.
2019-10-29 13:35:00 +01:00
brightmaps 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
fonts This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
graphics 1.0.2 release: 2019-10-28 14:30:59 +01:00
maps Various improvements, fixes and rebalances that I'm too tired to list through. 2018-08-18 20:42:28 +02:00
models 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
music This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
palettes This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
shaders/glsl Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00
sounds 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
sprites 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
textures This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
zscript 1.0.3 release: 2019-10-29 13:35:00 +01:00
animdefs.txt Improved responsiveness of Biorifle alt-fire. 2019-02-02 20:40:35 +01:00
credits.txt 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
cvarinfo.txt 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
decaldef.txt Add missing decals for enhanced shock rifle combo. 2018-06-02 16:28:22 +02:00
fontdefs.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gameinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gldefs.txt 1.0.2 release: 2019-10-28 14:30:59 +01:00
keyconf.txt Forgot to add keybinds for taunt animations. 2019-07-22 11:39:44 +02:00
language.txt 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
menudef.txt 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
modeldef.boss Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.chainsaw Option to make Chainsaw use ammo (randomly drops on enemy kill). 2019-05-03 17:26:07 +02:00
modeldef.commando Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.eightball Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
modeldef.enforcer Whole set of new features: 2019-10-16 18:03:00 +02:00
modeldef.fcommando Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.flak Whole set of new features: 2019-10-16 18:03:00 +02:00
modeldef.ges Added lesser variants to shock core and biorifle ammo for balance. 2018-06-13 13:24:57 +02:00
modeldef.gore Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.impact Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
modeldef.minigun Added first person visual effects to all weapons. 2018-06-11 18:25:09 +02:00
modeldef.misc 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
modeldef.pulse Whole set of new features: 2019-10-16 18:03:00 +02:00
modeldef.rifle Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
modeldef.ripper Re-exported all models using umodelextract. 2018-11-29 16:41:57 +01:00
modeldef.sgirl Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.shock Removal of all RNG damage (excluding minigun). 2019-04-07 21:37:24 +02:00
modeldef.soldier Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
modeldef.transloc Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
modeldef.warhead Changed up all the model offsets again due to complaints about inconsistency with UT. 2018-06-09 14:21:13 +02:00
Readme.md 1.0.3 release: 2019-10-29 13:35:00 +01:00
sndinfo.txt 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
terrain.txt Whole set of new features: 2019-10-16 18:03:00 +02:00
textcolo.txt Localization work (spanish fully covered for now). 2019-04-13 19:18:07 +02:00
textures.chainsaw Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.eightball Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.enforcer Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.flak Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ges Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.gore Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.impact Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.minigun Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.misc 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00
textures.pulse Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ripper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.shock Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.sniper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.transloc Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.warhead Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
xhairs.txt Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
zmapinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
zscript.txt 1.0 release. Requires 4.2.3 or higher. 2019-10-21 22:05:57 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.

This mod requires GZDoom 4.2.3 or later.

Currently implemented

  • Flak Cannon (slot 8)
  • ASMD Shock Rifle (slot 4)
  • Redeemer (slot 0)
    • 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
  • GES Biorifle (slot 3)
  • Pulsegun (slot 5) (with optional beta reload)
  • Health
  • Big Keg O' Health (soulsphere)
  • Beta Super Health (medkit)
  • Health Pack (stimpak)
  • Health Vial (health bonus)
  • Some configuration options
  • Damage Amplifier (berserk)
  • Keys
  • Backpack
  • Armor
  • Armor Bonus (armor bonus)
  • Thigh Pads (green armor)
  • Body Armor (blue armor)
  • Shield Belt (megasphere)
  • Invisibility (blursphere)
  • Computer Map (computer area map)
  • Searchlight (light amplification visor)
  • Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
    • Instagib DM mode
  • UT HUD
  • Impact Hammer (slot 1)
  • Chainsaw (slot 1)
    • Option to make chainsaw use ammo (random drop from enemies killed without it)
  • Translocator (slot 1)
    • Option to make it use regenerating ammo like in UT2k4
  • Enforcer (slot 2)
    • Dual Enforcers (slot 2)
    • Restored reloading (optional)
  • Ripper (slot 6)
  • Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
  • Minigun (slot 7)
  • Sniper Rifle (slot 0)
  • Rocket Launcher (slot 9)
    • "Instant Rocket" mode toggleable with reload
  • Scaling/Customization options for the HUD
  • UT-like player movement physics
  • Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be toggled)
  • UT-like weapon dropping style
  • UT player classes
  • Heretic compatibility
  • Spanish localization
  • UT gore system (WIP, toggleable)
  • Liquid splashes
  • Original Invulnerability and Night Vision items

In progress

  • N/A, this is the 1.0.3 release

Planned

  • Stuff for 1.1
    • Fancy titlemap like Doomreal.
    • Touch up blood/gibbing features. At the moment, Nashgore is still a superior alternative.
    • Hexen/Strife compatibility ???
  • Stuff for much later
    • Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once scripted textures are implemented
    • Redo player models once GZDoom gets a well deserved model animation system overhaul (mainly to clean up the current, messy implementation of this)
    • Add weapon attachment support to player models when that is also added in (at the moment all player models have an integrated placeholder weapon)

Known bugs

  • Biorifle sludge doesn't attach properly when it lands on the edge between sectors. This is most noticeable with moving sectors and 3d floors.