flak_m/gldefs.txt
Marisa Kirisame fe08f11997 Bumped ZScript ver.
Added OnDrop to weapons replicating the UT drop style.
Some fixes for UT player movement.
Hide keys from HUD in DM.
Added "classic jump boots" option.
Fixed missing ambientglow on some weapon skins.
2018-11-15 19:03:20 +01:00

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Brightmap Texture "FIZZHP00"
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Brightmap Texture "FIZZHP01"
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Brightmap Texture "FIZZHP02"
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HardwareShader Texture "models/jhbox1.png"
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Texture "brighttex" "brightmaps/jhbox1.png"
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HardwareShader Texture "models/bossheadT.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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HardwareShader Texture "models/JBRifle2.png"
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Brightmap Texture "models/JBRifle21.png"
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Brightmap Texture "models/JBRifle22.png"
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Brightmap Texture "models/JBRifle23.png"
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Brightmap Texture "models/JBRifle24.png"
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HardwareShader Texture "models/JBammo1.png"
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HardwareShader Texture "models/ASMD_t.png"
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Brightmap Texture "models/ASMD_t1.png"
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Brightmap Texture "models/ASMD_t3.png"
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Brightmap Texture "models/ASMD_t4.png"
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HardwareShader Texture "models/JShockCore.png"
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Texture "brighttex" "brightmaps/JShockCore.png"
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HardwareShader Texture "models/JShockCore_2.png"
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HardwareShader Texture "models/SASMD_t.png"
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Brightmap Texture "models/SASMD_t1.png"
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Map "brightmaps/ASMD_t1.png"
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Brightmap Texture "models/SASMD_t3.png"
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Map "brightmaps/ASMD_t3.png"
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Brightmap Texture "models/SASMD_t4.png"
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Map "brightmaps/ASMD_t4.png"
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HardwareShader Texture "models/JSShockCore.png"
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Texture "brighttex" "brightmaps/JShockCore.png"
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Brightmap Texture "models/Jwarhead2.png"
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Map "brightmaps/Jwarhead2.png"
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Brightmap Texture "models/Jwarhead4.png"
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Map "brightmaps/Jwarhead4.png"
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HardwareShader Texture "models/Jwhpick1.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/Jwhpick1.png"
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HardwareShader Texture "models/JPammo_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JPammo_01.png"
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Brightmap Texture "models/JPulseGun_02.png"
{
Map "brightmaps/JPulseGun_02.png"
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HardwareShader Texture "models/JPulsePickup_01.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JPulsePickup_01.png"
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Brightmap Texture "models/AmmoLedBase.png"
{
Map "brightmaps/fullbright.png"
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Brightmap Texture "models/FlakAmmoLEDBase.png"
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Map "brightmaps/fullbright.png"
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HardwareShader Texture "models/AToxSuit1.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/GoldSkin2.png"
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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HardwareShader Texture "models/JFA1.png"
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HardwareShader Texture "models/Flak_t.png"
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HardwareShader Texture "models/JMedBox1.png"
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HardwareShader Texture "models/JThighPads_01.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JVial0.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/Jarmor2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/Jflakslugel1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/Jhboxbeta1.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/Jmissile_01_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/AUbelt1.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/AUbelt1.png"
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HardwareShader Texture "models/jinvis.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/jinvis.png"
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HardwareShader Texture "models/Jlboot2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/Jlboot2.png"
}
HardwareShader Texture "models/JRelicSkull_01b.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
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HardwareShader Texture "models/JRelicSkull_01g.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
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HardwareShader Texture "models/JRelicSkull_01r.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
}
HardwareShader Texture "models/BlueSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/RedSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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HardwareShader Texture "models/bpak.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JEClip.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/BladeHopperT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JM21.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/Mini_t.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JRocketPack1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JuRocket1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/Eight_t.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/BulletBoxT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/RifleR1.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JRifle2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JRazorw.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRazorw.png"
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Brightmap Texture "models/JRazor2.png"
{
Map "brightmaps/JRazor2.png"
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Brightmap Texture "models/JRazor4.png"
{
Map "brightmaps/JRazor4.png"
}
Brightmap Texture "models/JRazor5.png"
{
Map "brightmaps/JRazor5.png"
}
Brightmap Texture "models/RazSkin.png"
{
Map "brightmaps/RazSkin.png"
}
Brightmap Texture "models/JImpactHammer4.png"
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Map "brightmaps/JImpactHammer4.png"
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Brightmap Texture "models/tloc1.png"
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Map "brightmaps/tloc1.png"
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Brightmap Texture "models/tloc2.png"
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Map "brightmaps/tloc2.png"
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Brightmap Texture "models/Eight_t1.png"
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Map "brightmaps/Eight_t1.png"
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Brightmap Texture "models/Eight_t4.png"
{
Map "brightmaps/Eight_t4.png"
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Brightmap Texture "models/miniammoledbase.png"
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Map "brightmaps/fullbright.png"
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HardwareShader Texture "models/tloc1_.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/tloc1.png"
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HardwareShader Texture "models/tloc2_.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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HardwareShader Texture "invis00"
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HardwareShader Texture "invis01"
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HardwareShader Texture "invis02"
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HardwareShader Texture "invis03"
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HardwareShader Texture "invis04"
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HardwareShader Texture "invis05"
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HardwareShader Texture "invis06"
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HardwareShader Texture "invis07"
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HardwareShader Texture "invis08"
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HardwareShader Texture "invis09"
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HardwareShader Texture "invis10"
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HardwareShader Texture "invis11"
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HardwareShader Texture "invis12"
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HardwareShader Texture "invis13"
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HardwareShader Texture "invis14"
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HardwareShader Texture "invis15"
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HardwareShader Texture "invis16"
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HardwareShader Texture "invis17"
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HardwareShader Texture "invis18"
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HardwareShader Texture "invis19"
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis20"
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis21"
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis22"
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis23"
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis24"
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HardwareShader Texture "invis25"
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HardwareShader Texture "invis26"
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis27"
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HardwareShader Texture "invis28"
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis29"
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Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis30"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis31"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "models/JTranslator1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JTranslator1.png"
}
HardwareShader Texture "models/JBigFlash1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JBigFlash1.png"
}
Brightmap Texture "models/Chunk_a00.png"
{
Map "brightmaps/Chunk_a00.png"
}
Brightmap Texture "models/Chunk_a01.png"
{
Map "brightmaps/Chunk_a01.png"
}
Brightmap Texture "models/Chunk_a02.png"
{
Map "brightmaps/Chunk_a02.png"
}
Brightmap Texture "models/Chunk_a03.png"
{
Map "brightmaps/Chunk_a03.png"
}
Brightmap Texture "models/Chunk_a04.png"
{
Map "brightmaps/Chunk_a04.png"
}
Brightmap Texture "models/Chunk_a05.png"
{
Map "brightmaps/Chunk_a05.png"
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Brightmap Texture "models/Chunk_a06.png"
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Map "brightmaps/Chunk_a06.png"
}
Brightmap Texture "models/Chunk_a07.png"
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Map "brightmaps/Chunk_a07.png"
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Brightmap Texture "models/Chunk_a08.png"
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Map "brightmaps/Chunk_a08.png"
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Brightmap Texture "models/Chunk_a09.png"
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Map "brightmaps/Chunk_a09.png"
}
Brightmap Texture "models/Chunk_a10.png"
{
Map "brightmaps/Chunk_a10.png"
}
Brightmap Texture "models/Chunk_a11.png"
{
Map "brightmaps/Chunk_a11.png"
}
PulseLight "UTRedKeyLight"
{
Color 1.0 0.0 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTBlueKeyLight"
{
Color 0.0 0.0 1.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTGoldKeyLight"
{
Color 1.0 0.8 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
Object "UTRedSkull"
{
Frame "USKL" { light "UTRedKeyLight" }
}
Object "UTBlueSkull"
{
Frame "USKL" { light "UTBlueKeyLight" }
}
Object "UTGoldSkull"
{
Frame "USKL" { light "UTGoldKeyLight" }
}
Object "UTRedKey"
{
Frame "UKEY" { light "UTRedKeyLight" }
}
Object "UTBlueKey"
{
Frame "UKEY" { light "UTBlueKeyLight" }
}
Object "UTGoldKey"
{
Frame "UKEY" { light "UTGoldKeyLight" }
}
HardwareShader PostProcess scene
{
Name "RedeemerView"
Shader "shaders/glsl/RedeemerView.fp" 330
Texture StaticTexture "textures/static1.png"
Uniform float Timer
}
SkyBox "BlueSky" fliptop
{
"graphics/SkySetB_front.png"
"graphics/SkySetB_right.png"
"graphics/SkySetB_back.png"
"graphics/SkySetB_left.png"
"graphics/SkySetB_up.png"
"graphics/SkySetB_down.png"
}