flak_m/zscript.txt
Marisa Kirisame 94cba843e4 1.1.1 update (to be made stable after GZDoom updates):
- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed.
 - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
2020-01-04 22:31:56 +01:00

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version "4.3"
#include "zscript/dt_libeye/projector.txt"
#include "zscript/dt_libeye/projector gl.txt"
#include "zscript/dt_libeye/projector planar.txt"
#include "zscript/dt_libeye/viewport.txt"
#include "zscript/dt_coordutil.zsc"
#include "zscript/dt_quaternion.zsc"
#include "zscript/utcommon.zsc"
#include "zscript/utgore.zsc"
#include "zscript/impacthammer.zsc"
#include "zscript/chainsaw.zsc"
#include "zscript/translocator.zsc"
#include "zscript/enforcer.zsc"
#include "zscript/biorifle.zsc"
#include "zscript/shockrifle.zsc"
#include "zscript/pulsegun.zsc"
#include "zscript/ripper.zsc"
#include "zscript/minigun.zsc"
#include "zscript/flakcannon.zsc"
#include "zscript/eightball.zsc"
#include "zscript/sniperrifle.zsc"
#include "zscript/warheadlauncher.zsc"
#include "zscript/healitems.zsc"
#include "zscript/armoritems.zsc"
#include "zscript/powerups.zsc"
#include "zscript/uthud.zsc"
#include "zscript/compat.zsc"
#include "zscript/utmenu.zsc"