Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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2020-10-25 09:56:05 +01:00
brightmaps Finishing touches for hexen compatibility (1.1 update): 2019-12-15 14:48:57 +01:00
fonts This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
graphics Cleanup. 2020-07-31 14:59:34 +02:00
maps Simplify title menu stuff. Also simplify doomtest decoration code. 2019-12-07 02:00:40 +01:00
models Cleanup. 2020-07-31 14:59:34 +02:00
music This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
palettes This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
shaders/glsl 1.1.1 update (to be made stable after GZDoom updates): 2020-01-04 22:31:56 +01:00
sounds 1.1.1 update (to be made stable after GZDoom updates): 2020-01-04 22:31:56 +01:00
sprites Final changes for 1.0.5: 2019-12-03 13:14:12 +01:00
textures Simplify title menu stuff. Also simplify doomtest decoration code. 2019-12-07 02:00:40 +01:00
zscript Emergency hotfix. 2020-10-25 09:56:05 +01:00
animdefs.txt Improved responsiveness of Biorifle alt-fire. 2019-02-02 20:40:35 +01:00
credits.txt Some work in progress here. 2019-11-27 21:27:34 +01:00
cvarinfo.txt WIP tooltips for options menu, will be added to Doomreal too. 2019-12-05 18:24:10 +01:00
decaldef.txt Add missing decals for enhanced shock rifle combo. 2018-06-02 16:28:22 +02:00
fontdefs.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gameinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
gldefs.txt 1.1.1 update (to be made stable after GZDoom updates): 2020-01-04 22:31:56 +01:00
keyconf.txt Forgot to add keybinds for taunt animations. 2019-07-22 11:39:44 +02:00
language.txt Finishing touches for hexen compatibility (1.1 update): 2019-12-15 14:48:57 +01:00
menudef.txt Hotfix: Ice death gibbing caused a crash due to the playerpawn ceasing to exist too early. 2020-05-06 13:00:33 +02:00
modeldef.boss 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.chainsaw 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.commando 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.eightball 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.enforcer 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.fcommando 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.flak 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.ges 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.gore 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.impact 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.minigun 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.misc Finishing touches for hexen compatibility (1.1 update): 2019-12-15 14:48:57 +01:00
modeldef.pulse 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.rifle 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.ripper 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.sgirl 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.shock 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.soldier 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.transloc 1.0.6 release: 2019-12-05 13:34:58 +01:00
modeldef.warhead 1.0.6 release: 2019-12-05 13:34:58 +01:00
Readme.md 1.1.2, minor update (no need to change DR): 2020-01-07 14:00:22 +01:00
sndinfo.txt Finishing touches for hexen compatibility (1.1 update): 2019-12-15 14:48:57 +01:00
terrain.txt Whole set of new features: 2019-10-16 18:03:00 +02:00
textcolo.txt Localization work (spanish fully covered for now). 2019-04-13 19:18:07 +02:00
textures.chainsaw Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.eightball Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.enforcer Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.flak Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ges Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.gore Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.impact Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.minigun Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.misc Finishing touches for hexen compatibility (1.1 update): 2019-12-15 14:48:57 +01:00
textures.pulse Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.ripper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.shock Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.sniper Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.transloc Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
textures.warhead Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
xhairs.txt Reorganized graphics and sprites folders (sounds, sprites and models will take some more work) 2018-09-30 22:42:57 +02:00
zmapinfo.txt This branch is a staging area for changes that will make it to devel once they are fully implemented. 2019-08-31 03:12:46 +02:00
zscript.txt 1.1.1 update (to be made stable after GZDoom updates): 2020-01-04 22:31:56 +01:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes has turned into an actual full UT weapon and item mod.

This mod requires GZDoom 4.2.4 or later.

Currently implemented

  • Flak Cannon (slot 8)
  • ASMD Shock Rifle (slot 4)
  • Redeemer (slot 0)
    • 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
  • GES Biorifle (slot 3)
  • Pulsegun (slot 5) (with optional beta reload)
  • Health
  • Big Keg O' Health (soulsphere)
  • Beta Super Health (medkit)
  • Health Pack (stimpak)
  • Health Vial (health bonus)
  • Some configuration options
  • Damage Amplifier (berserk)
  • Keys
  • Backpack
  • Armor
  • Armor Bonus (armor bonus)
  • Thigh Pads (green armor)
  • Body Armor (blue armor)
  • Shield Belt (megasphere)
  • Invisibility (blursphere)
  • Computer Map (computer area map)
  • Searchlight (light amplification visor)
  • Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
    • Instagib DM mode
  • UT HUD
  • Impact Hammer (slot 1)
  • Chainsaw (slot 1)
    • Option to make chainsaw use ammo (random drop from enemies killed without it)
  • Translocator (slot 1)
    • Option to make it use regenerating ammo like in UT2k4
  • Enforcer (slot 2)
    • Dual Enforcers (slot 2)
    • Restored reloading (optional)
  • Ripper (slot 6)
  • Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
  • Minigun (slot 7)
  • Sniper Rifle (slot 0)
  • Rocket Launcher (slot 9)
    • "Instant Rocket" mode toggleable with reload
  • Scaling/Customization options for the HUD
  • UT-like player movement physics
  • Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be toggled)
  • UT-like weapon dropping style
  • UT player classes
  • Heretic compatibility
  • Spanish localization
  • UT gore system (WIP, toggleable)
  • Liquid splashes
  • Original Invulnerability and Night Vision items
  • Hexen compatibility
  • Fancy titlemap
  • Semi-accurate UT sound behaviour

In progress

  • N/A this is the 1.1.2 release.

Planned

  • Stuff for 1.2
    • Touch up blood/gibbing features. At the moment, Nashgore is still a superior alternative.
    • Help screens describing items and stuff (maybe?).
    • Chex Quest compatibility ?
    • Strife compatibility ????
  • Stuff for much later
    • Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once scripted textures are implemented
    • Redo player models once GZDoom gets a well deserved model animation system overhaul (mainly to clean up the current, messy implementation of this)
    • Add weapon attachment support to player models when that is also added in (at the moment all player models have an integrated placeholder weapon)

Known bugs

  • Biorifle sludge doesn't attach properly when it lands on the edge between sectors. This is most noticeable with moving sectors and 3d floors. This might be fixed once there's virtuals for world collision.