flak_m/gldefs.txt
Marisa Kirisame 4c451de008 Reverted radius/height changes to items, it causes issues on many maps.
Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now.
Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it.
Added M_DOOM graphic and changed the titlemap texture.
Made various screen graphics additive now that I know how to.
Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
2018-05-31 22:02:03 +02:00

636 lines
12 KiB
Text

HardwareShader Texture "models/Jgreen.png"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
Brightmap Texture "FIZZHP00"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP01"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP02"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP03"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP10"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP11"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP12"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP13"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP20"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP21"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP22"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP23"
{
Map "brightmaps/fullbright.png"
}
/*Brightmap Texture "models/jhbox1.png"
{
Map "brightmaps/jhbox1.png"
}*/
HardwareShader Texture "models/jhbox1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/bossheadT.png"
{
Map "brightmaps/bossheadT.png"
}*/
HardwareShader Texture "models/bossheadT.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JBRifle2.png"
{
Map "brightmaps/JBRifle2.png"
}*/
HardwareShader Texture "models/JBRifle2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JBRifle21.png"
{
Map "brightmaps/JBRifle21.png"
}
Brightmap Texture "models/JBRifle22.png"
{
Map "brightmaps/JBRifle22.png"
}
Brightmap Texture "models/JBRifle23.png"
{
Map "brightmaps/JBRifle23.png"
}
Brightmap Texture "models/JBRifle24.png"
{
Map "brightmaps/JBRifle24.png"
}
/*Brightmap Texture "models/JBammo1.png"
{
Map "brightmaps/JBammo1.png"
}*/
HardwareShader Texture "models/JBammo1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/ASMD_t.png"
{
Map "brightmaps/ASMD_t.png"
}*/
HardwareShader Texture "models/ASMD_t.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/ASMD_t1.png"
{
Map "brightmaps/ASMD_t1.png"
}
Brightmap Texture "models/ASMD_t3.png"
{
Map "brightmaps/ASMD_t3.png"
}
Brightmap Texture "models/ASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
/*Brightmap Texture "models/JShockCore.png"
{
Map "brightmaps/JShockCore.png"
}*/
HardwareShader Texture "models/JShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/SASMD_t.png"
{
Map "brightmaps/ASMD_t.png"
}*/
HardwareShader Texture "models/SASMD_t.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/SASMD_t1.png"
{
Map "brightmaps/ASMD_t1.png"
}
Brightmap Texture "models/SASMD_t3.png"
{
Map "brightmaps/ASMD_t3.png"
}
Brightmap Texture "models/SASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
/*Brightmap Texture "models/JSShockCore.png"
{
Map "brightmaps/JShockCore.png"
}*/
HardwareShader Texture "models/JSShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/Jwarhead2.png"
{
Map "brightmaps/Jwarhead2.png"
}
Brightmap Texture "models/Jwarhead4.png"
{
Map "brightmaps/Jwarhead4.png"
}
/*Brightmap Texture "models/Jwhpick1.png"
{
Map "brightmaps/Jwhpick1.png"
}*/
HardwareShader Texture "models/Jwhpick1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JPammo_01.png"
{
Map "brightmaps/JPammo_01.png"
}*/
HardwareShader Texture "models/JPammo_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JPulseGun_02.png"
{
Map "brightmaps/JPulseGun_02.png"
}
/*Brightmap Texture "models/JPulsePickup_01.png"
{
Map "brightmaps/JPulsePickup_01.png"
}*/
HardwareShader Texture "models/JPulsePickup_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/AmmoLedBase.png"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "models/FlakAmmoLEDBase.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/AToxSuit1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/GoldSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/JFA1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JMedBox1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JThighPads_01.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JVial0.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jarmor2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jflakslugel1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jhboxbeta1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jmissile_01_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
/*Brightmap Texture "models/AUbelt1.png"
{
Map "brightmaps/AUbelt1.png"
}*/
HardwareShader Texture "models/AUbelt1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/jinvis.png"
{
Map "brightmaps/jinvis.png"
}*/
HardwareShader Texture "models/jinvis.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/Judamage1.png"
{
Map "brightmaps/Judamage1.png"
}*/
HardwareShader Texture "models/Judamage1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/Jlboot2.png"
{
Map "brightmaps/Jlboot2.png"
}*/
HardwareShader Texture "models/Jlboot2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01b.png"
{
Map "brightmaps/JRelicSkull_01b.png"
}*/
HardwareShader Texture "models/JRelicSkull_01b.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01g.png"
{
Map "brightmaps/JRelicSkull_01g.png"
}*/
HardwareShader Texture "models/JRelicSkull_01g.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JRelicSkull_01r.png"
{
Map "brightmaps/JRelicSkull_01r.png"
}*/
HardwareShader Texture "models/JRelicSkull_01r.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
HardwareShader Texture "models/BlueSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/RedSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/bpak.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JEClip.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/BladeHopperT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JM21.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRocketPack1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JuRocket1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/BulletBoxT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/RifleR1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRifle2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
/*Brightmap Texture "models/JRazorw.png"
{
Map "brightmaps/JRazorw.png"
}*/
HardwareShader Texture "models/JRazorw.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JRazor2.png"
{
Map "brightmaps/JRazor2.png"
}
Brightmap Texture "models/JRazor4.png"
{
Map "brightmaps/JRazor4.png"
}
Brightmap Texture "models/JRazor5.png"
{
Map "brightmaps/JRazor5.png"
}
Brightmap Texture "models/RazSkin.png"
{
Map "brightmaps/RazSkin.png"
}
Brightmap Texture "models/JImpactHammer4.png"
{
Map "brightmaps/JImpactHammer4.png"
}
Brightmap Texture "models/tloc1.png"
{
Map "brightmaps/tloc1.png"
}
Brightmap Texture "models/tloc2.png"
{
Map "brightmaps/tloc2.png"
}
Brightmap Texture "models/Eight_t1.png"
{
Map "brightmaps/Eight_t1.png"
}
Brightmap Texture "models/Eight_t4.png"
{
Map "brightmaps/Eight_t4.png"
}
Brightmap Texture "models/miniammoledbase.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/tloc1_.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
HardwareShader Texture "models/tloc2_.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
HardwareShader Texture "invis00"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis01"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis02"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis03"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis04"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis05"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis06"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis07"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis08"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis09"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis10"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis11"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis12"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis13"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis14"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis15"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis16"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis17"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis18"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis19"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis20"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis21"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis22"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis23"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis24"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis25"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis26"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis27"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis28"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis29"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis30"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis31"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
/*Brightmap Texture "models/JTranslator1.png"
{
Map "brightmaps/JTranslator1.png"
}*/
HardwareShader Texture "models/JTranslator1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/JBigFlash1.png"
{
Map "brightmaps/JBigFlash1.png"
}*/
HardwareShader Texture "models/JBigFlash1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/Chunk_a00.png"
{
Map "brightmaps/Chunk_a00.png"
}
Brightmap Texture "models/Chunk_a01.png"
{
Map "brightmaps/Chunk_a01.png"
}
Brightmap Texture "models/Chunk_a02.png"
{
Map "brightmaps/Chunk_a02.png"
}
Brightmap Texture "models/Chunk_a03.png"
{
Map "brightmaps/Chunk_a03.png"
}
Brightmap Texture "models/Chunk_a04.png"
{
Map "brightmaps/Chunk_a04.png"
}
Brightmap Texture "models/Chunk_a05.png"
{
Map "brightmaps/Chunk_a05.png"
}
Brightmap Texture "models/Chunk_a06.png"
{
Map "brightmaps/Chunk_a06.png"
}
Brightmap Texture "models/Chunk_a07.png"
{
Map "brightmaps/Chunk_a07.png"
}
Brightmap Texture "models/Chunk_a08.png"
{
Map "brightmaps/Chunk_a08.png"
}
Brightmap Texture "models/Chunk_a09.png"
{
Map "brightmaps/Chunk_a09.png"
}
Brightmap Texture "models/Chunk_a10.png"
{
Map "brightmaps/Chunk_a10.png"
}
Brightmap Texture "models/Chunk_a11.png"
{
Map "brightmaps/Chunk_a11.png"
}
PulseLight "UTRedKeyLight"
{
Color 1.0 0.0 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTBlueKeyLight"
{
Color 0.0 0.0 1.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTGoldKeyLight"
{
Color 1.0 0.8 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
Object "UTRedSkull"
{
Frame "USKL" { light "UTRedKeyLight" }
}
Object "UTBlueSkull"
{
Frame "USKL" { light "UTBlueKeyLight" }
}
Object "UTGoldSkull"
{
Frame "USKL" { light "UTGoldKeyLight" }
}
Object "UTRedKey"
{
Frame "UKEY" { light "UTRedKeyLight" }
}
Object "UTBlueKey"
{
Frame "UKEY" { light "UTBlueKeyLight" }
}
Object "UTGoldKey"
{
Frame "UKEY" { light "UTGoldKeyLight" }
}