flak_m/textures.misc
Marisa Kirisame 5435f06d4e Backport some changes from development branch:
- Made Kinsie's Test Map changes toggleable (off by default)
 - Corrected physics of various projectiles
 - Replaced textures of health items to something better looking
 - Biosludge now only has a hitbox when stuck to surfaces, to be
   more consistent with vanilla behavior
 - Some code cleanup
2019-01-22 13:38:17 +01:00

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Text

Texture "DefTex",128,128
{
XScale 4
YScale 4
WorldPanning
Patch "-noflat-", 0, 0
}
Sprite "HBOXA0",1,1{}
Sprite "HBOXB0",1,1{}
Sprite "HBOXC0",1,1{}
Sprite "VIALA0",1,1{}
Sprite "XANHA0",1,1{}
Sprite "THIGA0",1,1{}
Sprite "UARMA0",1,1{}
Sprite "BELTA0",1,1{}
Sprite "UDAMA0",1,1{}
Sprite "BPAKA0",1,1{}
Sprite "INVSA0",1,1{}
Sprite "TRNSA0",1,1{}
Sprite "JBUTA0",1,1{}
Sprite "SLITA0",1,1{}
Sprite "CHIPA0",1,1{}
Sprite "CHIPB0",1,1{}
Sprite "CHIPC0",1,1{}
Sprite "CHIPD0",1,1{}
Sprite "USKLA0",1,1{}
Sprite "USKLB0",1,1{}
Sprite "USKLC0",1,1{}
Sprite "UKEYA0",1,1{}
Sprite "UKEYB0",1,1{}
Sprite "UKEYC0",1,1{}