- Made Kinsie's Test Map changes toggleable (off by default) - Corrected physics of various projectiles - Replaced textures of health items to something better looking - Biosludge now only has a hitbox when stuck to surfaces, to be more consistent with vanilla behavior - Some code cleanup
31 lines
615 B
Text
31 lines
615 B
Text
Texture "DefTex",128,128
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{
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XScale 4
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YScale 4
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WorldPanning
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Patch "-noflat-", 0, 0
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}
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Sprite "HBOXA0",1,1{}
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Sprite "HBOXB0",1,1{}
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Sprite "HBOXC0",1,1{}
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Sprite "VIALA0",1,1{}
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Sprite "XANHA0",1,1{}
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Sprite "THIGA0",1,1{}
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Sprite "UARMA0",1,1{}
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Sprite "BELTA0",1,1{}
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Sprite "UDAMA0",1,1{}
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Sprite "BPAKA0",1,1{}
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Sprite "INVSA0",1,1{}
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Sprite "TRNSA0",1,1{}
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Sprite "JBUTA0",1,1{}
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Sprite "SLITA0",1,1{}
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Sprite "CHIPA0",1,1{}
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Sprite "CHIPB0",1,1{}
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Sprite "CHIPC0",1,1{}
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Sprite "CHIPD0",1,1{}
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Sprite "USKLA0",1,1{}
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Sprite "USKLB0",1,1{}
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Sprite "USKLC0",1,1{}
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Sprite "UKEYA0",1,1{}
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Sprite "UKEYB0",1,1{}
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Sprite "UKEYC0",1,1{}
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