flak_m/shaders/glsl
Marisa Kirisame fb96c7523e Portal awareness adjustments to various vector operations.
Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye.
Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason.
Weapon code cleanup (most noticeable on states).
Backported scope shader from Doomreal.
Added optional "dummied out" Sniper zoom sounds from a dubious source.
2019-09-28 20:06:51 +02:00
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AmbientGlow.fp A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
AmbientGlow_Brightmapped.fp Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
FizzDistortX.fp Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity. 2019-01-24 22:50:46 +01:00
FizzDistortXY.fp Change blue health textures to something prettier. 2019-01-21 02:12:59 +01:00
MeshEnviroMap.fp A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
MeshEnviroMap_AmbientGlow.fp Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
RedeemerView.fp Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity. 2019-01-24 22:50:46 +01:00
UTRifleScope.fp Portal awareness adjustments to various vector operations. 2019-09-28 20:06:51 +02:00