Corrected some stuff and tweaked models and offsets again. Added gib impact sounds (Droplets compat). Made Translocator module throwing work like in UT (same math, even). Corrected sludge wall sticking, uses projection now rather than a cheap trace.
349 lines
7 KiB
Text
349 lines
7 KiB
Text
Model "BioAmmo"
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{
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Path "models"
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Model 0 "BioAmmoM_d.3d"
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Skin 0 "Jbammo1.png"
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Scale 0.08 0.096 0.08
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PitchOffset 180
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RollOffset 90
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ZOffset 4
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FrameIndex BIOA A 0 0
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}
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Model "BioGel"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.096 0.08 0.08
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioSplash"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.096 0.08 0.08
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioGlob"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.096 0.08 0.08
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioRifle"
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{
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Path "models"
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Model 1 "BRifle2Pick_d.3d"
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Skin 1 "JBRifle2.png"
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Scale 0.1 0.1 0.12
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AngleOffset 90
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ZOffset 12
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ROTATING
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FrameIndex BIOP A 1 0
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}
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Model "BioRifle"
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{
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Path "models"
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Model 1 "BRifle2Pick_d.3d"
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Skin 1 "JBRifle2.png"
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Scale 0.1 0.1 0.12
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AngleOffset 90
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ZOffset 10
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FrameIndex BIOP B 1 0
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}
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Model "BioRifle"
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{
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Path "models"
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Model 0 "BRifle2_d.3d"
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SurfaceSkin 0 0 "JBRifle21.png"
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SurfaceSkin 0 1 "JBRifle22.png"
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SurfaceSkin 0 2 "JBRifle23.png"
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SurfaceSkin 0 3 "JBRifle24.png"
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AngleOffset 94.21875
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RollOffset 8.4375
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Scale 0.125 -0.06 0.125
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Offset 10.1 -17.8 -9.8
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// select
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FrameIndex BIOS A 0 0
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FrameIndex BIOS B 0 1
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FrameIndex BIOS C 0 2
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FrameIndex BIOS D 0 3
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FrameIndex BIOS E 0 4
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FrameIndex BIOS F 0 5
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FrameIndex BIOS G 0 6
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FrameIndex BIOS H 0 7
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FrameIndex BIOS I 0 8
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FrameIndex BIOS J 0 9
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FrameIndex BIOS K 0 10
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FrameIndex BIOS L 0 11
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FrameIndex BIOS M 0 12
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FrameIndex BIOS N 0 13
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FrameIndex BIOS O 0 14
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FrameIndex BIOS P 0 15
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FrameIndex BIOS Q 0 16
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FrameIndex BIOS R 0 17
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FrameIndex BIOS S 0 18
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FrameIndex BIOS T 0 19
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FrameIndex BIOS U 0 20
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FrameIndex BIOS V 0 21
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// idle
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FrameIndex BIOI A 0 22
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// charging
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FrameIndex BIOC A 0 41
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FrameIndex BIOC B 0 42
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FrameIndex BIOC C 0 43
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FrameIndex BIOC D 0 44
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FrameIndex BIOC E 0 45
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FrameIndex BIOC F 0 46
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FrameIndex BIOC G 0 47
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FrameIndex BIOC H 0 48
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FrameIndex BIOC I 0 49
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FrameIndex BIOC J 0 50
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FrameIndex BIOC K 0 51
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FrameIndex BIOC L 0 52
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FrameIndex BIOC M 0 53
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FrameIndex BIOC N 0 54
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FrameIndex BIOC O 0 55
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FrameIndex BIOC P 0 56
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FrameIndex BIOC Q 0 57
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FrameIndex BIOC R 0 58
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FrameIndex BIOC S 0 59
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FrameIndex BIOC T 0 60
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FrameIndex BIOC U 0 61
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FrameIndex BIOC V 0 62
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FrameIndex BIOC W 0 63
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FrameIndex BIOC X 0 64
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FrameIndex BIOC Y 0 65
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FrameIndex BIOC Z 0 66
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FrameIndex BIC2 A 0 67
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FrameIndex BIC2 B 0 68
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FrameIndex BIC2 C 0 69
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FrameIndex BIC2 D 0 70
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FrameIndex BIC2 E 0 71
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// full
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FrameIndex BIOM A 0 70
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// empty
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FrameIndex BIOE A 0 71
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// fire
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FrameIndex BIOF A 0 72
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FrameIndex BIOF B 0 73
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FrameIndex BIOF C 0 74
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FrameIndex BIOF D 0 75
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FrameIndex BIOF E 0 76
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FrameIndex BIOF F 0 77
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FrameIndex BIOF G 0 78
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FrameIndex BIOF H 0 79
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FrameIndex BIOF I 0 80
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// deselect
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FrameIndex BIOD A 0 80
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FrameIndex BIOD B 0 81
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FrameIndex BIOD C 0 82
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FrameIndex BIOD D 0 83
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FrameIndex BIOD E 0 84
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FrameIndex BIOD F 0 85
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FrameIndex BIOD G 0 86
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FrameIndex BIOD H 0 87
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FrameIndex BIOD I 0 88
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FrameIndex BIOD J 0 89
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}
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