Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
47 lines
691 B
Text
47 lines
691 B
Text
Model "UTRocketAmmo"
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{
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Path "models"
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Model 0 "RocketPackMesh_d.3d"
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Skin 0 "JRocketPack1.png"
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Scale 0.072 0.0864 0.072
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RollOffset -90
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ZOffset 7
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FrameIndex RPAK A 0 0
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}
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Model "UTRocketAmmo2"
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{
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1_.png"
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Scale 0.0822 0.09864 0.07
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ZOffset 6
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RollOffset -90
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FrameIndex RCKT A 0 0
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}
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Model "UTRocketLauncher"
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{
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Path "models"
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Model 1 "Eight2Pick_d.3d"
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Skin 1 "Eight_t.png"
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Scale 0.24 0.24 0.288
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AngleOffset 90
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ZOffset 12
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ROTATING
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FrameIndex EBLP A 1 0
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}
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Model "UTRocketLauncher"
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{
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Path "models"
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Model 1 "Eight2Pick_d.3d"
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Skin 1 "Eight_t.png"
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Scale 0.24 0.24 0.288
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AngleOffset 90
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ZOffset 6
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FrameIndex EBLP B 1 0
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}
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