Recalculated all the model transforms in preparation for coelckers/gzdoom#495. Corrected some small mistakes in Dual Enforcers code.
45 lines
622 B
Text
45 lines
622 B
Text
Model "RifleAmmo"
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{
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Path "models"
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Model 0 "BulletBoxM_d.3d"
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Skin 0 "BulletBoxT.png"
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Scale 0.07 0.07 0.084
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ZOffset 3
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FrameIndex SBOX A 0 0
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}
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Model "RifleAmmo2"
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{
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Path "models"
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Model 0 "RifleRoundM_d.3d"
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Skin 0 "RifleR1.png"
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Scale 0.02 0.02 0.024
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ZOffset 4
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FrameIndex SRND A 0 0
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}
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Model "SniperRifle"
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{
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Path "models"
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Model 1 "RiflePick_d.3d"
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Skin 1 "JRifle2.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 12
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ROTATING
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FrameIndex SRFP A 1 0
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}
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Model "SniperRifle"
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{
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Path "models"
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Model 1 "RiflePick_d.3d"
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Skin 1 "JRifle2.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 6
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FrameIndex SRFP B 1 0
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}
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