flak_m/gldefs.txt
Marisa Kirisame 5435f06d4e Backport some changes from development branch:
- Made Kinsie's Test Map changes toggleable (off by default)
 - Corrected physics of various projectiles
 - Replaced textures of health items to something better looking
 - Biosludge now only has a hitbox when stuck to surfaces, to be
   more consistent with vanilla behavior
 - Some code cleanup
2019-01-22 13:38:17 +01:00

570 lines
12 KiB
Text

HardwareShader Texture "models/Jgreen.png"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "fizzside"
{
Shader "shaders/glsl/FizzDistortX.fp"
Texture "warptex" "textures/warptex.png"
}
HardwareShader Texture "fizztop"
{
Shader "shaders/glsl/FizzDistortXY.fp"
Texture "warptex" "textures/warptex.png"
}
HardwareShader Texture "fizzfull"
{
Shader "shaders/glsl/FizzDistortXY.fp"
Texture "warptex" "textures/warptex.png"
}
HardwareShader Texture "models/jhbox1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/jhbox1.png"
}
HardwareShader Texture "models/bossheadT.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/bossheadT.png"
}
HardwareShader Texture "models/JBRifle2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JBRifle2.png"
}
Brightmap Texture "models/JBRifle21.png"
{
Map "brightmaps/JBRifle21.png"
}
Brightmap Texture "models/JBRifle22.png"
{
Map "brightmaps/JBRifle22.png"
}
Brightmap Texture "models/JBRifle23.png"
{
Map "brightmaps/JBRifle23.png"
}
Brightmap Texture "models/JBRifle24.png"
{
Map "brightmaps/JBRifle24.png"
}
HardwareShader Texture "models/JBammo1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JBammo1.png"
}
HardwareShader Texture "models/ASMD_t.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/ASMD_t.png"
}
Brightmap Texture "models/ASMD_t1.png"
{
Map "brightmaps/ASMD_t1.png"
}
Brightmap Texture "models/ASMD_t3.png"
{
Map "brightmaps/ASMD_t3.png"
}
Brightmap Texture "models/ASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
HardwareShader Texture "models/JShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JShockCore.png"
}
HardwareShader Texture "models/JShockCore_2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JShockCore_2.png"
}
HardwareShader Texture "models/SASMD_t.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/ASMD_t.png"
}
Brightmap Texture "models/SASMD_t1.png"
{
Map "brightmaps/ASMD_t1.png"
}
Brightmap Texture "models/SASMD_t3.png"
{
Map "brightmaps/ASMD_t3.png"
}
Brightmap Texture "models/SASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
HardwareShader Texture "models/JSShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JShockCore.png"
}
Brightmap Texture "models/Jwarhead2.png"
{
Map "brightmaps/Jwarhead2.png"
}
Brightmap Texture "models/Jwarhead4.png"
{
Map "brightmaps/Jwarhead4.png"
}
HardwareShader Texture "models/Jwhpick1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/Jwhpick1.png"
}
HardwareShader Texture "models/JPammo_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JPammo_01.png"
}
Brightmap Texture "models/JPulseGun_02.png"
{
Map "brightmaps/JPulseGun_02.png"
}
HardwareShader Texture "models/JPulsePickup_01.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JPulsePickup_01.png"
}
Brightmap Texture "models/AmmoLedBase.png"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "models/FlakAmmoLEDBase.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/AToxSuit1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/GoldSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/JFA1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Flak_t.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JMedBox1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JThighPads_01.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JVial0.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jarmor2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jflakslugel1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jhboxbeta1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Jmissile_01_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/AUbelt1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/AUbelt1.png"
}
HardwareShader Texture "models/jinvis.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/jinvis.png"
}
HardwareShader Texture "models/Jlboot2.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/Jlboot2.png"
}
HardwareShader Texture "models/JRelicSkull_01b.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
}
HardwareShader Texture "models/JRelicSkull_01g.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
}
HardwareShader Texture "models/JRelicSkull_01r.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
}
HardwareShader Texture "models/BlueSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/RedSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/bpak.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JEClip.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/BladeHopperT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JM21.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Mini_t.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRocketPack1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JuRocket1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/Eight_t.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/BulletBoxT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/RifleR1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRifle2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRazorw.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JRazorw.png"
}
Brightmap Texture "models/JRazor2.png"
{
Map "brightmaps/JRazor2.png"
}
Brightmap Texture "models/JRazor4.png"
{
Map "brightmaps/JRazor4.png"
}
Brightmap Texture "models/JRazor5.png"
{
Map "brightmaps/JRazor5.png"
}
Brightmap Texture "models/RazSkin.png"
{
Map "brightmaps/RazSkin.png"
}
Brightmap Texture "models/JImpactHammer4.png"
{
Map "brightmaps/JImpactHammer4.png"
}
Brightmap Texture "models/tloc1.png"
{
Map "brightmaps/tloc1.png"
}
Brightmap Texture "models/tloc2.png"
{
Map "brightmaps/tloc2.png"
}
Brightmap Texture "models/Eight_t1.png"
{
Map "brightmaps/Eight_t1.png"
}
Brightmap Texture "models/Eight_t4.png"
{
Map "brightmaps/Eight_t4.png"
}
Brightmap Texture "models/miniammoledbase.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/tloc1_.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/tloc1.png"
}
HardwareShader Texture "models/tloc2_.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/tloc2.png"
}
HardwareShader Texture "invis00"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis01"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis02"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis03"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis04"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis05"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis06"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis07"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis08"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis09"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis10"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis11"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis12"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis13"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis14"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis15"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis16"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis17"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis18"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis19"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis20"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis21"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis22"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis23"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis24"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis25"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis26"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis27"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis28"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis29"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis30"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis31"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "models/JTranslator1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JTranslator1.png"
}
HardwareShader Texture "models/JBigFlash1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
Texture "brighttex" "brightmaps/JBigFlash1.png"
}
Brightmap Texture "models/Chunk_a00.png"
{
Map "brightmaps/Chunk_a00.png"
}
Brightmap Texture "models/Chunk_a01.png"
{
Map "brightmaps/Chunk_a01.png"
}
Brightmap Texture "models/Chunk_a02.png"
{
Map "brightmaps/Chunk_a02.png"
}
Brightmap Texture "models/Chunk_a03.png"
{
Map "brightmaps/Chunk_a03.png"
}
Brightmap Texture "models/Chunk_a04.png"
{
Map "brightmaps/Chunk_a04.png"
}
Brightmap Texture "models/Chunk_a05.png"
{
Map "brightmaps/Chunk_a05.png"
}
Brightmap Texture "models/Chunk_a06.png"
{
Map "brightmaps/Chunk_a06.png"
}
Brightmap Texture "models/Chunk_a07.png"
{
Map "brightmaps/Chunk_a07.png"
}
Brightmap Texture "models/Chunk_a08.png"
{
Map "brightmaps/Chunk_a08.png"
}
Brightmap Texture "models/Chunk_a09.png"
{
Map "brightmaps/Chunk_a09.png"
}
Brightmap Texture "models/Chunk_a10.png"
{
Map "brightmaps/Chunk_a10.png"
}
Brightmap Texture "models/Chunk_a11.png"
{
Map "brightmaps/Chunk_a11.png"
}
PulseLight "UTRedKeyLight"
{
Color 1.0 0.0 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTBlueKeyLight"
{
Color 0.0 0.0 1.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
PulseLight "UTGoldKeyLight"
{
Color 1.0 0.8 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
Object "UTRedSkull"
{
Frame "USKL" { light "UTRedKeyLight" }
}
Object "UTBlueSkull"
{
Frame "USKL" { light "UTBlueKeyLight" }
}
Object "UTGoldSkull"
{
Frame "USKL" { light "UTGoldKeyLight" }
}
Object "UTRedKey"
{
Frame "UKEY" { light "UTRedKeyLight" }
}
Object "UTBlueKey"
{
Frame "UKEY" { light "UTBlueKeyLight" }
}
Object "UTGoldKey"
{
Frame "UKEY" { light "UTGoldKeyLight" }
}
HardwareShader PostProcess scene
{
Name "RedeemerView"
Shader "shaders/glsl/RedeemerView.fp" 330
Texture StaticTexture "textures/static1.png"
Uniform float Timer
}
SkyBox "BlueSky" fliptop
{
"graphics/SkySetB_front.png"
"graphics/SkySetB_right.png"
"graphics/SkySetB_back.png"
"graphics/SkySetB_left.png"
"graphics/SkySetB_up.png"
"graphics/SkySetB_down.png"
}