Added view-space effects to Enforcer and Biorifle, others will follow soon. Added smoke particles to spent casings. Added green smoke particles to biorifle sludge explosions. Touched up how rockets and grenades are fired. Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
279 lines
No EOL
5.7 KiB
Text
279 lines
No EOL
5.7 KiB
Text
Model "UTRocketAmmo"
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{
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Path "models"
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Model 0 "RocketPackMesh_d.3d"
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Skin 0 "JRocketPack1.png"
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Scale 0.072 0.0864 0.072
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RollOffset -90
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ZOffset 7
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FrameIndex RPAK A 0 0
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}
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Model "UTRocketAmmo2"
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{
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1_.png"
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Offset 0 1.4796 6
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Scale 0.0822 0.09864 0.07
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RollOffset -90
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FrameIndex RCKT A 0 0
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}
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Model "UTGrenade"
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{
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1.png"
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Offset 0 0 1.4796
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Scale 0.0822 0.0822 0.09864
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USEACTORPITCH
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USEACTORROLL
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AngleOffset 90
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FrameIndex RCKT A 0 0
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}
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Model "UTRocket"
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{
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1.png"
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Offset 10.175 0 1.4796
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Scale 0.0822 0.0822 0.09864
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USEACTORPITCH
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USEACTORROLL
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AngleOffset 90
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FrameIndex RCKT B 0 1
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}
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Model "UTRocketLauncher"
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{
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Path "models"
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Model 1 "Eight2Pick_d.3d"
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Skin 1 "Eight_t.png"
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Scale 0.24 0.24 0.288
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AngleOffset 90
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ZOffset 6
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FrameIndex EBLP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex EBLP A 1 0
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}
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Model "UTRocketLauncher"
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{
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Path "models"
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Model 0 "Eightm_d.3d"
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SurfaceSkin 0 0 "Eight_t1.png"
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SurfaceSkin 0 1 "Eight_t2.png"
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SurfaceSkin 0 2 "Eight_t3.png"
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SurfaceSkin 0 3 "Eight_t4.png"
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SurfaceSkin 0 4 "miniammoledbase.png"
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Scale -0.2 0.22 0.2
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Offset 3.4 -9.2 -8.5
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AngleOffset 94
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RollOffset -2
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// Select
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FrameIndex EBLS A 0 0
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FrameIndex EBLS B 0 1
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FrameIndex EBLS C 0 2
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FrameIndex EBLS D 0 3
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FrameIndex EBLS E 0 4
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FrameIndex EBLS F 0 5
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FrameIndex EBLS G 0 6
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FrameIndex EBLS H 0 7
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FrameIndex EBLS I 0 8
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FrameIndex EBLS J 0 9
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FrameIndex EBLS K 0 10
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FrameIndex EBLS L 0 11
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FrameIndex EBLS M 0 12
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FrameIndex EBLS N 0 13
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FrameIndex EBLS O 0 14
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FrameIndex EBLS P 0 15
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FrameIndex EBLS Q 0 16
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FrameIndex EBLS R 0 17
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FrameIndex EBLS S 0 18
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FrameIndex EBLS T 0 19
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// Idle
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FrameIndex EBLI A 0 19
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// Fire 1
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FrameIndex EBF1 A 0 20
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FrameIndex EBF1 B 0 21
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FrameIndex EBF1 C 0 22
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FrameIndex EBF1 D 0 23
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FrameIndex EBF1 E 0 24
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FrameIndex EBF1 F 0 25
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FrameIndex EBF1 G 0 26
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FrameIndex EBF1 H 0 27
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// Fire 2
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FrameIndex EBF2 A 0 49
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FrameIndex EBF2 B 0 50
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FrameIndex EBF2 C 0 51
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FrameIndex EBF2 D 0 52
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FrameIndex EBF2 E 0 53
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FrameIndex EBF2 F 0 54
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FrameIndex EBF2 G 0 55
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FrameIndex EBF2 H 0 56
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FrameIndex EBF2 I 0 57
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FrameIndex EBF2 J 0 58
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FrameIndex EBF2 K 0 59
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// Fire 3
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FrameIndex EBF3 A 0 74
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FrameIndex EBF3 B 0 75
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FrameIndex EBF3 C 0 76
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FrameIndex EBF3 D 0 77
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FrameIndex EBF3 E 0 78
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FrameIndex EBF3 F 0 79
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FrameIndex EBF3 G 0 80
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FrameIndex EBF3 H 0 81
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FrameIndex EBF3 I 0 82
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FrameIndex EBF3 J 0 83
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// Fire 4
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FrameIndex EBF4 A 0 98
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FrameIndex EBF4 B 0 99
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FrameIndex EBF4 C 0 100
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FrameIndex EBF4 D 0 101
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FrameIndex EBF4 E 0 102
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FrameIndex EBF4 F 0 103
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FrameIndex EBF4 G 0 104
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FrameIndex EBF4 H 0 105
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FrameIndex EBF4 I 0 106
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FrameIndex EBF4 J 0 107
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FrameIndex EBF4 K 0 108
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// Fire 5
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FrameIndex EBF5 A 0 116
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FrameIndex EBF5 B 0 117
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FrameIndex EBF5 C 0 118
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FrameIndex EBF5 D 0 119
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FrameIndex EBF5 E 0 120
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FrameIndex EBF5 F 0 121
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FrameIndex EBF5 G 0 122
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FrameIndex EBF5 H 0 123
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FrameIndex EBF5 I 0 124
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FrameIndex EBF5 J 0 125
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FrameIndex EBF5 K 0 126
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FrameIndex EBF5 L 0 127
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FrameIndex EBF5 M 0 128
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// Fire 6
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FrameIndex EBF6 A 0 130
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FrameIndex EBF6 B 0 131
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FrameIndex EBF6 C 0 132
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FrameIndex EBF6 D 0 133
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FrameIndex EBF6 E 0 134
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FrameIndex EBF6 F 0 135
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FrameIndex EBF6 G 0 136
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FrameIndex EBF6 H 0 137
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FrameIndex EBF6 I 0 138
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FrameIndex EBF6 J 0 139
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FrameIndex EBF6 K 0 140
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FrameIndex EBF6 L 0 141
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FrameIndex EBF6 M 0 142
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FrameIndex EBF6 N 0 143
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FrameIndex EBF6 O 0 144
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FrameIndex EBF6 P 0 145
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// Rotate 1
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FrameIndex EBR1 A 0 35
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FrameIndex EBR1 B 0 36
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FrameIndex EBR1 C 0 37
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FrameIndex EBR1 D 0 38
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FrameIndex EBR1 E 0 39
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FrameIndex EBR1 F 0 40
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FrameIndex EBR1 G 0 41
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// Rotate 2
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FrameIndex EBR2 A 0 60
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FrameIndex EBR2 B 0 61
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FrameIndex EBR2 C 0 62
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FrameIndex EBR2 D 0 63
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FrameIndex EBR2 E 0 64
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FrameIndex EBR2 F 0 65
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FrameIndex EBR2 G 0 66
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// Rotate 3
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FrameIndex EBR3 A 0 84
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FrameIndex EBR3 B 0 85
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FrameIndex EBR3 C 0 86
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FrameIndex EBR3 D 0 87
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FrameIndex EBR3 E 0 88
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FrameIndex EBR3 F 0 89
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FrameIndex EBR3 G 0 90
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// Rotate 4
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FrameIndex EBR4 A 0 109
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FrameIndex EBR4 B 0 110
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FrameIndex EBR4 C 0 111
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FrameIndex EBR4 D 0 112
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FrameIndex EBR4 E 0 113
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FrameIndex EBR4 F 0 114
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FrameIndex EBR4 G 0 115
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// Rotate 5
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FrameIndex EBR5 A 0 164
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FrameIndex EBR5 B 0 165
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FrameIndex EBR5 C 0 166
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FrameIndex EBR5 D 0 167
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FrameIndex EBR5 E 0 168
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FrameIndex EBR5 F 0 169
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FrameIndex EBR5 G 0 170
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// Load 1
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FrameIndex EBL1 A 0 28
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FrameIndex EBL1 B 0 29
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FrameIndex EBL1 C 0 30
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FrameIndex EBL1 D 0 31
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FrameIndex EBL1 E 0 32
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FrameIndex EBL1 F 0 33
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FrameIndex EBL1 G 0 34
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// Load 2
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FrameIndex EBL2 A 0 42
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FrameIndex EBL2 B 0 43
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FrameIndex EBL2 C 0 44
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FrameIndex EBL2 D 0 45
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FrameIndex EBL2 E 0 46
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FrameIndex EBL2 F 0 47
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FrameIndex EBL2 G 0 48
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// Load 3
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FrameIndex EBL3 A 0 67
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FrameIndex EBL3 B 0 68
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FrameIndex EBL3 C 0 69
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FrameIndex EBL3 D 0 70
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FrameIndex EBL3 E 0 71
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FrameIndex EBL3 F 0 72
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FrameIndex EBL3 G 0 73
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// Load 4
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FrameIndex EBL4 A 0 91
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FrameIndex EBL4 B 0 92
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FrameIndex EBL4 C 0 93
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FrameIndex EBL4 D 0 94
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FrameIndex EBL4 E 0 95
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FrameIndex EBL4 F 0 96
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FrameIndex EBL4 G 0 97
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// Load 5
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FrameIndex EBL5 A 0 157
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FrameIndex EBL5 B 0 158
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FrameIndex EBL5 C 0 159
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FrameIndex EBL5 D 0 160
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FrameIndex EBL5 E 0 161
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FrameIndex EBL5 F 0 162
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FrameIndex EBL5 G 0 163
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// Load 6
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FrameIndex EBL6 A 0 171
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FrameIndex EBL6 B 0 172
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FrameIndex EBL6 C 0 173
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FrameIndex EBL6 D 0 174
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FrameIndex EBL6 E 0 175
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FrameIndex EBL6 F 0 176
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// Down
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FrameIndex EBLD A 0 146
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FrameIndex EBLD B 0 147
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FrameIndex EBLD C 0 148
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FrameIndex EBLD D 0 149
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FrameIndex EBLD E 0 150
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FrameIndex EBLD F 0 151
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FrameIndex EBLD G 0 152
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FrameIndex EBLD H 0 153
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FrameIndex EBLD I 0 154
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FrameIndex EBLD J 0 155
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FrameIndex EBLD K 0 156
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} |