- Adjust AmbientGlow shader to work EXACTLY like in UE1 (don't ask how I figured this out). - Fix Enforcer sometimes reloading when reloading is disabled. - Fix Enforcer pickups having no ambient glow.
13 lines
327 B
GLSL
13 lines
327 B
GLSL
// imitation of the Unreal Engine 1.x ambient glow effect
|
|
// plus brightmapping
|
|
vec4 ProcessLight( vec4 color )
|
|
{
|
|
float bright = texture(brighttex,vTexCoord.st).x;
|
|
float glow = 0.25+0.2*sin(timer*8);
|
|
return vec4(min(color.rgb+vec3(bright)+vec3(glow),1.0),color.a);
|
|
}
|
|
|
|
vec4 ProcessTexel()
|
|
{
|
|
return getTexel(vTexCoord.st);
|
|
}
|