All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
20 lines
369 B
Text
20 lines
369 B
Text
Class UTChainsaw : UTWeapon replaces Chainsaw
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{
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Default
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{
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Tag "Chainsaw";
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Inventory.PickupMessage "It's been twenty five years since I've seen one of these."; // was five years in UT99
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Weapon.UpSound "chainsaw/select";
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Weapon.SlotNumber 1;
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Weapon.SelectionOrder 9;
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+WEAPON.MELEEWEAPON;
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}
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States
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{
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Spawn:
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CSWP A -1;
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Stop;
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CSWP B -1;
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Stop;
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}
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}
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