Added "instant rocket" mode to RL, toggleable with reload button. Various adjustments to offsets and scales. Fixed a bug where other armors wouldn't absorb damage if at least one of them is depleted. Reduced armor bonus pickup amount to 1, and made it absorb more damage the more you have, up to a 75% cap at max amount. Tweaked vibration on the Chainsaw. More particles for rockets and flak slugs. Reduced delay for rocket launcher refire. Fixed Pulse balls having no XY billboarding. Tweaked Pulse bolt visual effects. Reduced shake of Shock Rifle and Enhanced Shock Rifle to more bearable levels. Fixed clipping on the Ripper after offsets were changed.
197 lines
No EOL
3.9 KiB
Text
197 lines
No EOL
3.9 KiB
Text
Model "MiniAmmo"
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{
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Path "models"
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Model 0 "MiniAmmom_d.3d"
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Skin 0 "JM21.png"
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Offset 2 0 8
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Scale 0.12 0.12 0.134
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FrameIndex MAMO A 0 0
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}
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Model "MinigunTracer"
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{
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Path "models"
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Model 0 "MiniTrace_d.3d"
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Skin 0 "JUT_Tracer_01.png"
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Scale 0.6 0.2 0.24
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Offset 60 0 0
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex TRAC A 0 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 1 "MinigunPick_d.3d"
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Skin 1 "Mini_t.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 6
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FrameIndex MGNP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex MGNP A 1 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Scale 0.08 0.08 0.08
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Offset 6.3 -40.0 -8.2
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AngleOffset 90
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PitchOffset 90
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Skin 2 "Muz1.png"
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FrameIndex MMUZ A 2 0
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Skin 2 "Muz2.png"
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FrameIndex MMUZ B 2 0
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Skin 2 "Muz3.png"
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FrameIndex MMUZ C 2 0
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Skin 2 "Muz4.png"
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FrameIndex MMUZ D 2 0
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Skin 2 "Muz5.png"
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FrameIndex MMUZ E 2 0
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Skin 2 "Muz6.png"
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FrameIndex MMUZ F 2 0
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Skin 2 "Muz7.png"
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FrameIndex MMUZ G 2 0
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Skin 2 "Muz8.png"
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FrameIndex MMUZ H 2 0
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Skin 2 "Muz9.png"
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FrameIndex MMUZ I 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 0 "Minigun2m_d.3d"
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SurfaceSkin 0 0 "Mini_t1.png"
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SurfaceSkin 0 1 "Mini_t2.png"
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SurfaceSkin 0 2 "Mini_t3.png"
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SurfaceSkin 0 3 "Mini_t4.png"
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SurfaceSkin 0 4 "miniammoledbase.png"
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Scale 0.12 -0.08 0.12
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Offset 1.8 -19.9 -13.8
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AngleOffset 90
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// Select
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FrameIndex MGNS A 0 0
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FrameIndex MGNS B 0 1
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FrameIndex MGNS C 0 2
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FrameIndex MGNS D 0 3
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FrameIndex MGNS E 0 4
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FrameIndex MGNS F 0 5
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FrameIndex MGNS G 0 6
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FrameIndex MGNS H 0 7
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FrameIndex MGNS I 0 8
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FrameIndex MGNS J 0 9
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FrameIndex MGNS K 0 10
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FrameIndex MGNS L 0 11
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FrameIndex MGNS M 0 12
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FrameIndex MGNS N 0 13
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FrameIndex MGNS O 0 14
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FrameIndex MGNS P 0 15
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FrameIndex MGNS Q 0 16
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FrameIndex MGNS R 0 17
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FrameIndex MGNS S 0 18
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FrameIndex MGNS T 0 19
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// Fire
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FrameIndex MGNF A 0 61
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FrameIndex MGNF B 0 62
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FrameIndex MGNF C 0 63
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FrameIndex MGNF D 0 64
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FrameIndex MGNF E 0 65
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FrameIndex MGNF F 0 66
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FrameIndex MGNF G 0 67
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FrameIndex MGNF H 0 68
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FrameIndex MGNF I 0 69
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FrameIndex MGNF J 0 70
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FrameIndex MGNF K 0 71
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FrameIndex MGNF L 0 72
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FrameIndex MGNF M 0 73
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FrameIndex MGNF N 0 74
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FrameIndex MGNF O 0 75
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FrameIndex MGNF P 0 76
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FrameIndex MGNF Q 0 77
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FrameIndex MGNF R 0 78
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FrameIndex MGNF S 0 79
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// Unwind
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FrameIndex MGNU A 0 80
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FrameIndex MGNU B 0 81
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FrameIndex MGNU C 0 82
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FrameIndex MGNU D 0 83
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FrameIndex MGNU E 0 84
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FrameIndex MGNU F 0 85
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FrameIndex MGNU G 0 86
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FrameIndex MGNU H 0 87
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FrameIndex MGNU I 0 88
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FrameIndex MGNU J 0 89
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FrameIndex MGNU K 0 90
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FrameIndex MGNU L 0 91
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FrameIndex MGNU M 0 92
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FrameIndex MGNU N 0 93
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FrameIndex MGNU O 0 94
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FrameIndex MGNU P 0 95
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FrameIndex MGNU Q 0 96
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FrameIndex MGNU R 0 97
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FrameIndex MGNU S 0 98
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FrameIndex MGNU T 0 99
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FrameIndex MGNU U 0 100
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FrameIndex MGNU V 0 101
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FrameIndex MGNU W 0 102
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FrameIndex MGNU X 0 103
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FrameIndex MGNU Y 0 104
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FrameIndex MGNU Z 0 105
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FrameIndex MGU2 A 0 106
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FrameIndex MGU2 B 0 107
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FrameIndex MGU2 C 0 108
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FrameIndex MGU2 D 0 109
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FrameIndex MGU2 E 0 110
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FrameIndex MGU2 F 0 111
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FrameIndex MGU2 G 0 112
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FrameIndex MGU2 H 0 113
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FrameIndex MGU2 I 0 114
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FrameIndex MGU2 J 0 115
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FrameIndex MGU2 K 0 116
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FrameIndex MGU2 L 0 117
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FrameIndex MGU2 M 0 118
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// Idle
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FrameIndex MGNI A 0 121
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FrameIndex MGNI B 0 122
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FrameIndex MGNI C 0 123
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FrameIndex MGNI D 0 124
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FrameIndex MGNI E 0 125
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FrameIndex MGNI F 0 126
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FrameIndex MGNI G 0 127
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FrameIndex MGNI H 0 128
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FrameIndex MGNI I 0 129
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FrameIndex MGNI J 0 130
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FrameIndex MGNI K 0 131
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FrameIndex MGNI L 0 132
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FrameIndex MGNI M 0 133
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FrameIndex MGNI N 0 134
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FrameIndex MGNI O 0 135
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FrameIndex MGNI P 0 136
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FrameIndex MGNI Q 0 137
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FrameIndex MGNI R 0 138
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FrameIndex MGNI S 0 139
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// Down
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FrameIndex MGND A 0 141
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FrameIndex MGND B 0 142
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FrameIndex MGND C 0 143
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FrameIndex MGND D 0 144
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FrameIndex MGND E 0 145
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FrameIndex MGND F 0 146
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FrameIndex MGND G 0 147
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FrameIndex MGND H 0 148
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FrameIndex MGND I 0 149
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FrameIndex MGND J 0 150
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} |