Added water step/land sounds. Made footsteps toggleable (in case the player is using another mod that adds them). Added handling of liquid terrain on all actors that need it. Fixed dual enforcers breaking after level transition. Fixed some refire issues caused by the use of the Resurrect cheat. Made guided redeemer missiles explode on player death. Replaced pure particles on pulse gun effects with actor particles.
20 lines
1.2 KiB
Text
20 lines
1.2 KiB
Text
user int flak_protomenu = 0;
|
|
user bool flak_showmenu = true;
|
|
server bool flak_pulsereload = false;
|
|
server bool flak_enforcerreload = false;
|
|
user bool flak_redeemerreadout = true;
|
|
user int flak_colorprefs = 2;
|
|
user color flak_colorcustom = "00 80 ff";
|
|
user int flak_opacity = 15; // UT's opacity is 1 <-> 16 in steps of 1 (default 15)
|
|
// 16 means fully opaque, everything else is just additive with gradually lowering alpha
|
|
// status is never fully opaque (clamped under 16)
|
|
// currently selected weapon and numbers are fully opaque until 8 opacity (their opacity is bumped by 7 basically)
|
|
user bool flak_showweapons = true; // if disabled, frags and ammo are shown centered, with a gap for armor and health
|
|
user bool flak_showstatus = true; // if disabled armor and health show on the top right (or center between frags and ammo if weapon display is disabled)
|
|
user bool flak_showammo = true;
|
|
user bool flak_showfrags = true;
|
|
user bool flak_showinfo = true;
|
|
user float flak_hudsize = 1.0; // 0.2 <-> 1.0 in steps of 0.2 (default 1.0)
|
|
user float flak_weaponsize = 0.8; // 0.2 <-> 1.0 in steps of 0.2 (default 0.8)
|
|
user float flak_statussize = 1.0; // 0.5 <-> 1.5 in steps of 0.1 (default 1.0)
|
|
user bool flak_footsteps = true;
|