flak_m/brightmaps
Marisa Kirisame d763744234 Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.
2018-08-13 15:54:45 +02:00
..
ASMD_t.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
ASMD_t1.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
ASMD_t3.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
ASMD_t4.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
AUbelt1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
bossheadT.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a00.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a01.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a02.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a03.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a04.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a05.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a06.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a07.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a08.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a09.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a10.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a11.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Eight_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Fullbright.png Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
JBammo1.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
JBigFlash1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle2.png Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
JBRifle21.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle22.png Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
JBRifle23.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle24.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jhbox1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
jinvis.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jlboot2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPammo_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPulseGun_02.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPulsePickup_01.png Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
JRazor2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor5.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazorw.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRelicSkull_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JShockCore.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
JShockCore_2.png Added lesser variants to shock core and biorifle ammo for balance. 2018-06-13 13:24:57 +02:00
JTranslator1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead2.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
Jwarhead4.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
Jwhpick1.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
RazSkin.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00