- Changeable player skins. - Ammo LEDs are now 1:1 with UT by using canvas textures. - Integrate some add-ons, including reskins. - Various fixes (some backported from Demolitionist). - Migrated from libeye to Gutamatics.
1052 lines
22 KiB
Text
1052 lines
22 KiB
Text
// Lights
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PulseLight "UTRedKeyLight"
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{
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Color 1.0 0.0 0.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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DontLightSelf 1
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}
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PulseLight "UTBlueKeyLight"
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{
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Color 0.0 0.0 1.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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DontLightSelf 1
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}
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PulseLight "UTGoldKeyLight"
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{
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Color 1.0 0.8 0.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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DontLightSelf 1
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}
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PulseLight "UTGreenKeyLight"
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{
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Color 0.0 1.0 0.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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DontLightSelf 1
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}
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Object "UTRedSkull"
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{
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Frame "USKL" { light "UTRedKeyLight" }
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}
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Object "UTBlueSkull"
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{
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Frame "USKL" { light "UTBlueKeyLight" }
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}
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Object "UTGoldSkull"
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{
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Frame "USKL" { light "UTGoldKeyLight" }
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}
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Object "UTRedKey"
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{
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Frame "UKEY" { light "UTRedKeyLight" }
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}
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Object "UTBlueKey"
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{
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Frame "UKEY" { light "UTBlueKeyLight" }
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}
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Object "UTGoldKey"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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}
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Object "UTHereticYellowKey"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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}
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Object "UTHereticGreenKey"
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{
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Frame "UKEY" { light "UTGreenKeyLight" }
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}
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Object "UTHereticBlueKey"
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{
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Frame "UKEY" { light "UTBlueKeyLight" }
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}
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Object "UTHereticRedKey"
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{
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Frame "UKEY" { light "UTRedKeyLight" }
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}
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PointLight SHOCKAMMOLIGHT
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{
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Color 0.0 0.2 0.8
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Size 20
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Offset 0 12 0
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Attenuate 1
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DontLightSelf 1
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}
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PointLight SHOCKAMMOLIGHT2
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{
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Color 0.0 0.1 0.3
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Size 12
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Offset 0 5 0
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Attenuate 1
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DontLightSelf 1
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}
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Object ShockAmmo
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{
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Frame "SHOA" { light "SHOCKAMMOLIGHT" }
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}
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Object ShockAmmo2
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{
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Frame "SHOA" { light "SHOCKAMMOLIGHT2" }
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}
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PointLight BIOAMMOLIGHT
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{
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Color 0.3 1.0 0.1
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Size 12
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Offset 3 4 0
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Attenuate 1
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DontLightSelf 1
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}
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PointLight BIOAMMOLIGHT2
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{
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Color 0.3 1.0 0.1
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Size 9
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Offset 2 3 0
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Attenuate 1
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DontLightSelf 1
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}
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Object BioAmmo
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{
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Frame "BIOA" { light "BIOAMMOLIGHT" }
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}
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Object BioAmmo2
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{
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Frame "BIOA" { light "BIOAMMOLIGHT2" }
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}
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PointLight PULSEAMMOLIGHT
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{
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Color 0.15 0.3 0.05
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Size 12
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Offset 0 4 0
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Attenuate 1
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DontLightSelf 1
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}
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Object PulseAmmo
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{
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Frame "PAMO" { light "PULSEAMMOLIGHT" }
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}
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PointLight HEALTHPACKLIGHT
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{
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Color 0.0 0.2 1.0
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Size 40
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Offset 12 12 0
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Attenuate 1
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DontLightSelf 1
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}
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Object UTHealthPack
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{
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Frame "HBOX" { light "HEALTHPACKLIGHT" }
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}
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Object ActHealthPack
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{
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Frame "HBOX" { light "HEALTHPACKLIGHT" }
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}
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PointLight HEALTHBOXLIGHT
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{
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Color 0.0 0.2 1.0
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Size 30
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Offset 0 12 0
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Attenuate 1
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DontLightSelf 1
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}
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Object UTHealthBox
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{
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Frame "HBOX" { light "HEALTHBOXLIGHT" }
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}
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Object ActHealthBox
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{
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Frame "HBOX" { light "HEALTHBOXLIGHT" }
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}
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PointLight MEDBOXLIGHT
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{
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Color 0.0 0.2 1.0
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Size 20
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Offset 0 12 0
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Attenuate 1
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DontLightSelf 1
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}
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Object UTMedBox
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{
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Frame "HBOX" { light "MEDBOXLIGHT" }
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}
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Object ActMedBox
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{
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Frame "HBOX" { light "MEDBOXLIGHT" }
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}
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PointLight HEALTHVIALLIGHT
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{
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Color 0.3 0.6 1.0
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Size 20
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Offset 0 12 0
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Attenuate 1
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DontLightSelf 1
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}
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Object UTHealthBonus
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{
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Frame "VIAL" { light "HEALTHVIALLIGHT" }
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}
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PointLight UTCOMPLIGHT
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{
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Color 0.3 1.0 0.2
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Size 12
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Offset 0 8 0
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Attenuate 1
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}
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Object UTMapRevealer
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{
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Frame "TRNS" { light "UTCOMPLIGHT" }
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}
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PointLight UTINVISLIGHT
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{
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Color 0.3 0.3 0.32
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Size 12
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Offset 0 8 0
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Attenuate 1
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}
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Object UTInvisibility
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{
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Frame "INVS" { light "UTINVISLIGHT" }
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}
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Object ActUTInvisibility
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{
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Frame "INVS" { light "UTINVISLIGHT" }
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}
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PointLight UTVISLIGHT
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{
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Color 0.3 0.5 0.8
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Size 30
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Offset 0 24 0
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Attenuate 1
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}
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Object UTNightVision
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{
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Frame "UKEY" { light "UTVISLIGHT" }
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}
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Object ActUTNightVision
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{
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Frame "UKEY" { light "UTVISLIGHT" }
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}
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PointLight UTAMMOBOXLOW
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{
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Color 0.1 0.2 0.5
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Size 16
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Offset 0 20 0
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Attenuate 1
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}
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PointLight UTAMMOBOXMED
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{
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Color 0.2 0.5 0.1
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Size 18
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Offset 0 20 0
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Attenuate 1
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}
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PointLight UTAMMOBOXHIGH
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{
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Color 0.5 0.1 0.2
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Size 20
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Offset 0 20 0
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Attenuate 1
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}
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PointLight UTAMMOBOXFULL
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{
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Color 0.3 0.1 0.5
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Size 24
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Offset 0 20 0
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Attenuate 1
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}
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Object UTMinorAmmoBox
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{
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Frame "ABOX" { light "UTAMMOBOXLOW" }
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}
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Object UTMediumAmmoBox
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{
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Frame "ABOX" { light "UTAMMOBOXMED" }
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}
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Object UTMajorAmmoBox
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{
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Frame "ABOX" { light "UTAMMOBOXHIGH" }
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}
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Object ActUTFullAmmoBox
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{
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Frame "ABOX" { light "UTAMMOBOXFULL" }
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}
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// Shaders / Brightmaps
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HardwareShader Texture "models/Jgreen.png"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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}
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HardwareShader Texture "fizzside"
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{
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Shader "shaders/glsl/FizzDistortX.fp"
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Texture "warptex" "textures/warptex.png"
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}
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HardwareShader Texture "fizztop"
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{
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Shader "shaders/glsl/FizzDistortXY.fp"
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Texture "warptex" "textures/warptex.png"
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}
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HardwareShader Texture "fizzfull"
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{
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Shader "shaders/glsl/FizzDistortXY.fp"
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Texture "warptex" "textures/warptex.png"
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}
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HardwareShader Texture "models/jhbox1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/jhbox1.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/bossheadT.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/bossheadT.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/bossgibT.png"
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{
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Map "brightmaps/bossheadT.png"
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}
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Brightmap Texture "models/boss3.png"
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{
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Map "brightmaps/boss3.png"
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}
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Brightmap Texture "models/boss4.png"
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{
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Map "brightmaps/boss4.png"
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}
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HardwareShader Texture "models/JBRifle2.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JBRifle2.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/JBRifle21.png"
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{
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Map "brightmaps/JBRifle21.png"
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}
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Brightmap Texture "models/JBRifle22.png"
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{
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Map "brightmaps/JBRifle22.png"
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}
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Brightmap Texture "models/JBRifle23.png"
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{
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Map "brightmaps/JBRifle23.png"
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}
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Brightmap Texture "models/JBRifle24.png"
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{
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Map "brightmaps/JBRifle24.png"
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}
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HardwareShader Texture "models/JBammo1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JBammo1.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/ASMD_t.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/ASMD_t.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/ASMD_t1.png"
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{
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Map "brightmaps/ASMD_t1.png"
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}
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Brightmap Texture "models/ASMD_t3.png"
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{
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Map "brightmaps/ASMD_t3.png"
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}
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Brightmap Texture "models/ASMD_t4.png"
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{
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Map "brightmaps/ASMD_t4.png"
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}
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HardwareShader Texture "models/JShockCore.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JShockCore.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JShockCore_2.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JShockCore_2.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/SASMD_t.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/ASMD_t.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/SASMD_t1.png"
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{
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Map "brightmaps/ASMD_t1.png"
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}
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Brightmap Texture "models/SASMD_t3.png"
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{
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Map "brightmaps/ASMD_t3.png"
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}
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Brightmap Texture "models/SASMD_t4.png"
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{
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Map "brightmaps/ASMD_t4.png"
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}
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HardwareShader Texture "models/JSShockCore.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JShockCore.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/Jwarhead2.png"
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{
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Map "brightmaps/Jwarhead2.png"
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}
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Brightmap Texture "models/Jwarhead4.png"
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{
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Map "brightmaps/Jwarhead4.png"
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}
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HardwareShader Texture "models/Jwhpick1.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Jwhpick1.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JPammo_01.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JPammo_01.png"
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Texture "ambglow" "AmbGlowT"
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}
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Brightmap Texture "models/JPulseGun_02.png"
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{
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Map "brightmaps/JPulseGun_02.png"
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}
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HardwareShader Texture "models/JPulsePickup_01.png"
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JPulsePickup_01.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/AToxSuit1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/GoldSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JFA1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Flak_t.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JMedBox1.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JThighPads_01.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JVial0.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jarmor2.png"
|
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jflakslugel1_.png"
|
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jhboxbeta1.png"
|
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/Jmissile_01_.png"
|
|
{
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Shader "shaders/glsl/AmbientGlow.fp"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/AUbelt1.png"
|
|
{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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|
Texture "brighttex" "brightmaps/AUbelt1.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/jinvis.png"
|
|
{
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|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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|
Texture "brighttex" "brightmaps/jinvis.png"
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|
Texture "ambglow" "AmbGlowT"
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}
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|
HardwareShader Texture "models/Jlboot2.png"
|
|
{
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|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/Jlboot2.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JRelicSkull_01b.png"
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|
{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Texture "brighttex" "brightmaps/JRelicSkull_01.png"
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Texture "ambglow" "AmbGlowT"
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}
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HardwareShader Texture "models/JRelicSkull_01g.png"
|
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{
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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|
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
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|
Texture "ambglow" "AmbGlowT"
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}
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|
HardwareShader Texture "models/JRelicSkull_01r.png"
|
|
{
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|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/JRelicSkull_01.png"
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|
Texture "ambglow" "AmbGlowT"
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|
}
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|
HardwareShader Texture "models/BlueSkin2.png"
|
|
{
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|
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
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|
}
|
|
HardwareShader Texture "models/RedSkin2.png"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/NewGreen.png"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/bpak.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JEClip.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/Jautot1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/BladeHopperT.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JM21.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/Mini_t.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JRocketPack1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JuRocket1_.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/Eight_t.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/BulletBoxT.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/RifleR1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JRifle2.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JRazorw.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/JRazorw.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
Brightmap Texture "models/JRazor2.png"
|
|
{
|
|
Map "brightmaps/JRazor2.png"
|
|
}
|
|
Brightmap Texture "models/JRazor4.png"
|
|
{
|
|
Map "brightmaps/JRazor4.png"
|
|
}
|
|
Brightmap Texture "models/JRazor5.png"
|
|
{
|
|
Map "brightmaps/JRazor5.png"
|
|
}
|
|
Brightmap Texture "models/RazSkin.png"
|
|
{
|
|
Map "brightmaps/RazSkin.png"
|
|
}
|
|
Brightmap Texture "models/JImpactHammer4.png"
|
|
{
|
|
Map "brightmaps/JImpactHammer4.png"
|
|
}
|
|
Brightmap Texture "models/tloc1.png"
|
|
{
|
|
Map "brightmaps/tloc1.png"
|
|
}
|
|
Brightmap Texture "models/tloc2.png"
|
|
{
|
|
Map "brightmaps/tloc2.png"
|
|
}
|
|
Brightmap Texture "models/Eight_t1.png"
|
|
{
|
|
Map "brightmaps/Eight_t1.png"
|
|
}
|
|
Brightmap Texture "models/Eight_t4.png"
|
|
{
|
|
Map "brightmaps/Eight_t4.png"
|
|
}
|
|
HardwareShader Texture "models/tloc1_.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/tloc1.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/tloc2_.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/tloc2.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "invis00"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis01"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis02"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis03"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis04"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis05"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis06"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis07"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis08"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis09"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis10"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis11"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis12"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis13"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis14"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis15"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis16"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis17"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis18"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis19"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis20"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis21"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis22"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis23"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis24"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis25"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis26"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis27"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis28"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis29"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis30"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
HardwareShader Texture "invis31"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap.fp"
|
|
}
|
|
Brightmap Texture "models/Chunk_a00.png"
|
|
{
|
|
Map "brightmaps/Chunk_a00.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a01.png"
|
|
{
|
|
Map "brightmaps/Chunk_a01.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a02.png"
|
|
{
|
|
Map "brightmaps/Chunk_a02.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a03.png"
|
|
{
|
|
Map "brightmaps/Chunk_a03.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a04.png"
|
|
{
|
|
Map "brightmaps/Chunk_a04.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a05.png"
|
|
{
|
|
Map "brightmaps/Chunk_a05.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a06.png"
|
|
{
|
|
Map "brightmaps/Chunk_a06.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a07.png"
|
|
{
|
|
Map "brightmaps/Chunk_a07.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a08.png"
|
|
{
|
|
Map "brightmaps/Chunk_a08.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a09.png"
|
|
{
|
|
Map "brightmaps/Chunk_a09.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a10.png"
|
|
{
|
|
Map "brightmaps/Chunk_a10.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a11.png"
|
|
{
|
|
Map "brightmaps/Chunk_a11.png"
|
|
}
|
|
HardwareShader Texture "models/JChainSawPick1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/jbarrel4.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/shield.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JAllMap1_a00.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/JAllMap1_a00.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JAllMap1_a01.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/JAllMap1_a01.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JAllMap1_a02.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/JAllMap1_a02.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JAllMap1_a03.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/JAllMap1_a03.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JAllMap2.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JAllMap3.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/GOLD.png"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/s_camera.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/Effect1.png"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/ABoxBlue_env.png"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/ABoxGreen_env.png"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/ABoxRed_env.png"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/ABoxPurple_env.png"
|
|
{
|
|
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/JAmmoBox1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture brighttex "brightmaps/JAmmoBox1.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/S_Ammo.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture brighttex "brightmaps/S_Ammo.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "graphics/UTBg.png"
|
|
{
|
|
Shader "shaders/glsl/UTBg.fp"
|
|
Texture starstex "graphics/UTBg_Stars.png"
|
|
Texture moontex "graphics/UTBg_Moon.png"
|
|
}
|
|
HardwareShader Texture "graphics/UTProtoBg.png"
|
|
{
|
|
Shader "shaders/glsl/UTProtoBg.fp"
|
|
}
|
|
HardwareShader Texture "models/AmmoLed.png"
|
|
{
|
|
Shader "shaders/glsl/AmmoLed.fp"
|
|
Texture scrtex "PAmmoLed"
|
|
}
|
|
HardwareShader Texture "models/FlakAmmoLED.png"
|
|
{
|
|
Shader "shaders/glsl/AmmoLed.fp"
|
|
Texture scrtex "FlakALed"
|
|
}
|
|
HardwareShader Texture "models/miniammoled.png"
|
|
{
|
|
Shader "shaders/glsl/AmmoLed.fp"
|
|
Texture scrtex "MiniALed"
|
|
}
|
|
HardwareShader Texture "models/220/Judamage1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/220/Judamage1.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
Brightmap Texture "models/220/oldtloc1.png"
|
|
{
|
|
Map "brightmaps/220/oldtloc1.png"
|
|
}
|
|
HardwareShader Texture "models/220/oldtloc1_.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/220/oldtloc1.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
Brightmap Texture "models/220/Jwarhead4.png"
|
|
{
|
|
Map "brightmaps/220/Jwarhead4.png"
|
|
}
|
|
HardwareShader Texture "models/220/Jwhpick1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/220/Jwhpick1.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/220/wars_.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
Brightmap Texture "models/222/Jwarhead4.png"
|
|
{
|
|
Map "brightmaps/222/Jwarhead4.png"
|
|
}
|
|
HardwareShader Texture "models/222/Jwhpick1.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/222/Jwhpick1.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
HardwareShader Texture "models/222/Jwars1_.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow.fp"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
Brightmap Texture "models/222/JPulseGun_02.png"
|
|
{
|
|
Map "brightmaps/222/JPulseGun_02.png"
|
|
}
|
|
HardwareShader Texture "models/222/JPulsePickup_01.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/222/JPulsePickup_01.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
Brightmap Texture "models/322/JPulseGun_02.png"
|
|
{
|
|
Map "brightmaps/322/JPulseGun_02.png"
|
|
}
|
|
HardwareShader Texture "models/322/JPulsePickup_01.png"
|
|
{
|
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
|
Texture "brighttex" "brightmaps/322/JPulsePickup_01.png"
|
|
Texture "ambglow" "AmbGlowT"
|
|
}
|
|
// PP shaders
|
|
HardwareShader PostProcess scene
|
|
{
|
|
Name "RedeemerView"
|
|
Shader "shaders/glsl/RedeemerView.fp" 330
|
|
Texture StaticTexture "textures/static1.png"
|
|
Uniform float Timer
|
|
}
|
|
HardwareShader PostProcess scene
|
|
{
|
|
Name "UTRifleScope"
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|
Shader "shaders/glsl/UTRifleScope.fp" 330
|
|
}
|
|
|
|
// Skyboxes
|
|
SkyBox "KGDaySky" fliptop
|
|
{
|
|
"graphics/dtsky_front.png"
|
|
"graphics/dtsky_right.png"
|
|
"graphics/dtsky_back.png"
|
|
"graphics/dtsky_left.png"
|
|
"graphics/dtsky_up.png"
|
|
"graphics/dtsky_down.png"
|
|
}
|