flak_m/modeldef.warhead
Marisa the Magician e8b9a55378 4.10 support:
- CORRECTPIXELSTRETCH where needed on models.
 - Replace CoordUtil.GetAxes with quaternion version.
2022-12-05 16:57:15 +01:00

175 lines
3 KiB
Text

Model "WarheadAmmo"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01_.png"
Scale 0.2 0.2 0.2
ZOffset 17.5
FrameIndex WMIS A 0 0
}
Model "WarheadAmmo220"
{
Path "models/220"
Model 0 "wars_d.3d"
SurfaceSkin 0 1 "wars_.png"
Scale 0.2 0.2 0.2
ZOffset 2
FrameIndex WMIS A 0 0
}
Model "WarheadAmmo222"
{
Path "models/222"
Model 0 "WarShellm_d.3d"
SurfaceSkin 0 1 "jwars1_.png"
Scale 0.2 0.2 0.2
ZOffset 2
FrameIndex WMIS A 0 0
}
Model "ShockWave"
{
Path "models"
Model 0 "shockwavem_d.3d"
Skin 0 "shockt1.png"
CORRECTPIXELSTRETCH
RollOffset 90
Scale 1.0 1.0 1.0
FrameIndex RWAV A 0 0
FrameIndex RWAV B 0 1
}
Model "WarShell"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale 0.2 0.2 0.2
Offset -11 0 0
PitchOffset -90
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex WMIS A 0 0
}
Model "GuidedWarShell"
{
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale 0.2 0.2 0.2
Offset -11 0 0
PitchOffset -90
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex WMIS A 0 0
}
Model "WarShell220"
{
Path "models/220"
Model 0 "wars_d.3d"
SurfaceSkin 0 1 "wars.png"
Scale 0.2 0.2 0.2
Offset -30 0 0
PitchOffset -90
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex WMIS A 0 0
}
Model "WarShell222"
{
Path "models/222"
Model 0 "WarShellm_d.3d"
SurfaceSkin 0 1 "jwars1.png"
Scale 0.2 0.2 0.2
Offset -30 0 0
PitchOffset -90
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex WMIS A 0 0
}
Model "WarheadLauncher"
{
Path "models"
Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png"
Scale 0.2 0.2 0.2
CORRECTPIXELSTRETCH
RollOffset -90
ZOffset 9
FrameIndex RDMP B 1 0
ZOffset 10
ROTATING
FrameIndex RDMP A 1 0
}
Model "WarheadLauncher"
{
Path "models"
Model 0 "warhead_d.3d"
SurfaceSkin 0 0 "jwarhead1.png"
SurfaceSkin 0 1 "jwarhead2.png"
SurfaceSkin 0 2 "jwarhead3.png"
SurfaceSkin 0 3 "jwarhead4.png"
Scale 0.2 -0.18 0.2
AngleOffset 89
PitchOffset 30
RollOffset -82
Offset 4.4 -18.1 -4.8
// Offsets and rotations are still not like in UT because really, I can't get over that damn hole in the right tube
// I should patch that up someday when I write the .3d editor
// select
FrameIndex WARS A 0 0
FrameIndex WARS B 0 1
FrameIndex WARS C 0 2
FrameIndex WARS D 0 3
FrameIndex WARS E 0 4
FrameIndex WARS F 0 5
FrameIndex WARS G 0 6
FrameIndex WARS H 0 7
FrameIndex WARS I 0 8
FrameIndex WARS J 0 9
FrameIndex WARS K 0 10
FrameIndex WARS L 0 11
FrameIndex WARS M 0 12
FrameIndex WARS N 0 13
FrameIndex WARS O 0 14
// idle
FrameIndex WARI A 0 15
FrameIndex WARI B 0 16
FrameIndex WARI C 0 17
FrameIndex WARI D 0 18
FrameIndex WARI E 0 19
// deselect
FrameIndex WARD A 0 20
FrameIndex WARD B 0 21
FrameIndex WARD C 0 22
FrameIndex WARD D 0 23
FrameIndex WARD E 0 24
FrameIndex WARD F 0 25
FrameIndex WARD G 0 26
// fire
FrameIndex WARF A 0 28
FrameIndex WARF B 0 29
FrameIndex WARF C 0 30
FrameIndex WARF D 0 31
FrameIndex WARF E 0 32
FrameIndex WARF F 0 33
FrameIndex WARF G 0 34
}