flak_m/brightmaps
2022-12-28 18:15:30 +01:00
..
220 oxipng pass. 2022-12-28 18:15:30 +01:00
222 oxipng pass. 2022-12-28 18:15:30 +01:00
322 oxipng pass. 2022-12-28 18:15:30 +01:00
ASMD_t.png oxipng pass. 2022-12-28 18:15:30 +01:00
ASMD_t1.png oxipng pass. 2022-12-28 18:15:30 +01:00
ASMD_t3.png oxipng pass. 2022-12-28 18:15:30 +01:00
ASMD_t4.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
AUbelt1.png oxipng pass. 2022-12-28 18:15:30 +01:00
boss3.png oxipng pass. 2022-12-28 18:15:30 +01:00
boss4.png Finally add player models (sorta rudimentary but they work). 2019-07-22 02:58:48 +02:00
bossheadT.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a00.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a01.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a02.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a03.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a04.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a05.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a06.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a07.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a08.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a09.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a10.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Chunk_a11.png Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default). 2018-08-13 15:54:45 +02:00
Eight_t1.png oxipng pass. 2022-12-28 18:15:30 +01:00
Eight_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Fullbright.png Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
JAllMap1_a00.png oxipng pass. 2022-12-28 18:15:30 +01:00
JAllMap1_a01.png oxipng pass. 2022-12-28 18:15:30 +01:00
JAllMap1_a02.png oxipng pass. 2022-12-28 18:15:30 +01:00
JAllMap1_a03.png oxipng pass. 2022-12-28 18:15:30 +01:00
JAmmoBox1.png oxipng pass. 2022-12-28 18:15:30 +01:00
JBammo1.png oxipng pass. 2022-12-28 18:15:30 +01:00
JBRifle2.png oxipng pass. 2022-12-28 18:15:30 +01:00
JBRifle21.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle22.png oxipng pass. 2022-12-28 18:15:30 +01:00
JBRifle23.png oxipng pass. 2022-12-28 18:15:30 +01:00
JBRifle24.png oxipng pass. 2022-12-28 18:15:30 +01:00
Jhbox1.png oxipng pass. 2022-12-28 18:15:30 +01:00
JImpactHammer4.png oxipng pass. 2022-12-28 18:15:30 +01:00
jinvis.png oxipng pass. 2022-12-28 18:15:30 +01:00
Jlboot2.png oxipng pass. 2022-12-28 18:15:30 +01:00
JPammo_01.png oxipng pass. 2022-12-28 18:15:30 +01:00
JPulseGun_02.png oxipng pass. 2022-12-28 18:15:30 +01:00
JPulsePickup_01.png oxipng pass. 2022-12-28 18:15:30 +01:00
JRazor2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor4.png oxipng pass. 2022-12-28 18:15:30 +01:00
JRazor5.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazorw.png oxipng pass. 2022-12-28 18:15:30 +01:00
JRelicSkull_01.png oxipng pass. 2022-12-28 18:15:30 +01:00
JShockCore.png oxipng pass. 2022-12-28 18:15:30 +01:00
JShockCore_2.png oxipng pass. 2022-12-28 18:15:30 +01:00
Jwarhead2.png oxipng pass. 2022-12-28 18:15:30 +01:00
Jwarhead4.png oxipng pass. 2022-12-28 18:15:30 +01:00
Jwhpick1.png oxipng pass. 2022-12-28 18:15:30 +01:00
RazSkin.png oxipng pass. 2022-12-28 18:15:30 +01:00
S_Ammo.png oxipng pass. 2022-12-28 18:15:30 +01:00
tloc1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc2.png oxipng pass. 2022-12-28 18:15:30 +01:00