Corrected some stuff and tweaked models and offsets again. Added gib impact sounds (Droplets compat). Made Translocator module throwing work like in UT (same math, even). Corrected sludge wall sticking, uses projection now rather than a cheap trace.
143 lines
2.8 KiB
Text
143 lines
2.8 KiB
Text
Model "TranslocatorModule"
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{
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Path "models"
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Model 0 "Module_d.3d"
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Skin 0 "tloc2_.png"
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Scale 0.056 0.056 0.0672
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ZOffset 6
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USEACTORPITCH
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FrameIndex TMOD A 0 0
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FrameIndex TMOD B 0 1
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FrameIndex TMOD C 0 2
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}
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Model "Translocator"
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{
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Path "models"
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Model 1 "Trans3loc_d.3d"
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SurfaceSkin 1 0 "tloc1_.png"
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SurfaceSkin 1 1 "tloc2_.png"
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Scale 0.046 0.046 0.0552
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AngleOffset -90
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ZOffset 12
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ROTATING
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FrameIndex TLCP A 1 0
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}
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Model "Translocator"
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{
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Path "models"
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Model 1 "Trans3loc_d.3d"
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SurfaceSkin 1 0 "tloc1_.png"
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SurfaceSkin 1 1 "tloc2_.png"
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Scale 0.046 0.046 0.0552
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AngleOffset -90
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ZOffset 1
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FrameIndex TLCP B 1 0
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}
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Model "Translocator"
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{
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Path "models"
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Model 0 "Transloc_d.3d"
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SurfaceSkin 0 0 "tloc1.png"
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SurfaceSkin 0 1 "tloc2.png"
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SurfaceSkin 0 2 "tloc3.png"
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SurfaceSkin 0 3 "tloc4.png"
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Scale 0.11 -0.055 0.11
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Offset -19.8 -22.8 -31.2
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AngleOffset -95
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PitchOffset 5
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RollOffset -5
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// select
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FrameIndex TLCS A 0 18
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FrameIndex TLCS B 0 19
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FrameIndex TLCS C 0 20
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FrameIndex TLCS D 0 21
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FrameIndex TLCS E 0 22
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FrameIndex TLCS F 0 23
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FrameIndex TLCS G 0 24
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FrameIndex TLCS H 0 25
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FrameIndex TLCS I 0 26
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FrameIndex TLCS J 0 27
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FrameIndex TLCS K 0 28
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FrameIndex TLCS L 0 29
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// throw
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FrameIndex TLCF A 0 32
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FrameIndex TLCF B 0 33
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FrameIndex TLCF C 0 34
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FrameIndex TLCF D 0 35
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FrameIndex TLCF E 0 36
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FrameIndex TLCF F 0 37
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FrameIndex TLCF G 0 38
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FrameIndex TLCF H 0 39
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FrameIndex TLCF I 0 40
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FrameIndex TLCF J 0 41
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FrameIndex TLCF K 0 42
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FrameIndex TLCF L 0 43
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FrameIndex TLCF M 0 44
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FrameIndex TLCF N 0 45
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// pre reset
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FrameIndex TLCF O 0 46
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FrameIndex TLCF P 0 47
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FrameIndex TLCF Q 0 48
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FrameIndex TLCF R 0 49
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FrameIndex TLCF S 0 50
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// idle
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FrameIndex TLCI A 0 51
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FrameIndex TLCI B 0 52
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// down
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FrameIndex TLCD A 0 66
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FrameIndex TLCD B 0 67
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FrameIndex TLCD C 0 68
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FrameIndex TLCD D 0 69
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FrameIndex TLCD E 0 70
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FrameIndex TLCD F 0 71
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FrameIndex TLCD G 0 72
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// thrown frame
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FrameIndex TLCT A 0 52
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// thrown
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FrameIndex TLCT B 0 53
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FrameIndex TLCT C 0 54
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FrameIndex TLCT D 0 55
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FrameIndex TLCT E 0 56
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FrameIndex TLCT F 0 57
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FrameIndex TLCT G 0 58
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FrameIndex TLCT H 0 59
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FrameIndex TLCT I 0 60
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FrameIndex TLCT J 0 61
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FrameIndex TLCT K 0 62
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FrameIndex TLCT L 0 63
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FrameIndex TLCT M 0 64
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// down 2
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FrameIndex TLD2 A 0 77
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FrameIndex TLD2 B 0 78
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FrameIndex TLD2 C 0 79
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FrameIndex TLD2 D 0 80
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FrameIndex TLD2 E 0 81
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FrameIndex TLD2 F 0 82
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FrameIndex TLD2 G 0 83
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// idle 2
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FrameIndex TLI2 A 0 88
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FrameIndex TLI2 B 0 89
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FrameIndex TLI2 C 0 90
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FrameIndex TLI2 D 0 91
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FrameIndex TLI2 E 0 92
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FrameIndex TLI2 F 0 93
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FrameIndex TLI2 G 0 94
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FrameIndex TLI2 H 0 95
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FrameIndex TLI2 I 0 96
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FrameIndex TLI2 J 0 97
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FrameIndex TLI2 K 0 98
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FrameIndex TLI2 L 0 99
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FrameIndex TLI2 M 0 100
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FrameIndex TLI2 N 0 101
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FrameIndex TLI2 O 0 102
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FrameIndex TLI2 P 0 103
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FrameIndex TLI2 Q 0 104
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FrameIndex TLI2 R 0 105
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FrameIndex TLI2 S 0 106
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}
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