Reduced the screen tint of the Damage Amplifier. More tweaks to the DOOMTEST enhancer, now it looks very pretty.
591 lines
No EOL
12 KiB
Text
591 lines
No EOL
12 KiB
Text
HardwareShader Texture "models/Jgreen.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Brightmap Texture "models/ASMD_t3.png"
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Brightmap Texture "models/ASMD_t4.png"
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HardwareShader Texture "models/JShockCore.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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HardwareShader Texture "models/AToxSuit1.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/GoldSkin2.png"
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HardwareShader Texture "models/JFA1.png"
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HardwareShader Texture "models/JMedBox1.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JThighPads_01.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/JVial0.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/Jarmor2.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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HardwareShader Texture "models/Jflakslugel1_.png"
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HardwareShader Texture "models/Jmissile_01_.png"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
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HardwareShader Texture "models/BlueSkin2.png"
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Shader "shaders/glsl/AmbientGlow.fp"
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}
|
|
Brightmap Texture "models/Chunk_a07.png"
|
|
{
|
|
Map "brightmaps/Chunk_a07.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a08.png"
|
|
{
|
|
Map "brightmaps/Chunk_a08.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a09.png"
|
|
{
|
|
Map "brightmaps/Chunk_a09.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a10.png"
|
|
{
|
|
Map "brightmaps/Chunk_a10.png"
|
|
}
|
|
Brightmap Texture "models/Chunk_a11.png"
|
|
{
|
|
Map "brightmaps/Chunk_a11.png"
|
|
}
|
|
PulseLight "UTRedKeyLight"
|
|
{
|
|
Color 1.0 0.0 0.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
PulseLight "UTBlueKeyLight"
|
|
{
|
|
Color 0.0 0.0 1.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
PulseLight "UTGoldKeyLight"
|
|
{
|
|
Color 1.0 0.8 0.0
|
|
Size 15
|
|
SecondarySize 20
|
|
Interval 2.0
|
|
Offset 0 16 0
|
|
}
|
|
Object "UTRedSkull"
|
|
{
|
|
Frame "USKL" { light "UTRedKeyLight" }
|
|
}
|
|
Object "UTBlueSkull"
|
|
{
|
|
Frame "USKL" { light "UTBlueKeyLight" }
|
|
}
|
|
Object "UTGoldSkull"
|
|
{
|
|
Frame "USKL" { light "UTGoldKeyLight" }
|
|
}
|
|
Object "UTRedKey"
|
|
{
|
|
Frame "UKEY" { light "UTRedKeyLight" }
|
|
}
|
|
Object "UTBlueKey"
|
|
{
|
|
Frame "UKEY" { light "UTBlueKeyLight" }
|
|
}
|
|
Object "UTGoldKey"
|
|
{
|
|
Frame "UKEY" { light "UTGoldKeyLight" }
|
|
}
|
|
HardwareShader PostProcess scene
|
|
{
|
|
Name "RedeemerView"
|
|
Shader "shaders/glsl/RedeemerView.fp" 330
|
|
Texture StaticTexture "textures/static1.png"
|
|
Uniform float Timer
|
|
}
|
|
SkyBox "BlueSky" fliptop
|
|
{
|
|
"graphics/SkySetB_front.png"
|
|
"graphics/SkySetB_right.png"
|
|
"graphics/SkySetB_back.png"
|
|
"graphics/SkySetB_left.png"
|
|
"graphics/SkySetB_up.png"
|
|
"graphics/SkySetB_down.png"
|
|
} |