flak_m/shaders/glsl/AmmoLed.fp

6 lines
188 B
GLSL

void SetupMaterial( inout Material mat )
{
mat.Base = vec4(texture(scrtex,vec2(vTexCoord.s,1.-vTexCoord.t)).rgb,1.);
mat.Normal = ApplyNormalMap(vTexCoord.st);
mat.Bright = vec4(1.);
}