Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
78 lines
No EOL
1.1 KiB
Text
78 lines
No EOL
1.1 KiB
Text
Class UTHealthPack : Health
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{
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Default
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{
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Tag "$T_SUPERHEALTH";
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+COUNTITEM;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.FANCYPICKUPSOUND;
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Inventory.Amount 100;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "$I_SUPERHEALTH";
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Inventory.PickupSound "misc/ut_keg";
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Inventory.RespawnTics 3500;
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}
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States
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{
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Spawn:
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HBOX A -1;
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Stop;
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}
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}
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Class UTHealthBox : Health
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{
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Default
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{
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Tag "$T_HEALTHBOX";
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Inventory.Amount 50;
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Inventory.PickupMessage "$I_HEALTHBOX";
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Inventory.PickupSound "misc/ut_heal";
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}
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States
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{
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Spawn:
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HBOX B -1;
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Stop;
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}
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}
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Class UTMedBox : Health
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{
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Default
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{
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Tag "$T_MEDBOX";
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Inventory.Amount 20;
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Inventory.PickupMessage "$I_MEDBOX";
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Inventory.PickupSound "misc/ut_heal";
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Inventory.RespawnTics 700;
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}
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States
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{
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Spawn:
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HBOX C -1;
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Stop;
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}
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}
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Class UTHealthBonus : Health
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{
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Default
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{
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Tag "$T_VIAL";
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+COUNTITEM;
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+INVENTORY.ALWAYSPICKUP;
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Inventory.Amount 5;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "$I_VIAL";
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Inventory.PickupSound "misc/ut_heal";
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RenderStyle "Add";
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}
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States
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{
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Spawn:
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VIAL A -1;
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Stop;
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}
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} |