flak_m/modeldef.minigun
Marisa Kirisame aa3fd89bcb Changed up all the model offsets again due to complaints about inconsistency with UT.
Added view-space effects to Enforcer and Biorifle, others will follow soon.
Added smoke particles to spent casings.
Added green smoke particles to biorifle sludge explosions.
Touched up how rockets and grenades are fired.
Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
2018-06-09 14:21:13 +02:00

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3.9 KiB
Text

Model "MiniAmmo"
{
Path "models"
Model 0 "MiniAmmom_d.3d"
Skin 0 "JM21.png"
Offset 2 0 8
Scale 0.12 0.12 0.134
FrameIndex MAMO A 0 0
}
Model "MinigunTracer"
{
Path "models"
Model 0 "MiniTrace_d.3d"
Skin 0 "JUT_Tracer_01.png"
Scale 0.6 0.2 0.24
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex TRAC A 0 0
}
Model "Minigun"
{
Path "models"
Model 1 "MinigunPick_d.3d"
Skin 1 "Mini_t.png"
Scale 0.2 0.2 0.24
AngleOffset 90
ZOffset 6
FrameIndex MGNP B 1 0
ZOffset 12
ROTATING
FrameIndex MGNP A 1 0
}
Model "Minigun"
{
Path "models"
Model 2 "Flat_d.3d"
Scale 0.08 0.08 0.08
Offset 6.3 -40.0 -8.2
AngleOffset 90
PitchOffset 90
Skin 2 "Muz1.png"
FrameIndex MMUZ A 2 0
Skin 2 "Muz2.png"
FrameIndex MMUZ B 2 0
Skin 2 "Muz3.png"
FrameIndex MMUZ C 2 0
Skin 2 "Muz4.png"
FrameIndex MMUZ D 2 0
Skin 2 "Muz5.png"
FrameIndex MMUZ E 2 0
Skin 2 "Muz6.png"
FrameIndex MMUZ F 2 0
Skin 2 "Muz7.png"
FrameIndex MMUZ G 2 0
Skin 2 "Muz8.png"
FrameIndex MMUZ H 2 0
Skin 2 "Muz9.png"
FrameIndex MMUZ I 2 0
}
Model "Minigun"
{
Path "models"
Model 0 "Minigun2m_d.3d"
SurfaceSkin 0 0 "Mini_t1.png"
SurfaceSkin 0 1 "Mini_t2.png"
SurfaceSkin 0 2 "Mini_t3.png"
SurfaceSkin 0 3 "Mini_t4.png"
SurfaceSkin 0 4 "miniammoledbase.png"
Scale 0.12 -0.08 0.12
Offset 1.8 -19.9 -13.8
AngleOffset 90
// Select
FrameIndex MGNS A 0 0
FrameIndex MGNS B 0 1
FrameIndex MGNS C 0 2
FrameIndex MGNS D 0 3
FrameIndex MGNS E 0 4
FrameIndex MGNS F 0 5
FrameIndex MGNS G 0 6
FrameIndex MGNS H 0 7
FrameIndex MGNS I 0 8
FrameIndex MGNS J 0 9
FrameIndex MGNS K 0 10
FrameIndex MGNS L 0 11
FrameIndex MGNS M 0 12
FrameIndex MGNS N 0 13
FrameIndex MGNS O 0 14
FrameIndex MGNS P 0 15
FrameIndex MGNS Q 0 16
FrameIndex MGNS R 0 17
FrameIndex MGNS S 0 18
FrameIndex MGNS T 0 19
// Fire
FrameIndex MGNF A 0 61
FrameIndex MGNF B 0 62
FrameIndex MGNF C 0 63
FrameIndex MGNF D 0 64
FrameIndex MGNF E 0 65
FrameIndex MGNF F 0 66
FrameIndex MGNF G 0 67
FrameIndex MGNF H 0 68
FrameIndex MGNF I 0 69
FrameIndex MGNF J 0 70
FrameIndex MGNF K 0 71
FrameIndex MGNF L 0 72
FrameIndex MGNF M 0 73
FrameIndex MGNF N 0 74
FrameIndex MGNF O 0 75
FrameIndex MGNF P 0 76
FrameIndex MGNF Q 0 77
FrameIndex MGNF R 0 78
FrameIndex MGNF S 0 79
// Unwind
FrameIndex MGNU A 0 80
FrameIndex MGNU B 0 81
FrameIndex MGNU C 0 82
FrameIndex MGNU D 0 83
FrameIndex MGNU E 0 84
FrameIndex MGNU F 0 85
FrameIndex MGNU G 0 86
FrameIndex MGNU H 0 87
FrameIndex MGNU I 0 88
FrameIndex MGNU J 0 89
FrameIndex MGNU K 0 90
FrameIndex MGNU L 0 91
FrameIndex MGNU M 0 92
FrameIndex MGNU N 0 93
FrameIndex MGNU O 0 94
FrameIndex MGNU P 0 95
FrameIndex MGNU Q 0 96
FrameIndex MGNU R 0 97
FrameIndex MGNU S 0 98
FrameIndex MGNU T 0 99
FrameIndex MGNU U 0 100
FrameIndex MGNU V 0 101
FrameIndex MGNU W 0 102
FrameIndex MGNU X 0 103
FrameIndex MGNU Y 0 104
FrameIndex MGNU Z 0 105
FrameIndex MGU2 A 0 106
FrameIndex MGU2 B 0 107
FrameIndex MGU2 C 0 108
FrameIndex MGU2 D 0 109
FrameIndex MGU2 E 0 110
FrameIndex MGU2 F 0 111
FrameIndex MGU2 G 0 112
FrameIndex MGU2 H 0 113
FrameIndex MGU2 I 0 114
FrameIndex MGU2 J 0 115
FrameIndex MGU2 K 0 116
FrameIndex MGU2 L 0 117
FrameIndex MGU2 M 0 118
// Idle
FrameIndex MGNI A 0 121
FrameIndex MGNI B 0 122
FrameIndex MGNI C 0 123
FrameIndex MGNI D 0 124
FrameIndex MGNI E 0 125
FrameIndex MGNI F 0 126
FrameIndex MGNI G 0 127
FrameIndex MGNI H 0 128
FrameIndex MGNI I 0 129
FrameIndex MGNI J 0 130
FrameIndex MGNI K 0 131
FrameIndex MGNI L 0 132
FrameIndex MGNI M 0 133
FrameIndex MGNI N 0 134
FrameIndex MGNI O 0 135
FrameIndex MGNI P 0 136
FrameIndex MGNI Q 0 137
FrameIndex MGNI R 0 138
FrameIndex MGNI S 0 139
// Down
FrameIndex MGND A 0 141
FrameIndex MGND B 0 142
FrameIndex MGND C 0 143
FrameIndex MGND D 0 144
FrameIndex MGND E 0 145
FrameIndex MGND F 0 146
FrameIndex MGND G 0 147
FrameIndex MGND H 0 148
FrameIndex MGND I 0 149
FrameIndex MGND J 0 150
}