Added "instant rocket" mode to RL, toggleable with reload button. Various adjustments to offsets and scales. Fixed a bug where other armors wouldn't absorb damage if at least one of them is depleted. Reduced armor bonus pickup amount to 1, and made it absorb more damage the more you have, up to a 75% cap at max amount. Tweaked vibration on the Chainsaw. More particles for rockets and flak slugs. Reduced delay for rocket launcher refire. Fixed Pulse balls having no XY billboarding. Tweaked Pulse bolt visual effects. Reduced shake of Shock Rifle and Enhanced Shock Rifle to more bearable levels. Fixed clipping on the Ripper after offsets were changed.
159 lines
No EOL
2.9 KiB
Text
159 lines
No EOL
2.9 KiB
Text
Model "RipperAmmo"
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{
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Path "models"
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Model 0 "BladeHopperM_d.3d"
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Skin 0 "BladeHopperT.png"
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Scale 0.1 0.1 0.12
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ZOffset 10
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FrameIndex BHOP A 0 0
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}
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Model "Ripper2"
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{
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Path "models"
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Model 1 "RazPick2_d.3d"
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Skin 1 "JRazorw.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 10
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FrameIndex RZRP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex RZRP A 1 0
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}
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Model "Razor2"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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FrameIndex RAZB A 0 0
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}
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Model "Razor2Trail"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 1 "RazTrail.png"
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Offset -19 0 0
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Scale 0.36 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex RAZB A 0 0
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}
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Model "Razor2Alt"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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FrameIndex RAZB A 0 0
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}
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Model "Ripper2"
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{
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Path "models"
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Model 0 "Razor2_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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SurfaceSkin 0 1 "JRazor2.png"
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SurfaceSkin 0 2 "JRazor4.png"
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SurfaceSkin 0 3 "JRazor5.png"
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SurfaceSkin 0 4 "JRazor3.png"
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Scale 0.32 -0.2 0.32
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Offset 10.4 -19.2 -15.2
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AngleOffset 88
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RollOffset 2
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// Select
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FrameIndex RZRS A 0 0
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FrameIndex RZRS B 0 1
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FrameIndex RZRS C 0 2
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FrameIndex RZRS D 0 3
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FrameIndex RZRS E 0 4
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FrameIndex RZRS F 0 5
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FrameIndex RZRS G 0 6
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FrameIndex RZRS H 0 7
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FrameIndex RZRS I 0 8
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FrameIndex RZRS J 0 9
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FrameIndex RZRS K 0 10
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FrameIndex RZRS L 0 11
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FrameIndex RZRS M 0 12
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FrameIndex RZRS N 0 13
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FrameIndex RZRS O 0 14
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FrameIndex RZRS P 0 15
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FrameIndex RZRS Q 0 16
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FrameIndex RZRS R 0 17
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FrameIndex RZRS S 0 18
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FrameIndex RZRS T 0 19
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FrameIndex RZRS U 0 20
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FrameIndex RZRS V 0 21
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FrameIndex RZRS W 0 22
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FrameIndex RZRS X 0 23
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FrameIndex RZRS Y 0 24
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FrameIndex RZRS Z 0 25
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FrameIndex RZS2 A 0 26
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FrameIndex RZS2 B 0 27
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FrameIndex RZS2 C 0 28
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FrameIndex RZS2 D 0 29
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// Fire
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FrameIndex RZRF A 0 32
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FrameIndex RZRF B 0 33
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FrameIndex RZRF C 0 34
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FrameIndex RZRF D 0 35
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FrameIndex RZRF E 0 36
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FrameIndex RZRF F 0 37
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FrameIndex RZRF G 0 38
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FrameIndex RZRF H 0 39
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FrameIndex RZRF I 0 40
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FrameIndex RZRF J 0 41
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FrameIndex RZRF K 0 42
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FrameIndex RZRF L 0 43
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FrameIndex RZRF M 0 44
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FrameIndex RZRF N 0 45
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FrameIndex RZRF O 0 46
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// Idle
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FrameIndex RZRI A 0 47
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FrameIndex RZRI B 0 48
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FrameIndex RZRI C 0 49
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FrameIndex RZRI D 0 50
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FrameIndex RZRI E 0 51
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FrameIndex RZRI F 0 52
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FrameIndex RZRI G 0 53
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FrameIndex RZRI H 0 54
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FrameIndex RZRI I 0 55
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FrameIndex RZRI J 0 56
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FrameIndex RZRI K 0 57
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FrameIndex RZRI L 0 58
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FrameIndex RZRI M 0 59
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FrameIndex RZRI N 0 60
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FrameIndex RZRI O 0 61
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FrameIndex RZRI P 0 62
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FrameIndex RZRI Q 0 63
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FrameIndex RZRI R 0 64
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FrameIndex RZRI S 0 65
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// Down
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FrameIndex RZRD A 0 67
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FrameIndex RZRD B 0 68
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FrameIndex RZRD C 0 69
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FrameIndex RZRD D 0 70
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FrameIndex RZRD E 0 71
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FrameIndex RZRD F 0 72
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} |