flak_m/modeldef.transloc
Marisa Kirisame aa3fd89bcb Changed up all the model offsets again due to complaints about inconsistency with UT.
Added view-space effects to Enforcer and Biorifle, others will follow soon.
Added smoke particles to spent casings.
Added green smoke particles to biorifle sludge explosions.
Touched up how rockets and grenades are fired.
Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
2018-06-09 14:21:13 +02:00

134 lines
2.7 KiB
Text

Model "TranslocatorModule"
{
Path "models"
Model 0 "Module_d.3d"
Skin 0 "tloc2_.png"
Scale 0.056 0.056 0.0672
ZOffset 6
USEACTORPITCH
FrameIndex TMOD A 0 0
FrameIndex TMOD B 0 1
FrameIndex TMOD C 0 2
}
Model "Translocator"
{
Path "models"
Model 1 "Trans3loc_d.3d"
SurfaceSkin 1 0 "tloc1_.png"
SurfaceSkin 1 1 "tloc2_.png"
Scale 0.046 0.046 0.0552
AngleOffset -90
ZOffset 1
FrameIndex TLCP B 1 0
ZOffset 12
ROTATING
FrameIndex TLCP A 1 0
}
Model "Translocator"
{
Path "models"
Model 0 "Transloc_d.3d"
SurfaceSkin 0 0 "tloc1.png"
SurfaceSkin 0 1 "tloc2.png"
SurfaceSkin 0 2 "tloc3.png"
SurfaceSkin 0 3 "tloc4.png"
Scale 0.11 -0.055 0.1
Offset -17.4 -20.8 -30.2
AngleOffset -95
PitchOffset 5
RollOffset -12
// select
FrameIndex TLCS A 0 18
FrameIndex TLCS B 0 19
FrameIndex TLCS C 0 20
FrameIndex TLCS D 0 21
FrameIndex TLCS E 0 22
FrameIndex TLCS F 0 23
FrameIndex TLCS G 0 24
FrameIndex TLCS H 0 25
FrameIndex TLCS I 0 26
FrameIndex TLCS J 0 27
FrameIndex TLCS K 0 28
FrameIndex TLCS L 0 29
// throw
FrameIndex TLCF A 0 32
FrameIndex TLCF B 0 33
FrameIndex TLCF C 0 34
FrameIndex TLCF D 0 35
FrameIndex TLCF E 0 36
FrameIndex TLCF F 0 37
FrameIndex TLCF G 0 38
FrameIndex TLCF H 0 39
FrameIndex TLCF I 0 40
FrameIndex TLCF J 0 41
FrameIndex TLCF K 0 42
FrameIndex TLCF L 0 43
FrameIndex TLCF M 0 44
FrameIndex TLCF N 0 45
// pre reset
FrameIndex TLCF O 0 46
FrameIndex TLCF P 0 47
FrameIndex TLCF Q 0 48
FrameIndex TLCF R 0 49
FrameIndex TLCF S 0 50
// idle
FrameIndex TLCI A 0 51
FrameIndex TLCI B 0 52
// down
FrameIndex TLCD A 0 66
FrameIndex TLCD B 0 67
FrameIndex TLCD C 0 68
FrameIndex TLCD D 0 69
FrameIndex TLCD E 0 70
FrameIndex TLCD F 0 71
FrameIndex TLCD G 0 72
// thrown frame
FrameIndex TLCT A 0 52
// thrown
FrameIndex TLCT B 0 53
FrameIndex TLCT C 0 54
FrameIndex TLCT D 0 55
FrameIndex TLCT E 0 56
FrameIndex TLCT F 0 57
FrameIndex TLCT G 0 58
FrameIndex TLCT H 0 59
FrameIndex TLCT I 0 60
FrameIndex TLCT J 0 61
FrameIndex TLCT K 0 62
FrameIndex TLCT L 0 63
FrameIndex TLCT M 0 64
// down 2
FrameIndex TLD2 A 0 77
FrameIndex TLD2 B 0 78
FrameIndex TLD2 C 0 79
FrameIndex TLD2 D 0 80
FrameIndex TLD2 E 0 81
FrameIndex TLD2 F 0 82
FrameIndex TLD2 G 0 83
// idle 2
FrameIndex TLI2 A 0 88
FrameIndex TLI2 B 0 89
FrameIndex TLI2 C 0 90
FrameIndex TLI2 D 0 91
FrameIndex TLI2 E 0 92
FrameIndex TLI2 F 0 93
FrameIndex TLI2 G 0 94
FrameIndex TLI2 H 0 95
FrameIndex TLI2 I 0 96
FrameIndex TLI2 J 0 97
FrameIndex TLI2 K 0 98
FrameIndex TLI2 L 0 99
FrameIndex TLI2 M 0 100
FrameIndex TLI2 N 0 101
FrameIndex TLI2 O 0 102
FrameIndex TLI2 P 0 103
FrameIndex TLI2 Q 0 104
FrameIndex TLI2 R 0 105
FrameIndex TLI2 S 0 106
}