Corrected some stuff and tweaked models and offsets again. Added gib impact sounds (Droplets compat). Made Translocator module throwing work like in UT (same math, even). Corrected sludge wall sticking, uses projection now rather than a cheap trace.
392 lines
7.5 KiB
Text
392 lines
7.5 KiB
Text
Model "PulseAmmo"
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{
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Path "models"
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Model 0 "PAmmo_d.3d"
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Skin 0 "JPammo_01.png"
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Scale 0.06 0.06 0.072
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ZOffset 6
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FrameIndex PAMO A 0 0
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}
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Model "PulseBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "pbolt0.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT A 0 0
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}
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Model "PulseBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "pbolt1.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT B 0 0
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}
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Model "PulseBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "pbolt2.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT C 0 0
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}
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Model "PulseBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "pbolt3.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT D 0 0
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}
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Model "PulseBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "pbolt4.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT E 0 0
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}
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Model "StarterBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "sbolt0.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT A 0 0
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}
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Model "StarterBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "sbolt1.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT B 0 0
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}
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Model "StarterBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "sbolt2.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT C 0 0
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}
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Model "StarterBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "sbolt3.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT D 0 0
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}
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Model "StarterBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Skin 0 "sbolt4.png"
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Offset 20.25 0 0
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Scale 0.2025 0.10125 0.1215
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex PBLT E 0 0
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}
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Model "PulseGun"
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{
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Path "models"
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Model 1 "PulsePickup_d.3d"
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Skin 1 "JPulsePickup_01.png"
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Scale 0.16 0.16 0.192
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ZOffset 12
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ROTATING
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FrameIndex PGNP A 1 0
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}
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Model "PulseGun"
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{
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Path "models"
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Model 1 "PulsePickup_d.3d"
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Skin 1 "JPulsePickup_01.png"
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Scale 0.16 0.16 0.192
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ZOffset 8
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FrameIndex PGNP B 1 0
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}
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Model "PulseGun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "MuzzyPulse.png"
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AngleOffset 90
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PitchOffset 90
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Scale 0.08 0.08 0.08
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Offset 8.5 -25.0 -3.5
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FrameIndex PMUZ A 2 0
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}
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Model "PulseGun"
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{
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Path "models"
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Model 0 "PulseGunR_d.3d"
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SurfaceSkin 0 0 "AmmoLedBase.png"
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SurfaceSkin 0 1 "JPulseGun_02.png"
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SurfaceSkin 0 2 "JPulseGun_03.png"
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AngleOffset 90
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Scale 0.26 -0.195 0.26
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Offset 0.0 -7.5 -7.0
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// Select
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FrameIndex PGNS A 0 2
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FrameIndex PGNS B 0 3
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FrameIndex PGNS C 0 4
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FrameIndex PGNS D 0 5
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FrameIndex PGNS E 0 6
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FrameIndex PGNS F 0 7
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FrameIndex PGNS G 0 8
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FrameIndex PGNS H 0 9
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FrameIndex PGNS I 0 10
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FrameIndex PGNS J 0 11
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FrameIndex PGNS K 0 12
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FrameIndex PGNS L 0 13
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FrameIndex PGNS M 0 14
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FrameIndex PGNS N 0 15
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FrameIndex PGNS O 0 16
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FrameIndex PGNS P 0 17
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FrameIndex PGNS Q 0 18
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FrameIndex PGNS R 0 19
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FrameIndex PGNS S 0 20
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FrameIndex PGNS T 0 21
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FrameIndex PGNS U 0 22
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FrameIndex PGNS V 0 23
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FrameIndex PGNS W 0 24
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// Cooldown
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FrameIndex PGNC A 0 40
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FrameIndex PGNC B 0 41
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FrameIndex PGNC C 0 42
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FrameIndex PGNC D 0 43
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FrameIndex PGNC E 0 44
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FrameIndex PGNC F 0 45
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FrameIndex PGNC G 0 46
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FrameIndex PGNC H 0 47
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FrameIndex PGNC I 0 48
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FrameIndex PGNC J 0 49
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FrameIndex PGNC K 0 50
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FrameIndex PGNC L 0 51
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FrameIndex PGNC M 0 52
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FrameIndex PGNC N 0 53
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FrameIndex PGNC O 0 54
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FrameIndex PGNC P 0 55
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FrameIndex PGNC Q 0 56
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FrameIndex PGNC R 0 57
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FrameIndex PGNC S 0 58
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FrameIndex PGNC T 0 59
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FrameIndex PGNC U 0 60
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FrameIndex PGNC V 0 61
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FrameIndex PGNC W 0 62
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FrameIndex PGNC X 0 63
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FrameIndex PGNC Y 0 64
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// Reload
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FrameIndex PGNR A 0 65
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FrameIndex PGNR B 0 66
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FrameIndex PGNR C 0 67
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FrameIndex PGNR D 0 68
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FrameIndex PGNR E 0 69
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FrameIndex PGNR F 0 70
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FrameIndex PGNR G 0 71
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FrameIndex PGNR H 0 72
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FrameIndex PGNR I 0 73
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FrameIndex PGNR J 0 74
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FrameIndex PGNR K 0 75
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FrameIndex PGNR L 0 76
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FrameIndex PGNR M 0 77
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FrameIndex PGNR N 0 78
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FrameIndex PGNR O 0 79
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FrameIndex PGNR P 0 80
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FrameIndex PGNR Q 0 81
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FrameIndex PGNR R 0 82
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FrameIndex PGNR S 0 83
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FrameIndex PGNR T 0 84
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FrameIndex PGNR U 0 85
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FrameIndex PGNR V 0 86
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FrameIndex PGNR W 0 87
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FrameIndex PGNR X 0 88
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FrameIndex PGNR Y 0 89
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FrameIndex PGNR Z 0 90
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FrameIndex PGR2 A 0 91
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FrameIndex PGR2 B 0 92
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FrameIndex PGR2 C 0 93
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FrameIndex PGR2 D 0 94
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FrameIndex PGR2 E 0 95
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FrameIndex PGR2 F 0 96
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FrameIndex PGR2 G 0 97
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FrameIndex PGR2 H 0 98
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FrameIndex PGR2 I 0 99
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FrameIndex PGR2 J 0 100
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FrameIndex PGR2 K 0 101
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FrameIndex PGR2 L 0 102
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FrameIndex PGR2 M 0 103
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FrameIndex PGR2 N 0 104
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FrameIndex PGR2 O 0 105
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FrameIndex PGR2 P 0 106
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FrameIndex PGR2 Q 0 107
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FrameIndex PGR2 R 0 108
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FrameIndex PGR2 S 0 109
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FrameIndex PGR2 T 0 110
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FrameIndex PGR2 U 0 111
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FrameIndex PGR2 V 0 112
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FrameIndex PGR2 W 0 113
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FrameIndex PGR2 X 0 114
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// Bolt Start
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FrameIndex PGBS A 0 115
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FrameIndex PGBS B 0 116
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FrameIndex PGBS C 0 117
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FrameIndex PGBS D 0 118
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FrameIndex PGBS E 0 119
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// Bolt Loop
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FrameIndex PGBL A 0 120
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FrameIndex PGBL B 0 121
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FrameIndex PGBL C 0 122
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FrameIndex PGBL D 0 123
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FrameIndex PGBL E 0 124
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FrameIndex PGBL F 0 125
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FrameIndex PGBL G 0 126
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FrameIndex PGBL H 0 127
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FrameIndex PGBL I 0 128
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FrameIndex PGBL J 0 129
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// Bolt End
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FrameIndex PGBE A 0 130
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FrameIndex PGBE B 0 131
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FrameIndex PGBE C 0 132
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FrameIndex PGBE D 0 133
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FrameIndex PGBE E 0 134
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// Idle
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FrameIndex PGNI A 0 135
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FrameIndex PGNI B 0 138
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FrameIndex PGNI C 0 141
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FrameIndex PGNI D 0 144
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FrameIndex PGNI E 0 147
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FrameIndex PGNI F 0 150
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FrameIndex PGNI G 0 153
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FrameIndex PGNI H 0 156
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FrameIndex PGNI I 0 159
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FrameIndex PGNI J 0 162
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FrameIndex PGNI K 0 165
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FrameIndex PGNI L 0 168
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FrameIndex PGNI M 0 171
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FrameIndex PGNI N 0 174
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FrameIndex PGNI O 0 177
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FrameIndex PGNI P 0 180
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FrameIndex PGNI Q 0 183
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FrameIndex PGNI R 0 186
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FrameIndex PGNI S 0 189
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FrameIndex PGNI T 0 192
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FrameIndex PGNI U 0 195
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FrameIndex PGNI V 0 198
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FrameIndex PGNI W 0 201
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FrameIndex PGNI X 0 204
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FrameIndex PGNI Y 0 207
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FrameIndex PGNI Z 0 210
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// Fire Loop
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FrameIndex PGNF A 0 215
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FrameIndex PGNF B 0 216
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FrameIndex PGNF C 0 217
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FrameIndex PGNF D 0 218
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FrameIndex PGNF E 0 219
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FrameIndex PGNF F 0 220
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FrameIndex PGNF G 0 221
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FrameIndex PGNF H 0 222
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FrameIndex PGNF I 0 223
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FrameIndex PGNF J 0 224
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FrameIndex PGNF K 0 225
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FrameIndex PGNF L 0 226
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FrameIndex PGNF M 0 227
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FrameIndex PGNF N 0 228
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FrameIndex PGNF O 0 229
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FrameIndex PGNF P 0 230
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FrameIndex PGNF Q 0 231
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FrameIndex PGNF R 0 232
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FrameIndex PGNF S 0 233
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FrameIndex PGNF T 0 234
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FrameIndex PGNF U 0 235
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FrameIndex PGNF V 0 236
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FrameIndex PGNF W 0 237
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FrameIndex PGNF X 0 238
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FrameIndex PGNF Y 0 239
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FrameIndex PGNF Z 0 240
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FrameIndex PGF2 A 0 241
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FrameIndex PGF2 B 0 242
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FrameIndex PGF2 C 0 243
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FrameIndex PGF2 D 0 244
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FrameIndex PGF2 E 0 245
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FrameIndex PGF2 F 0 246
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FrameIndex PGF2 G 0 247
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FrameIndex PGF2 H 0 248
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FrameIndex PGF2 I 0 249
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FrameIndex PGF2 J 0 250
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FrameIndex PGF2 K 0 251
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FrameIndex PGF2 L 0 252
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FrameIndex PGF2 M 0 253
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FrameIndex PGF2 N 0 254
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}
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