flak_m/menudef.txt
Marisa Kirisame 7e38cfddd8 The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00

39 lines
995 B
Text

OptionValue "BetaToggle"
{
0, "Normal"
1, "Beta"
}
OptionValue "ColorPrefs"
{
0, "Team"
1, "Player"
2, "Custom"
}
OptionMenu "UTOptionMenu"
{
Title "UT Options"
StaticText "Menu Options", "Gold"
Option "Menu Type", "flak_protomenu", "BetaToggle"
Command "Apply Changes", "event refreshmenu"
StaticText " "
StaticText "Item Options", "Gold"
Option "UDamage Style", "flak_betaudamage", "BetaToggle"
StaticText " "
StaticText "Weapon Options", "Gold"
Option "Enforcer Reloading", "flak_enforcerreload", "YesNo"
Option "Pulsegun Reloading", "flak_pulsereload", "YesNo"
Option "Redeemer Target Visuals", "flak_redeemerreadout", "YesNo"
StaticText " "
StaticText "HUD Options", "Gold"
Option "Color Choice", "flak_colorprefs", "ColorPrefs"
ColorPicker "Custom Color", "flak_colorcustom"
Slider "HUD Opacity", "flak_opacity", 0.5, 1, 0.05, 2
ColorPicker "Background Color", "flak_bgcolor"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "UT Options", "UTOptionMenu"
}