flak_m/modeldef.ripper
Marisa Kirisame 07915ea7c2 Added first person visual effects to all weapons.
Added "instant rocket" mode to RL, toggleable with reload button.
Various adjustments to offsets and scales.
Fixed a bug where other armors wouldn't absorb damage if at least one of them is depleted.
Reduced armor bonus pickup amount to 1, and made it absorb more damage the more you have, up to a 75% cap at max amount.
Tweaked vibration on the Chainsaw.
More particles for rockets and flak slugs.
Reduced delay for rocket launcher refire.
Fixed Pulse balls having no XY billboarding.
Tweaked Pulse bolt visual effects.
Reduced shake of Shock Rifle and Enhanced Shock Rifle to more bearable levels.
Fixed clipping on the Ripper after offsets were changed.
2018-06-11 18:25:09 +02:00

159 lines
No EOL
2.9 KiB
Text

Model "RipperAmmo"
{
Path "models"
Model 0 "BladeHopperM_d.3d"
Skin 0 "BladeHopperT.png"
Scale 0.1 0.1 0.12
ZOffset 10
FrameIndex BHOP A 0 0
}
Model "Ripper2"
{
Path "models"
Model 1 "RazPick2_d.3d"
Skin 1 "JRazorw.png"
Scale 0.2 0.2 0.24
AngleOffset 90
ZOffset 10
FrameIndex RZRP B 1 0
ZOffset 12
ROTATING
FrameIndex RZRP A 1 0
}
Model "Razor2"
{
Path "models"
Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 0 "RazSkin.png"
Offset -9.5 0 0
Scale 0.18 0.18 0.216
AngleOffset 90
USEACTORPITCH
USEACTORROLL
FrameIndex RAZB A 0 0
}
Model "Razor2Trail"
{
Path "models"
Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 1 "RazTrail.png"
Offset -19 0 0
Scale 0.36 0.18 0.216
AngleOffset 90
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex RAZB A 0 0
}
Model "Razor2Alt"
{
Path "models"
Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 0 "RazSkin.png"
Offset -9.5 0 0
Scale 0.18 0.18 0.216
AngleOffset 90
USEACTORPITCH
USEACTORROLL
FrameIndex RAZB A 0 0
}
Model "Ripper2"
{
Path "models"
Model 0 "Razor2_d.3d"
SurfaceSkin 0 0 "RazSkin.png"
SurfaceSkin 0 1 "JRazor2.png"
SurfaceSkin 0 2 "JRazor4.png"
SurfaceSkin 0 3 "JRazor5.png"
SurfaceSkin 0 4 "JRazor3.png"
Scale 0.32 -0.2 0.32
Offset 10.4 -19.2 -15.2
AngleOffset 88
RollOffset 2
// Select
FrameIndex RZRS A 0 0
FrameIndex RZRS B 0 1
FrameIndex RZRS C 0 2
FrameIndex RZRS D 0 3
FrameIndex RZRS E 0 4
FrameIndex RZRS F 0 5
FrameIndex RZRS G 0 6
FrameIndex RZRS H 0 7
FrameIndex RZRS I 0 8
FrameIndex RZRS J 0 9
FrameIndex RZRS K 0 10
FrameIndex RZRS L 0 11
FrameIndex RZRS M 0 12
FrameIndex RZRS N 0 13
FrameIndex RZRS O 0 14
FrameIndex RZRS P 0 15
FrameIndex RZRS Q 0 16
FrameIndex RZRS R 0 17
FrameIndex RZRS S 0 18
FrameIndex RZRS T 0 19
FrameIndex RZRS U 0 20
FrameIndex RZRS V 0 21
FrameIndex RZRS W 0 22
FrameIndex RZRS X 0 23
FrameIndex RZRS Y 0 24
FrameIndex RZRS Z 0 25
FrameIndex RZS2 A 0 26
FrameIndex RZS2 B 0 27
FrameIndex RZS2 C 0 28
FrameIndex RZS2 D 0 29
// Fire
FrameIndex RZRF A 0 32
FrameIndex RZRF B 0 33
FrameIndex RZRF C 0 34
FrameIndex RZRF D 0 35
FrameIndex RZRF E 0 36
FrameIndex RZRF F 0 37
FrameIndex RZRF G 0 38
FrameIndex RZRF H 0 39
FrameIndex RZRF I 0 40
FrameIndex RZRF J 0 41
FrameIndex RZRF K 0 42
FrameIndex RZRF L 0 43
FrameIndex RZRF M 0 44
FrameIndex RZRF N 0 45
FrameIndex RZRF O 0 46
// Idle
FrameIndex RZRI A 0 47
FrameIndex RZRI B 0 48
FrameIndex RZRI C 0 49
FrameIndex RZRI D 0 50
FrameIndex RZRI E 0 51
FrameIndex RZRI F 0 52
FrameIndex RZRI G 0 53
FrameIndex RZRI H 0 54
FrameIndex RZRI I 0 55
FrameIndex RZRI J 0 56
FrameIndex RZRI K 0 57
FrameIndex RZRI L 0 58
FrameIndex RZRI M 0 59
FrameIndex RZRI N 0 60
FrameIndex RZRI O 0 61
FrameIndex RZRI P 0 62
FrameIndex RZRI Q 0 63
FrameIndex RZRI R 0 64
FrameIndex RZRI S 0 65
// Down
FrameIndex RZRD A 0 67
FrameIndex RZRD B 0 68
FrameIndex RZRD C 0 69
FrameIndex RZRD D 0 70
FrameIndex RZRD E 0 71
FrameIndex RZRD F 0 72
}