Added view-space effects to Enforcer and Biorifle, others will follow soon. Added smoke particles to spent casings. Added green smoke particles to biorifle sludge explosions. Touched up how rockets and grenades are fired. Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
91 lines
No EOL
1.8 KiB
Text
91 lines
No EOL
1.8 KiB
Text
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Model "ImpactHammer"
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{
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Path "models"
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Model 1 "ImpPick_d.3d"
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Skin 1 "JImpPick1.png"
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Scale 0.2 0.24 0.2
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RollOffset -90
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ZOffset 9
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FrameIndex IMPP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex IMPP A 1 0
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}
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Model "ImpactHammer"
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{
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Path "models"
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Model 0 "ImpactHammer_d.3d"
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SurfaceSkin 0 0 "JImpactHammer1.png"
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SurfaceSkin 0 1 "JImpactHammer2.png"
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SurfaceSkin 0 2 "JImpactHammer3.png"
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SurfaceSkin 0 3 "JImpactHammer4.png"
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AngleOffset 93
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RollOffset -81
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Scale 0.1 -0.05 0.1
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Offset 6.2 -14.9 -7.2
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// select
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FrameIndex IMPS A 0 0
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FrameIndex IMPS B 0 1
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FrameIndex IMPS C 0 2
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FrameIndex IMPS D 0 3
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FrameIndex IMPS E 0 4
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FrameIndex IMPS F 0 5
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FrameIndex IMPS G 0 6
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FrameIndex IMPS H 0 7
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FrameIndex IMPS I 0 8
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FrameIndex IMPS J 0 9
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FrameIndex IMPS K 0 10
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FrameIndex IMPS L 0 11
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FrameIndex IMPS M 0 12
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FrameIndex IMPS N 0 13
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FrameIndex IMPS O 0 14
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FrameIndex IMPS P 0 15
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FrameIndex IMPS Q 0 16
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// idle
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FrameIndex IMPI A 0 17
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// pull
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FrameIndex IMPL A 0 17
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FrameIndex IMPL B 0 18
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FrameIndex IMPL C 0 19
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FrameIndex IMPL D 0 20
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FrameIndex IMPL E 0 21
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// shake
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FrameIndex IMPR A 0 22
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FrameIndex IMPR B 0 23
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FrameIndex IMPR C 0 24
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FrameIndex IMPR D 0 25
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FrameIndex IMPR E 0 26
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FrameIndex IMPR F 0 27
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FrameIndex IMPR G 0 28
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FrameIndex IMPR H 0 29
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FrameIndex IMPR I 0 30
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FrameIndex IMPR J 0 31
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// fire
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FrameIndex IMPF A 0 35
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FrameIndex IMPF B 0 36
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FrameIndex IMPF C 0 37
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FrameIndex IMPF D 0 38
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FrameIndex IMPF E 0 39
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FrameIndex IMPF F 0 40
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FrameIndex IMPF G 0 41
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FrameIndex IMPF H 0 42
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FrameIndex IMPF I 0 43
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FrameIndex IMPF J 0 44
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FrameIndex IMPF K 0 45
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FrameIndex IMPF L 0 46
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FrameIndex IMPF M 0 47
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FrameIndex IMPF N 0 48
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FrameIndex IMPF O 0 49
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FrameIndex IMPF P 0 50
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// down
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FrameIndex IMPD A 0 51
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FrameIndex IMPD B 0 52
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FrameIndex IMPD C 0 53
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FrameIndex IMPD D 0 54
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FrameIndex IMPD E 0 55
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} |