Tweaked Starter Bolt textures to look better in first person. Tweaked Pulse Beam model UVs to reduce seams. Switched Chainsaw alt-fire to damage in an arc. Rebalanced damages of Chainsaw, Enforcer, Biorifle, Pulsegun, Minigun, Flak Cannon. Adjusted Redeemer damage formula. Added view flash to Redeemer shockwave. Reduced Enforcer fire speed. Reduced delay of Minigun altfire. Should happen after exactly one cycle. Increased knockback of Impact Hammer.
289 lines
6 KiB
Text
289 lines
6 KiB
Text
Model "PulseAmmo"
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{
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Path "models"
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Model 0 "PAmmo_d.3d"
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Skin 0 "JPammo_01.png"
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Scale 0.06 0.06 0.072
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ZOffset 6
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FrameIndex PAMO A 0 0
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}
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Model "PulseBolt"
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{
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Path "models"
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Model 0 "PBolt_d.3d"
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Offset 40.5 0 0
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Scale 0.405 0.2025 0.243
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Skin 0 "pbolt0.png"
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FrameIndex PBLT A 0 0
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Skin 0 "pbolt1.png"
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FrameIndex PBLT B 0 0
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Skin 0 "pbolt2.png"
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FrameIndex PBLT C 0 0
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Skin 0 "pbolt3.png"
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FrameIndex PBLT D 0 0
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Skin 0 "pbolt4.png"
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FrameIndex PBLT E 0 0
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}
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Model "StarterBolt"
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{
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Path "models"
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Model 0 "SBolt_d.3d"
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Offset 40.5 0 0
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Scale 0.405 0.2025 0.243
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Skin 0 "sbolt0.png"
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FrameIndex PBLT A 0 0
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Skin 0 "sbolt1.png"
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FrameIndex PBLT B 0 0
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Skin 0 "sbolt2.png"
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FrameIndex PBLT C 0 0
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Skin 0 "sbolt3.png"
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FrameIndex PBLT D 0 0
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Skin 0 "sbolt4.png"
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FrameIndex PBLT E 0 0
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}
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Model "PulseGun"
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{
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Path "models"
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Model 1 "PulsePickup_d.3d"
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Skin 1 "JPulsePickup_01.png"
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Scale 0.16 0.16 0.192
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ZOffset 8
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FrameIndex PGNP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex PGNP A 1 0
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}
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Model "PulseGun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Skin 2 "MuzzyPulse.png"
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AngleOffset 90
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PitchOffset 90
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Scale 0.08 0.08 0.08
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Offset 8.0 -25.0 -5.5
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FrameIndex PMUZ A 2 0
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}
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Model "PulseGun"
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{
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Path "models"
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Model 0 "PulseGunR_d.3d"
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SurfaceSkin 0 0 "AmmoLedBase.png"
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SurfaceSkin 0 1 "JPulseGun_02.png"
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SurfaceSkin 0 2 "JPulseGun_03.png"
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AngleOffset 90
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Scale 0.26 -0.28 0.28
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Offset 0.0 -7.5 -10.4
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// Select
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FrameIndex PGNS A 0 2
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FrameIndex PGNS B 0 3
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FrameIndex PGNS C 0 4
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FrameIndex PGNS D 0 5
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FrameIndex PGNS E 0 6
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FrameIndex PGNS F 0 7
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FrameIndex PGNS G 0 8
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FrameIndex PGNS H 0 9
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FrameIndex PGNS I 0 10
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FrameIndex PGNS J 0 11
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FrameIndex PGNS K 0 12
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FrameIndex PGNS L 0 13
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FrameIndex PGNS M 0 14
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FrameIndex PGNS N 0 15
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FrameIndex PGNS O 0 16
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FrameIndex PGNS P 0 17
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FrameIndex PGNS Q 0 18
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FrameIndex PGNS R 0 19
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FrameIndex PGNS S 0 20
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FrameIndex PGNS T 0 21
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FrameIndex PGNS U 0 22
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FrameIndex PGNS V 0 23
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FrameIndex PGNS W 0 24
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// Cooldown
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FrameIndex PGNC A 0 40
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FrameIndex PGNC B 0 41
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FrameIndex PGNC C 0 42
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FrameIndex PGNC D 0 43
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FrameIndex PGNC E 0 44
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FrameIndex PGNC F 0 45
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FrameIndex PGNC G 0 46
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FrameIndex PGNC H 0 47
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FrameIndex PGNC I 0 48
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FrameIndex PGNC J 0 49
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FrameIndex PGNC K 0 50
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FrameIndex PGNC L 0 51
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FrameIndex PGNC M 0 52
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FrameIndex PGNC N 0 53
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FrameIndex PGNC O 0 54
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FrameIndex PGNC P 0 55
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FrameIndex PGNC Q 0 56
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FrameIndex PGNC R 0 57
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FrameIndex PGNC S 0 58
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FrameIndex PGNC T 0 59
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FrameIndex PGNC U 0 60
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FrameIndex PGNC V 0 61
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FrameIndex PGNC W 0 62
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FrameIndex PGNC X 0 63
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FrameIndex PGNC Y 0 64
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// Reload
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FrameIndex PGNR A 0 65
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FrameIndex PGNR B 0 66
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FrameIndex PGNR C 0 67
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FrameIndex PGNR D 0 68
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FrameIndex PGNR E 0 69
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FrameIndex PGNR F 0 70
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FrameIndex PGNR G 0 71
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FrameIndex PGNR H 0 72
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FrameIndex PGNR I 0 73
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FrameIndex PGNR J 0 74
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FrameIndex PGNR K 0 75
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FrameIndex PGNR L 0 76
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FrameIndex PGNR M 0 77
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FrameIndex PGNR N 0 78
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FrameIndex PGNR O 0 79
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FrameIndex PGNR P 0 80
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FrameIndex PGNR Q 0 81
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FrameIndex PGNR R 0 82
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FrameIndex PGNR S 0 83
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FrameIndex PGNR T 0 84
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FrameIndex PGNR U 0 85
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FrameIndex PGNR V 0 86
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FrameIndex PGNR W 0 87
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FrameIndex PGNR X 0 88
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FrameIndex PGNR Y 0 89
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FrameIndex PGNR Z 0 90
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FrameIndex PGR2 A 0 91
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FrameIndex PGR2 B 0 92
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FrameIndex PGR2 C 0 93
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FrameIndex PGR2 D 0 94
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FrameIndex PGR2 E 0 95
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FrameIndex PGR2 F 0 96
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FrameIndex PGR2 G 0 97
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FrameIndex PGR2 H 0 98
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FrameIndex PGR2 I 0 99
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FrameIndex PGR2 J 0 100
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FrameIndex PGR2 K 0 101
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FrameIndex PGR2 L 0 102
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FrameIndex PGR2 M 0 103
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FrameIndex PGR2 N 0 104
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FrameIndex PGR2 O 0 105
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FrameIndex PGR2 P 0 106
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FrameIndex PGR2 Q 0 107
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FrameIndex PGR2 R 0 108
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FrameIndex PGR2 S 0 109
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FrameIndex PGR2 T 0 110
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FrameIndex PGR2 U 0 111
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FrameIndex PGR2 V 0 112
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FrameIndex PGR2 W 0 113
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FrameIndex PGR2 X 0 114
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// Bolt Start
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FrameIndex PGBS A 0 115
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FrameIndex PGBS B 0 116
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FrameIndex PGBS C 0 117
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FrameIndex PGBS D 0 118
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FrameIndex PGBS E 0 119
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// Bolt Loop
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FrameIndex PGBL A 0 120
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FrameIndex PGBL B 0 121
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FrameIndex PGBL C 0 122
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FrameIndex PGBL D 0 123
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FrameIndex PGBL E 0 124
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FrameIndex PGBL F 0 125
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FrameIndex PGBL G 0 126
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FrameIndex PGBL H 0 127
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FrameIndex PGBL I 0 128
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FrameIndex PGBL J 0 129
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// Bolt End
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FrameIndex PGBE A 0 130
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FrameIndex PGBE B 0 131
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FrameIndex PGBE C 0 132
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FrameIndex PGBE D 0 133
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FrameIndex PGBE E 0 134
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// Idle
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FrameIndex PGNI A 0 135
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FrameIndex PGNI B 0 138
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FrameIndex PGNI C 0 141
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FrameIndex PGNI D 0 144
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FrameIndex PGNI E 0 147
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FrameIndex PGNI F 0 150
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FrameIndex PGNI G 0 153
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FrameIndex PGNI H 0 156
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FrameIndex PGNI I 0 159
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FrameIndex PGNI J 0 162
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FrameIndex PGNI K 0 165
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FrameIndex PGNI L 0 168
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FrameIndex PGNI M 0 171
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FrameIndex PGNI N 0 174
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FrameIndex PGNI O 0 177
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FrameIndex PGNI P 0 180
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FrameIndex PGNI Q 0 183
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FrameIndex PGNI R 0 186
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FrameIndex PGNI S 0 189
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FrameIndex PGNI T 0 192
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FrameIndex PGNI U 0 195
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FrameIndex PGNI V 0 198
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FrameIndex PGNI W 0 201
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FrameIndex PGNI X 0 204
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FrameIndex PGNI Y 0 207
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FrameIndex PGNI Z 0 210
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// Fire Loop
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FrameIndex PGNF A 0 215
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FrameIndex PGNF B 0 216
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FrameIndex PGNF C 0 217
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FrameIndex PGNF D 0 218
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FrameIndex PGNF E 0 219
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FrameIndex PGNF F 0 220
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FrameIndex PGNF G 0 221
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FrameIndex PGNF H 0 222
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FrameIndex PGNF I 0 223
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FrameIndex PGNF J 0 224
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FrameIndex PGNF K 0 225
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FrameIndex PGNF L 0 226
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FrameIndex PGNF M 0 227
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FrameIndex PGNF N 0 228
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FrameIndex PGNF O 0 229
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FrameIndex PGNF P 0 230
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FrameIndex PGNF Q 0 231
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FrameIndex PGNF R 0 232
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FrameIndex PGNF S 0 233
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FrameIndex PGNF T 0 234
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FrameIndex PGNF U 0 235
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FrameIndex PGNF V 0 236
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FrameIndex PGNF W 0 237
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FrameIndex PGNF X 0 238
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FrameIndex PGNF Y 0 239
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FrameIndex PGNF Z 0 240
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FrameIndex PGF2 A 0 241
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FrameIndex PGF2 B 0 242
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FrameIndex PGF2 C 0 243
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FrameIndex PGF2 D 0 244
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FrameIndex PGF2 E 0 245
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FrameIndex PGF2 F 0 246
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FrameIndex PGF2 G 0 247
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FrameIndex PGF2 H 0 248
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FrameIndex PGF2 I 0 249
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FrameIndex PGF2 J 0 250
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FrameIndex PGF2 K 0 251
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FrameIndex PGF2 L 0 252
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FrameIndex PGF2 M 0 253
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FrameIndex PGF2 N 0 254
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}
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