Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now. Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it. Added M_DOOM graphic and changed the titlemap texture. Made various screen graphics additive now that I know how to. Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
79 lines
No EOL
1.3 KiB
Text
79 lines
No EOL
1.3 KiB
Text
Class UTHealthPack : Health replaces Soulsphere
|
|
{
|
|
Default
|
|
{
|
|
Tag "Big Keg O' Health";
|
|
+COUNTITEM;
|
|
+INVENTORY.AUTOACTIVATE;
|
|
+INVENTORY.ALWAYSPICKUP;
|
|
+INVENTORY.FANCYPICKUPSOUND;
|
|
Inventory.Amount 100;
|
|
Inventory.MaxAmount 200;
|
|
Inventory.PickupMessage "You picked up the Big Keg O' Health.";
|
|
Inventory.PickupSound "misc/ut_keg";
|
|
Inventory.RespawnTics 3500;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HBOX A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class UTHealthBox : Health replaces Medikit
|
|
{
|
|
Default
|
|
{
|
|
Tag "Health Box";
|
|
Inventory.Amount 50;
|
|
Inventory.PickupMessage "You picked up a Health Box.";
|
|
Health.LowMessage 25,"You picked up a Health Box that you REALLY need!";
|
|
Inventory.PickupSound "misc/ut_heal";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HBOX B -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class UTMedBox : Health replaces Stimpack
|
|
{
|
|
Default
|
|
{
|
|
Tag "Health Pack";
|
|
Inventory.Amount 20;
|
|
Inventory.PickupMessage "You picked up a Health Pack.";
|
|
Inventory.PickupSound "misc/ut_heal";
|
|
Inventory.RespawnTics 700;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HBOX C -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class UTHealthBonus : Health replaces HealthBonus
|
|
{
|
|
Default
|
|
{
|
|
Tag "Health Vial";
|
|
+COUNTITEM;
|
|
+INVENTORY.ALWAYSPICKUP;
|
|
Inventory.Amount 5;
|
|
Inventory.MaxAmount 200;
|
|
Inventory.PickupMessage "You picked up a Health Vial.";
|
|
Inventory.PickupSound "misc/ut_heal";
|
|
RenderStyle "Add";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
VIAL A -1;
|
|
Stop;
|
|
}
|
|
} |