flak_m/modeldef.chainsaw
Marisa Kirisame 00458b669b 1.0.6 release:
- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
2019-12-05 13:34:58 +01:00

108 lines
No EOL
2.3 KiB
Text

Model "ChainsawAmmo"
{
Path "models"
Model 1 "barrel4M_d.3d"
Skin 1 "jbarrel4.png"
ZOffset 6
Scale 0.08 0.08 0.072
FrameIndex CSAM A 0 0
}
Model "UTChainsaw"
{
Path "models"
Model 1 "ChainSawPick_d.3d"
Skin 1 "JChainSawPick1.png"
Offset -10.5 -0.7 6
Scale 0.14 0.14 0.14
RollOffset -90
FrameIndex CSWP B 1 0
ROTATING
FrameIndex CSWP A 1 0
}
Model "UTChainsaw"
{
Path "models"
Model 0 "chainsawM_d.3d"
SurfaceSkin 0 0 "Jchainsaw1.png"
SurfaceSkin 0 1 "Jchainsaw2.png"
SurfaceSkin 0 2 "Jchainsaw3.png"
SurfaceSkin 0 3 "Jchainsaw4.png"
Scale -0.24 0.12 0.24
Offset 6.4 -14.8 -7.2
// these adjustments are my own so it looks right, otherwise it just clips through the screen
// this kinda happens in UT too, since it was made without widescreen in mind
AngleOffset 5
PitchOffset 10
// select
FrameIndex CSWS A 0 2
FrameIndex CSWS B 0 3
FrameIndex CSWS C 0 4
FrameIndex CSWS D 0 5
FrameIndex CSWS E 0 6
FrameIndex CSWS F 0 7
FrameIndex CSWS G 0 8
FrameIndex CSWS H 0 9
FrameIndex CSWS I 0 10
FrameIndex CSWS J 0 11
FrameIndex CSWS K 0 12
FrameIndex CSWS L 0 13
FrameIndex CSWS M 0 14
FrameIndex CSWS N 0 15
FrameIndex CSWS O 0 16
// idle
FrameIndex CSWI A 0 17
FrameIndex CSWI B 0 18
FrameIndex CSWI C 0 19
FrameIndex CSWI D 0 20
FrameIndex CSWI E 0 21
FrameIndex CSWI F 0 22
FrameIndex CSWI G 0 23
FrameIndex CSWI H 0 24
FrameIndex CSWI I 0 25
FrameIndex CSWI J 0 26
// swipe
FrameIndex CSWA A 0 27
FrameIndex CSWA B 0 28
FrameIndex CSWA C 0 29
FrameIndex CSWA D 0 30
FrameIndex CSWA E 0 31
FrameIndex CSWA F 0 32
FrameIndex CSWA G 0 33
FrameIndex CSWA H 0 34
FrameIndex CSWA I 0 35
FrameIndex CSWA J 0 36
FrameIndex CSWA K 0 37
// jab
FrameIndex CSWJ A 0 42
FrameIndex CSWJ B 0 43
FrameIndex CSWJ C 0 44
FrameIndex CSWJ D 0 45
FrameIndex CSWJ E 0 46
FrameIndex CSWJ F 0 47
FrameIndex CSWJ G 0 48
FrameIndex CSWJ H 0 49
FrameIndex CSWJ I 0 50
FrameIndex CSWJ J 0 51
FrameIndex CSWJ K 0 52
FrameIndex CSWJ L 0 53
FrameIndex CSWJ M 0 54
FrameIndex CSWJ N 0 55
FrameIndex CSWJ O 0 56
FrameIndex CSWJ P 0 57
FrameIndex CSWJ Q 0 58
FrameIndex CSWJ R 0 59
FrameIndex CSWJ S 0 60
// down
FrameIndex CSWD A 0 62
FrameIndex CSWD B 0 63
FrameIndex CSWD C 0 64
FrameIndex CSWD D 0 65
FrameIndex CSWD E 0 66
FrameIndex CSWD F 0 67
}