flak_m/zscript.txt
Marisa Kirisame b79d29f071 1.0 release. Requires 4.2.3 or higher.
- Migrated screen projection code to libeye.
- Some pickups emit light, like in Doomreal.
- Backported map revealer item from Doomreal.
- Brand new Invulnerability and Night Vision powerups.
- Add option to allow Shield Belt and armors simultaneously.
- Backported armor bonus model from Doomreal.
- Added Dual Enforcers icon for HUD.
- Changed player class names to their character names, like in Doomreal.
- Terrain splashes.
- Translocator doesn't telefrag other players in coop.
- Reduced view shake from Impact Hammer.
- Various other updates and bug fixes.
2019-10-21 22:05:57 +02:00

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version "4.2.2"
#include "zscript/dt_libeye/projector.txt"
#include "zscript/dt_libeye/projector gl.txt"
#include "zscript/dt_libeye/projector planar.txt"
#include "zscript/dt_libeye/viewport.txt"
#include "zscript/dt_coordutil.zsc"
#include "zscript/dt_quaternion.zsc"
#include "zscript/utgore.zsc"
#include "zscript/utcommon.zsc"
#include "zscript/impacthammer.zsc"
#include "zscript/chainsaw.zsc"
#include "zscript/translocator.zsc"
#include "zscript/enforcer.zsc"
#include "zscript/biorifle.zsc"
#include "zscript/shockrifle.zsc"
#include "zscript/pulsegun.zsc"
#include "zscript/ripper.zsc"
#include "zscript/minigun.zsc"
#include "zscript/flakcannon.zsc"
#include "zscript/eightball.zsc"
#include "zscript/sniperrifle.zsc"
#include "zscript/warheadlauncher.zsc"
#include "zscript/healitems.zsc"
#include "zscript/armoritems.zsc"
#include "zscript/powerups.zsc"
#include "zscript/uthud.zsc"
#include "zscript/compat.zsc"
#include "zscript/utmenu.zsc"