flak_m/brightmaps
Marisa Kirisame 569ef037ec Added lesser variants to shock core and biorifle ammo for balance.
Added "dropped ammo" properties to all weapons, also for balance.
Silence warnings about floating point truncation.
2018-06-13 13:24:57 +02:00
..
ASMD_t.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
ASMD_t1.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
ASMD_t3.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
ASMD_t4.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
AUbelt1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
bossheadT.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Chunk_a00.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a01.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a02.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a03.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a04.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a05.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a06.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a07.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a08.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a09.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a10.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Chunk_a11.png Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors). 2018-05-30 21:31:41 +02:00
Eight_t1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Eight_t4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Fullbright.png Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
JBammo1.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
JBigFlash1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle2.png Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
JBRifle21.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle22.png Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
JBRifle23.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JBRifle24.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jhbox1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JImpactHammer4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
jinvis.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jlboot2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPammo_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPulseGun_02.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JPulsePickup_01.png Reverted radius/height changes to items, it causes issues on many maps. 2018-05-31 22:02:03 +02:00
JRazor2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor4.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazor5.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRazorw.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JRelicSkull_01.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
JShockCore.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
JShockCore_2.png Added lesser variants to shock core and biorifle ammo for balance. 2018-06-13 13:24:57 +02:00
JTranslator1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
Jwarhead2.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
Jwarhead4.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
Jwhpick1.png Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
RazSkin.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc1.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
tloc2.png Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00