Added view-space effects to Enforcer and Biorifle, others will follow soon. Added smoke particles to spent casings. Added green smoke particles to biorifle sludge explosions. Touched up how rockets and grenades are fired. Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
196 lines
No EOL
3.9 KiB
Text
196 lines
No EOL
3.9 KiB
Text
Model "MiniAmmo"
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{
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Path "models"
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Model 0 "MiniAmmom_d.3d"
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Skin 0 "JM21.png"
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Offset 2 0 8
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Scale 0.12 0.12 0.134
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FrameIndex MAMO A 0 0
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}
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Model "MinigunTracer"
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{
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Path "models"
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Model 0 "MiniTrace_d.3d"
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Skin 0 "JUT_Tracer_01.png"
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Scale 0.6 0.2 0.24
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex TRAC A 0 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 1 "MinigunPick_d.3d"
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Skin 1 "Mini_t.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 6
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FrameIndex MGNP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex MGNP A 1 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 2 "Flat_d.3d"
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Scale 0.08 0.08 0.08
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Offset 6.3 -40.0 -8.2
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AngleOffset 90
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PitchOffset 90
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Skin 2 "Muz1.png"
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FrameIndex MMUZ A 2 0
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Skin 2 "Muz2.png"
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FrameIndex MMUZ B 2 0
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Skin 2 "Muz3.png"
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FrameIndex MMUZ C 2 0
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Skin 2 "Muz4.png"
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FrameIndex MMUZ D 2 0
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Skin 2 "Muz5.png"
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FrameIndex MMUZ E 2 0
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Skin 2 "Muz6.png"
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FrameIndex MMUZ F 2 0
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Skin 2 "Muz7.png"
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FrameIndex MMUZ G 2 0
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Skin 2 "Muz8.png"
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FrameIndex MMUZ H 2 0
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Skin 2 "Muz9.png"
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FrameIndex MMUZ I 2 0
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}
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Model "Minigun"
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{
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Path "models"
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Model 0 "Minigun2m_d.3d"
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SurfaceSkin 0 0 "Mini_t1.png"
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SurfaceSkin 0 1 "Mini_t2.png"
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SurfaceSkin 0 2 "Mini_t3.png"
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SurfaceSkin 0 3 "Mini_t4.png"
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SurfaceSkin 0 4 "miniammoledbase.png"
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Scale 0.12 -0.08 0.12
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Offset 1.8 -19.9 -13.8
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AngleOffset 90
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// Select
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FrameIndex MGNS A 0 0
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FrameIndex MGNS B 0 1
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FrameIndex MGNS C 0 2
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FrameIndex MGNS D 0 3
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FrameIndex MGNS E 0 4
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FrameIndex MGNS F 0 5
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FrameIndex MGNS G 0 6
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FrameIndex MGNS H 0 7
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FrameIndex MGNS I 0 8
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FrameIndex MGNS J 0 9
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FrameIndex MGNS K 0 10
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FrameIndex MGNS L 0 11
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FrameIndex MGNS M 0 12
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FrameIndex MGNS N 0 13
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FrameIndex MGNS O 0 14
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FrameIndex MGNS P 0 15
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FrameIndex MGNS Q 0 16
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FrameIndex MGNS R 0 17
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FrameIndex MGNS S 0 18
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FrameIndex MGNS T 0 19
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// Fire
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FrameIndex MGNF A 0 61
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FrameIndex MGNF B 0 62
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FrameIndex MGNF C 0 63
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FrameIndex MGNF D 0 64
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FrameIndex MGNF E 0 65
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FrameIndex MGNF F 0 66
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FrameIndex MGNF G 0 67
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FrameIndex MGNF H 0 68
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FrameIndex MGNF I 0 69
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FrameIndex MGNF J 0 70
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FrameIndex MGNF K 0 71
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FrameIndex MGNF L 0 72
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FrameIndex MGNF M 0 73
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FrameIndex MGNF N 0 74
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FrameIndex MGNF O 0 75
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FrameIndex MGNF P 0 76
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FrameIndex MGNF Q 0 77
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FrameIndex MGNF R 0 78
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FrameIndex MGNF S 0 79
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// Unwind
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FrameIndex MGNU A 0 80
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FrameIndex MGNU B 0 81
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FrameIndex MGNU C 0 82
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FrameIndex MGNU D 0 83
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FrameIndex MGNU E 0 84
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FrameIndex MGNU F 0 85
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FrameIndex MGNU G 0 86
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FrameIndex MGNU H 0 87
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FrameIndex MGNU I 0 88
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FrameIndex MGNU J 0 89
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FrameIndex MGNU K 0 90
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FrameIndex MGNU L 0 91
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FrameIndex MGNU M 0 92
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FrameIndex MGNU N 0 93
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FrameIndex MGNU O 0 94
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FrameIndex MGNU P 0 95
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FrameIndex MGNU Q 0 96
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FrameIndex MGNU R 0 97
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FrameIndex MGNU S 0 98
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FrameIndex MGNU T 0 99
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FrameIndex MGNU U 0 100
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FrameIndex MGNU V 0 101
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FrameIndex MGNU W 0 102
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FrameIndex MGNU X 0 103
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FrameIndex MGNU Y 0 104
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FrameIndex MGNU Z 0 105
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FrameIndex MGU2 A 0 106
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FrameIndex MGU2 B 0 107
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FrameIndex MGU2 C 0 108
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FrameIndex MGU2 D 0 109
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FrameIndex MGU2 E 0 110
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FrameIndex MGU2 F 0 111
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FrameIndex MGU2 G 0 112
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FrameIndex MGU2 H 0 113
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FrameIndex MGU2 I 0 114
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FrameIndex MGU2 J 0 115
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FrameIndex MGU2 K 0 116
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FrameIndex MGU2 L 0 117
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FrameIndex MGU2 M 0 118
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// Idle
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FrameIndex MGNI A 0 121
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FrameIndex MGNI B 0 122
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FrameIndex MGNI C 0 123
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FrameIndex MGNI D 0 124
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FrameIndex MGNI E 0 125
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FrameIndex MGNI F 0 126
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FrameIndex MGNI G 0 127
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FrameIndex MGNI H 0 128
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FrameIndex MGNI I 0 129
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FrameIndex MGNI J 0 130
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FrameIndex MGNI K 0 131
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FrameIndex MGNI L 0 132
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FrameIndex MGNI M 0 133
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FrameIndex MGNI N 0 134
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FrameIndex MGNI O 0 135
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FrameIndex MGNI P 0 136
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FrameIndex MGNI Q 0 137
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FrameIndex MGNI R 0 138
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FrameIndex MGNI S 0 139
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// Down
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FrameIndex MGND A 0 141
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FrameIndex MGND B 0 142
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FrameIndex MGND C 0 143
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FrameIndex MGND D 0 144
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FrameIndex MGND E 0 145
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FrameIndex MGND F 0 146
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FrameIndex MGND G 0 147
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FrameIndex MGND H 0 148
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FrameIndex MGND I 0 149
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FrameIndex MGND J 0 150
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} |