flak_m/modeldef.ripper
Marisa Kirisame aa3fd89bcb Changed up all the model offsets again due to complaints about inconsistency with UT.
Added view-space effects to Enforcer and Biorifle, others will follow soon.
Added smoke particles to spent casings.
Added green smoke particles to biorifle sludge explosions.
Touched up how rockets and grenades are fired.
Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
2018-06-09 14:21:13 +02:00

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2.9 KiB
Text

Model "RipperAmmo"
{
Path "models"
Model 0 "BladeHopperM_d.3d"
Skin 0 "BladeHopperT.png"
Scale 0.1 0.1 0.12
ZOffset 10
FrameIndex BHOP A 0 0
}
Model "Ripper2"
{
Path "models"
Model 1 "RazPick2_d.3d"
Skin 1 "JRazorw.png"
Scale 0.2 0.2 0.24
AngleOffset 90
ZOffset 10
FrameIndex RZRP B 1 0
ZOffset 12
ROTATING
FrameIndex RZRP A 1 0
}
Model "Razor2"
{
Path "models"
Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 0 "RazSkin.png"
Offset -9.5 0 0
Scale 0.18 0.18 0.216
AngleOffset 90
USEACTORPITCH
USEACTORROLL
FrameIndex RAZB A 0 0
}
Model "Razor2Trail"
{
Path "models"
Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 1 "RazTrail.png"
Offset -19 0 0
Scale 0.36 0.18 0.216
AngleOffset 90
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
FrameIndex RAZB A 0 0
}
Model "Razor2Alt"
{
Path "models"
Model 0 "RazorBlade_d.3d"
SurfaceSkin 0 0 "RazSkin.png"
Offset -9.5 0 0
Scale 0.18 0.18 0.216
AngleOffset 90
USEACTORPITCH
USEACTORROLL
FrameIndex RAZB A 0 0
}
Model "Ripper2"
{
Path "models"
Model 0 "Razor2_d.3d"
SurfaceSkin 0 0 "RazSkin.png"
SurfaceSkin 0 1 "JRazor2.png"
SurfaceSkin 0 2 "JRazor4.png"
SurfaceSkin 0 3 "JRazor5.png"
SurfaceSkin 0 4 "JRazor3.png"
Scale 0.16 -0.1 0.16
Offset 5.2 -9.6 -7.6
AngleOffset 88
RollOffset 2
// Select
FrameIndex RZRS A 0 0
FrameIndex RZRS B 0 1
FrameIndex RZRS C 0 2
FrameIndex RZRS D 0 3
FrameIndex RZRS E 0 4
FrameIndex RZRS F 0 5
FrameIndex RZRS G 0 6
FrameIndex RZRS H 0 7
FrameIndex RZRS I 0 8
FrameIndex RZRS J 0 9
FrameIndex RZRS K 0 10
FrameIndex RZRS L 0 11
FrameIndex RZRS M 0 12
FrameIndex RZRS N 0 13
FrameIndex RZRS O 0 14
FrameIndex RZRS P 0 15
FrameIndex RZRS Q 0 16
FrameIndex RZRS R 0 17
FrameIndex RZRS S 0 18
FrameIndex RZRS T 0 19
FrameIndex RZRS U 0 20
FrameIndex RZRS V 0 21
FrameIndex RZRS W 0 22
FrameIndex RZRS X 0 23
FrameIndex RZRS Y 0 24
FrameIndex RZRS Z 0 25
FrameIndex RZS2 A 0 26
FrameIndex RZS2 B 0 27
FrameIndex RZS2 C 0 28
FrameIndex RZS2 D 0 29
// Fire
FrameIndex RZRF A 0 32
FrameIndex RZRF B 0 33
FrameIndex RZRF C 0 34
FrameIndex RZRF D 0 35
FrameIndex RZRF E 0 36
FrameIndex RZRF F 0 37
FrameIndex RZRF G 0 38
FrameIndex RZRF H 0 39
FrameIndex RZRF I 0 40
FrameIndex RZRF J 0 41
FrameIndex RZRF K 0 42
FrameIndex RZRF L 0 43
FrameIndex RZRF M 0 44
FrameIndex RZRF N 0 45
FrameIndex RZRF O 0 46
// Idle
FrameIndex RZRI A 0 47
FrameIndex RZRI B 0 48
FrameIndex RZRI C 0 49
FrameIndex RZRI D 0 50
FrameIndex RZRI E 0 51
FrameIndex RZRI F 0 52
FrameIndex RZRI G 0 53
FrameIndex RZRI H 0 54
FrameIndex RZRI I 0 55
FrameIndex RZRI J 0 56
FrameIndex RZRI K 0 57
FrameIndex RZRI L 0 58
FrameIndex RZRI M 0 59
FrameIndex RZRI N 0 60
FrameIndex RZRI O 0 61
FrameIndex RZRI P 0 62
FrameIndex RZRI Q 0 63
FrameIndex RZRI R 0 64
FrameIndex RZRI S 0 65
// Down
FrameIndex RZRD A 0 67
FrameIndex RZRD B 0 68
FrameIndex RZRD C 0 69
FrameIndex RZRD D 0 70
FrameIndex RZRD E 0 71
FrameIndex RZRD F 0 72
}