251 lines
6.6 KiB
Text
251 lines
6.6 KiB
Text
Class Tier1Weapon : RandomSpawner2 replaces Chainsaw
|
|
{
|
|
Default
|
|
{
|
|
DropItem "UTChainsaw", 255, 1;
|
|
DropItem "Enforcer", 255, 1;
|
|
}
|
|
}
|
|
|
|
Class SawImpact : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 0.1;
|
|
Height 0;
|
|
+NOGRAVITY;
|
|
+NOCLIP;
|
|
+DONTSPLASH;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
A_SprayDecal("WallCrack",20);
|
|
int numpt = Random[Chainsaw](5,10);
|
|
Vector3 x = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = (-x+(FRandom[Chainsaw](-.8,.8),FRandom[Chainsaw](-.8,.8),FRandom[Chainsaw](-.8,.8))).unit()*FRandom[Chainsaw](0.1,1.2);
|
|
let s = Spawn("UTSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(1,1,1)*Random[Chainsaw](128,192));
|
|
}
|
|
numpt = Random[Chainsaw](4,12);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = (FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1)).unit()*FRandom[Chainsaw](2,8);
|
|
let s = Spawn("UTSpark",pos);
|
|
s.vel = pvel;
|
|
}
|
|
numpt = Random[Chainsaw](4,8);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = (FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1),FRandom[Chainsaw](-1,1)).unit()*FRandom[Chainsaw](2,8);
|
|
let s = Spawn("UTChip",pos);
|
|
s.vel = pvel;
|
|
}
|
|
Destroy();
|
|
}
|
|
}
|
|
|
|
Class UTChainsaw : UTWeapon
|
|
{
|
|
double sawcnt;
|
|
|
|
action void A_SawHit()
|
|
{
|
|
A_QuakeEx(2,2,2,2,0,1,"",QF_RELATIVE,rollIntensity:0.15);
|
|
invoker.sawcnt += 1./TICRATE;
|
|
if ( invoker.sawcnt < 0.15 ) return;
|
|
invoker.sawcnt = 0;
|
|
invoker.FireEffect();
|
|
A_AlertMonsters();
|
|
Vector3 x, y, z;
|
|
[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
|
|
Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x-4.0*z;
|
|
FLineTraceData d;
|
|
LineTrace(angle,90,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
|
|
if ( d.HitType == TRACE_HitActor )
|
|
{
|
|
int dmg = Random[Chainsaw](20,30);
|
|
dmg = d.HitActor.DamageMobj(invoker,self,dmg,'slashed',DMG_USEANGLE,atan2(d.HitDir.y,d.HitDir.x));
|
|
d.HitActor.vel -= x*(500/d.HitActor.mass);
|
|
vel += x*(100/mass);
|
|
if ( d.HitActor.player ) d.HitActor.A_QuakeEx(5,5,5,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.25);
|
|
if ( d.HitActor.bNOBLOOD )
|
|
{
|
|
let p = Spawn("SawImpact",d.HitLocation-d.HitDir*4);
|
|
p.angle = atan2(d.HitDir.y,d.HitDir.x);
|
|
p.pitch = asin(-d.HitDir.z);
|
|
}
|
|
else
|
|
{
|
|
d.HitActor.TraceBleed(dmg,invoker);
|
|
d.HitActor.SpawnBlood(d.HitLocation,atan2(d.HitDir.y,d.HitDir.x)+180,dmg);
|
|
}
|
|
}
|
|
else if ( d.HitType != TRACE_HitNone )
|
|
{
|
|
let p = Spawn("SawImpact",d.HitLocation-d.HitDir*4);
|
|
p.angle = atan2(d.HitDir.y,d.HitDir.x);
|
|
p.pitch = asin(-d.HitDir.z);
|
|
if ( d.HitType == TRACE_HitWall ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation-d.HitDir*4);
|
|
}
|
|
}
|
|
action void A_SawSwipe()
|
|
{
|
|
A_QuakeEx(2,2,2,3,0,1,"",QF_RELATIVE,rollIntensity:0.15);
|
|
invoker.FireEffect();
|
|
A_AlertMonsters();
|
|
Vector3 x, y, z;
|
|
[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
|
|
Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x-2.0*z;
|
|
FLineTraceData d;
|
|
LineTrace(angle,90,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
|
|
if ( d.HitType == TRACE_HitActor )
|
|
{
|
|
int dmg = Random[Chainsaw](50,60);
|
|
if ( d.HitLocation.z >= (d.HitActor.pos.z+d.HitActor.height*0.8) )
|
|
dmg = d.HitActor.DamageMobj(invoker,self,dmg*2,'Decapitated',DMG_USEANGLE,atan2(d.HitDir.y,d.HitDir.x));
|
|
else dmg = d.HitActor.DamageMobj(invoker,self,dmg,'slashed',DMG_USEANGLE,atan2(d.HitDir.y,d.HitDir.x));
|
|
d.HitActor.vel = -y*(1200/d.HitActor.mass);
|
|
vel += x*(100/mass);
|
|
if ( d.HitActor.player ) d.HitActor.A_QuakeEx(5,5,5,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.25);
|
|
if ( d.HitActor.bNOBLOOD )
|
|
{
|
|
let p = Spawn("SawImpact",d.HitLocation-d.HitDir*4);
|
|
p.angle = atan2(d.HitDir.y,d.HitDir.x);
|
|
p.pitch = asin(-d.HitDir.z);
|
|
}
|
|
else
|
|
{
|
|
d.HitActor.TraceBleed(dmg,invoker);
|
|
d.HitActor.SpawnBlood(d.HitLocation,atan2(d.HitDir.y,d.HitDir.x)+180,dmg);
|
|
}
|
|
}
|
|
else if ( d.HitType != TRACE_HitNone )
|
|
{
|
|
let p = Spawn("SawImpact",d.HitLocation-d.HitDir*4);
|
|
p.angle = atan2(d.HitDir.y,d.HitDir.x);
|
|
p.pitch = asin(-d.HitDir.z);
|
|
if ( d.HitType == TRACE_HitWall ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation-d.HitDir*4);
|
|
}
|
|
}
|
|
override void DetachFromOwner()
|
|
{
|
|
if ( Owner ) Owner.A_StopSound(CHAN_6);
|
|
A_PlaySound("chainsaw/lower",CHAN_6);
|
|
Super.DetachFromOwner();
|
|
}
|
|
Default
|
|
{
|
|
Tag "Chainsaw";
|
|
Obituary "%k ripped into %o with a blood soaked Chainsaw.";
|
|
Inventory.PickupMessage "It's been twenty five years since I've seen one of these."; // was five years in UT99
|
|
Weapon.UpSound "chainsaw/select";
|
|
Weapon.SlotNumber 1;
|
|
Weapon.SelectionOrder 9;
|
|
+WEAPON.MELEEWEAPON;
|
|
+FORCEPAIN;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CSWP A -1;
|
|
Stop;
|
|
CSWP B -1;
|
|
Stop;
|
|
Select:
|
|
CSWS A 1 A_Raise(int.max);
|
|
Wait;
|
|
Ready:
|
|
CSWS ABCDEFGHIJLMNO 1
|
|
{
|
|
A_WeaponReady(WRF_NOFIRE);
|
|
A_AlertMonsters();
|
|
A_QuakeEx(1,1,1,2,0,1,"",QF_RELATIVE,rollIntensity:0.1);
|
|
}
|
|
Idle:
|
|
CSWI A 0 A_PlaySound("chainsaw/idle",CHAN_6,looping:true);
|
|
CSWI ABCDEFGHIJ 1
|
|
{
|
|
A_AlertMonsters();
|
|
A_WeaponReady();
|
|
A_QuakeEx(1,1,1,2,0,1,"",QF_RELATIVE,rollIntensity:0.1);
|
|
}
|
|
Goto Idle+1;
|
|
Fire:
|
|
CSWJ A 1 A_PlaySound("chainsaw/fire",CHAN_6,looping:true);
|
|
CSWJ BCDEF 1
|
|
{
|
|
A_AlertMonsters();
|
|
A_QuakeEx(1,1,1,2,0,1,"",QF_RELATIVE,rollIntensity:0.1);
|
|
}
|
|
Hold:
|
|
CSWJ G 1 A_SawHit();
|
|
CSWJ H 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ H 1 A_SawHit();
|
|
CSWJ I 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ I 1 A_SawHit();
|
|
CSWJ J 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ J 1 A_SawHit();
|
|
CSWJ K 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ K 1 A_SawHit();
|
|
CSWJ L 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ L 1 A_SawHit();
|
|
CSWJ M 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ M 1 A_SawHit();
|
|
CSWJ N 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ N 1 A_SawHit();
|
|
CSWJ O 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ O 1 A_SawHit();
|
|
CSWJ P 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ P 1 A_SawHit();
|
|
CSWJ Q 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ Q 1 A_SawHit();
|
|
CSWJ R 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ R 1 A_SawHit();
|
|
CSWJ S 0 A_Refire(1);
|
|
Goto Release;
|
|
CSWJ S 1 A_SawHit();
|
|
CSWJ G 0 A_Refire("Hold");
|
|
Release:
|
|
CSWJ FEDCBA 1
|
|
{
|
|
A_AlertMonsters();
|
|
A_QuakeEx(1,1,1,2,0,1,"",QF_RELATIVE,rollIntensity:0.1);
|
|
}
|
|
Goto Idle;
|
|
AltFire:
|
|
CSWA A 0 A_PlaySound("chainsaw/fire",CHAN_6);
|
|
CSWA ABCDEFG 2
|
|
{
|
|
A_AlertMonsters();
|
|
A_QuakeEx(2,2,2,3,0,1,"",QF_RELATIVE,rollIntensity:0.15);
|
|
}
|
|
CSWA H 2 A_SawSwipe();
|
|
CSWA IJK 2
|
|
{
|
|
A_AlertMonsters();
|
|
A_QuakeEx(2,2,2,3,0,1,"",QF_RELATIVE,rollIntensity:0.15);
|
|
}
|
|
CSWA K 0 A_PlaySound("chainsaw/idle",CHAN_6,looping:true);
|
|
Goto Ready;
|
|
Deselect:
|
|
CSWD A 0 A_PlaySound("chainsaw/lower",CHAN_6);
|
|
CSWD ABCDEF 1;
|
|
CSWD F 1 A_Lower(int.max);
|
|
Wait;
|
|
}
|
|
}
|