Added view-space effects to Enforcer and Biorifle, others will follow soon. Added smoke particles to spent casings. Added green smoke particles to biorifle sludge explosions. Touched up how rockets and grenades are fired. Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
159 lines
No EOL
2.9 KiB
Text
159 lines
No EOL
2.9 KiB
Text
Model "RipperAmmo"
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{
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Path "models"
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Model 0 "BladeHopperM_d.3d"
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Skin 0 "BladeHopperT.png"
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Scale 0.1 0.1 0.12
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ZOffset 10
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FrameIndex BHOP A 0 0
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}
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Model "Ripper2"
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{
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Path "models"
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Model 1 "RazPick2_d.3d"
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Skin 1 "JRazorw.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 10
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FrameIndex RZRP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex RZRP A 1 0
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}
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Model "Razor2"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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FrameIndex RAZB A 0 0
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}
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Model "Razor2Trail"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 1 "RazTrail.png"
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Offset -19 0 0
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Scale 0.36 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex RAZB A 0 0
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}
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Model "Razor2Alt"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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FrameIndex RAZB A 0 0
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}
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Model "Ripper2"
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{
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Path "models"
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Model 0 "Razor2_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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SurfaceSkin 0 1 "JRazor2.png"
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SurfaceSkin 0 2 "JRazor4.png"
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SurfaceSkin 0 3 "JRazor5.png"
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SurfaceSkin 0 4 "JRazor3.png"
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Scale 0.16 -0.1 0.16
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Offset 5.2 -9.6 -7.6
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AngleOffset 88
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RollOffset 2
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// Select
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FrameIndex RZRS A 0 0
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FrameIndex RZRS B 0 1
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FrameIndex RZRS C 0 2
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FrameIndex RZRS D 0 3
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FrameIndex RZRS E 0 4
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FrameIndex RZRS F 0 5
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FrameIndex RZRS G 0 6
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FrameIndex RZRS H 0 7
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FrameIndex RZRS I 0 8
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FrameIndex RZRS J 0 9
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FrameIndex RZRS K 0 10
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FrameIndex RZRS L 0 11
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FrameIndex RZRS M 0 12
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FrameIndex RZRS N 0 13
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FrameIndex RZRS O 0 14
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FrameIndex RZRS P 0 15
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FrameIndex RZRS Q 0 16
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FrameIndex RZRS R 0 17
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FrameIndex RZRS S 0 18
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FrameIndex RZRS T 0 19
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FrameIndex RZRS U 0 20
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FrameIndex RZRS V 0 21
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FrameIndex RZRS W 0 22
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FrameIndex RZRS X 0 23
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FrameIndex RZRS Y 0 24
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FrameIndex RZRS Z 0 25
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FrameIndex RZS2 A 0 26
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FrameIndex RZS2 B 0 27
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FrameIndex RZS2 C 0 28
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FrameIndex RZS2 D 0 29
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// Fire
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FrameIndex RZRF A 0 32
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FrameIndex RZRF B 0 33
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FrameIndex RZRF C 0 34
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FrameIndex RZRF D 0 35
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FrameIndex RZRF E 0 36
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FrameIndex RZRF F 0 37
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FrameIndex RZRF G 0 38
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FrameIndex RZRF H 0 39
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FrameIndex RZRF I 0 40
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FrameIndex RZRF J 0 41
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FrameIndex RZRF K 0 42
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FrameIndex RZRF L 0 43
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FrameIndex RZRF M 0 44
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FrameIndex RZRF N 0 45
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FrameIndex RZRF O 0 46
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// Idle
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FrameIndex RZRI A 0 47
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FrameIndex RZRI B 0 48
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FrameIndex RZRI C 0 49
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FrameIndex RZRI D 0 50
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FrameIndex RZRI E 0 51
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FrameIndex RZRI F 0 52
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FrameIndex RZRI G 0 53
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FrameIndex RZRI H 0 54
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FrameIndex RZRI I 0 55
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FrameIndex RZRI J 0 56
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FrameIndex RZRI K 0 57
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FrameIndex RZRI L 0 58
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FrameIndex RZRI M 0 59
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FrameIndex RZRI N 0 60
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FrameIndex RZRI O 0 61
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FrameIndex RZRI P 0 62
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FrameIndex RZRI Q 0 63
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FrameIndex RZRI R 0 64
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FrameIndex RZRI S 0 65
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// Down
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FrameIndex RZRD A 0 67
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FrameIndex RZRD B 0 68
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FrameIndex RZRD C 0 69
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FrameIndex RZRD D 0 70
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FrameIndex RZRD E 0 71
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FrameIndex RZRD F 0 72
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} |