Got rid of the deprecated Matrix4.GetAxes method. Next step is to get rid of more stuff by migrating to libeye. Mirrored Translocator model so it shows the actually detailed side. At some point in UT's development it got flipped around for some reason. Weapon code cleanup (most noticeable on states). Backported scope shader from Doomreal. Added optional "dummied out" Sniper zoom sounds from a dubious source.
463 lines
18 KiB
Text
463 lines
18 KiB
Text
[default eng enc ena enz eni ens enj enb enl ent enw]
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/* DamNums support */
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DAMNUM_TYPECOLOR_PULSED = "DamGreen";
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DAMNUM_TYPECOLOR_ZAPPED = "DamGreen";
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DAMNUM_TYPECOLOR_SHOT = "DamYellow";
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DAMNUM_TYPECOLOR_JOLTED = "DamLightBlue";
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DAMNUM_TYPECOLOR_JOLTEDX = "DamOrange";
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DAMNUM_TYPECOLOR_REDEEMERDEATH = "DamBlack";
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DAMNUM_TYPECOLOR_SHREDDED = "DamBrick";
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DAMNUM_TYPECOLOR_FLAKDEATH = "DamGold";
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DAMNUM_TYPECOLOR_SLASHED = "DamRed";
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DAMNUM_TYPECOLOR_DECAPITATED = "DamDarkRed";
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DAMNUM_TYPECOLOR_SLIME = "DamDarkGreen";
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DAMNUM_TYPECOLOR_IMPACT = "DamGray";
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DAMNUM_TYPECOLOR_RIPPERALTDEATH = "DamCream";
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DAMNUM_TYPECOLOR_ROCKETDEATH = "DamTan";
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DAMNUM_TYPECOLOR_GRENADEDEATH = "DamTan";
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/* Obituaries */
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O_BIORIFLE = "%o drank a glass of %k's dripping green load.";
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O_CHAINSAW = "%k ripped into %o with a blood soaked Chainsaw.";
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O_EIGHTBALL = "%o was smacked down by %k's Rocket Launcher.";
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O_ENFORCER = "%k riddled %o full of holes with the Enforcer.";
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O_ENFORCER2 = "%k riddled %o full of holes with dual Enforcers.";
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O_FLAKCANNON = "%o was ripped to shreds by %k's Flak Cannon.";
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O_IMPACTHAMMER = "%o was smeared by %k's piston.";
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O_MINIGUN = "%k's Minigun turned %o into a leaky piece of meat.";
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O_PULSEGUN = "%o ate %k's burning plasma death.";
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O_RIPPER = "%k ripped a chunk of meat out of %o with the Ripper.";
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O_SHOCKRIFLE = "%k inflicted mortal damage upon %o with the Shock Rifle";
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O_SSHOCKRIFLE = "%k electrified %o with the Enhanced Shock Rifle.";
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O_SNIPER = "%k put a bullet through %o.";
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O_SNIPERDECAP = "%k put a bullet through %o's head.";
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O_REDEEMER = "%o was vaporized by %k's Redeemer!!";
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/* Pickup messages */
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I_ARMORBONUS = "You picked up an Armor Bonus.";
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I_THIGHPADS = "You got the Thigh Pads.";
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I_BODYARMOR = "You got the Body Armor.";
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I_SHIELDBELT = "You got the Shield Belt.";
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I_BIOAMMO = "You picked up the Biosludge Ammo.";
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I_BIOAMMO2 = "You picked up the small Biosludge Ammo.";
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I_BIORIFLE = "You got the GES BioRifle.";
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I_CHAINSAW = "It's been 25 years since I've seen one of these."; // was five years in UT99
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I_REDKEY = "You got the Red Key.";
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I_GREENKEY = "You got the Green Key.";
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I_BLUEKEY = "You got the Blue Key.";
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I_YELLOWKEY = "You got the Yellow Key.";
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I_GOLDKEY = "You got the Gold Key.";
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I_REDSKULL = "You got the Red Skull.";
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I_BLUESKULL = "You got the Blue Skull.";
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I_GOLDSKULL = "You got the Gold Skull.";
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I_ROCKETAMMO = "You picked up a Rocket Pack.";
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I_ROCKETAMMO2 = "You picked up a Rocket.";
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I_EIGHTBALL = "You got the Rocket Launcher.";
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I_CLIP = "You picked up some Clips.";
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I_ENFORCER = "You picked up another Enforcer!";
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I_FLAKAMMOL = "You picked up ";
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I_FLAKAMMOR = " Flak Shells.";
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I_FLAKAMMO2 = "You picked up a Flak Shell.";
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I_FLAKCANNON = "You got the Flak Cannon.";
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I_SUPERHEALTH = "You picked up the Big Keg O' Health.";
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I_HEALTHBOX = "You picked up a Health Box.";
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I_MEDBOX = "You picked up a Health Pack.";
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I_VIAL = "You picked up a Health Vial.";
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I_IMPACTHAMMER = "You got the Impact Hammer.";
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I_MINIAMMOL = "You picked up ";
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I_MINIAMMOR = " bullets.";
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I_MINIGUN = "You got the Minigun.";
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I_UDAMAGE = "You got the Damage Amplifier!";
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I_BACKPACK = "You got a Backpack.";
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I_INVISIBILITY = "You have Invisibility.";
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I_MAPREVEALER = "You got the Computer Map.";
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I_JUMPBOOTS = "You picked up the AntiGrav boots.";
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I_SEARCHLIGHT = "You picked up the Searchlight.";
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I_PULSEAMMO = "You picked up a Pulse Cell.";
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I_PULSEGUN = "You got a Pulse Gun.";
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I_RIPPERAMMO = "You picked up Razor Blades.";
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I_RIPPER = "You got the Ripper.";
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I_SHOCKAMMO = "You picked up a Shock Core.";
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I_SHOCKAMMO2 = "You picked up a used Shock Core.";
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I_SHOCKRIFLE = "You got the ASMD Shock Rifle.";
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I_SSHOCKAMMO = "You picked up an Enhanced Shock Core.";
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I_SSHOCKRIFLE = "You got an Enhanced Shock Rifle!";
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I_RIFLEAMMO = "You picked up a box of Rifle Rounds.";
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I_RIFLEAMMO2 = "You got a Rifle Round.";
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I_SNIPER = "You got the Sniper Rifle.";
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I_TRANSLOCATOR = "You got the Translocator Source Module.";
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I_WARHEADAMMO = "You picked up a Redeemer Missile.";
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I_REDEEMER = "You got the Redeemer.";
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I_CHAINSAWAMMO = "You picked up a Fuel Can.";
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/* Tags */
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T_ARMORBONUS = "Armor Bonus";
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T_THIGHPADS = "Thigh Pads";
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T_BODYARMOR = "Body Armor";
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T_SHIELDBELT = "Shield Belt";
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T_BIOAMMO = "Biosludge Ammo";
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T_BIOAMMO2 = "Small Biosludge Ammo";
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T_BIORIFLE = "GES Bio Rifle";
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T_CHAINSAW = "Chainsaw";
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T_REDKEY = "Red Key";
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T_GREENKEY = "Green Key";
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T_BLUEKEY = "Blue Key";
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T_YELLOWKEY = "Yellow Key";
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T_GOLDKEY = "Gold Key";
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T_REDSKULL = "Red Skull";
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T_BLUESKULL = "Blue Skull";
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T_GOLDSKULL = "Gold Skull";
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T_ROCKETAMMO = "Rocket Pack";
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T_ROCKETAMMO2 = "Single Rocket";
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T_EIGHTBALL = "Rocket Launcher";
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T_CLIP = "Clip";
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T_ENFORCER = "Enforcer";
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T_ENFORCER2 = "Dual Enforcers";
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T_FLAKAMMO = "Flak Shells";
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T_FLAKAMMO2 = "Flak Shell";
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T_FLAKCANNON = "Flak Cannon";
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T_SUPERHEALTH = "Big Keg O' Health";
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T_HEALTHBOX = "Health Box";
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T_MEDBOX = "Health Pack";
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T_VIAL = "Health Vial";
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T_IMPACTHAMMER = "Impact Hammer";
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T_MINIAMMO = "Large Bullets";
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T_MINIGUN = "Minigun";
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T_UDAMAGE = "Damage Amplifier";
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T_BACKPACK = "Backpack";
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T_INVISIBILITY = "Invisibility";
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T_JUMPBOOTS = "AntiGrav Boots";
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T_SEARCHLIGHT = "Searchlight";
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T_PULSEAMMO = "Pulse Cell";
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T_PULSEGUN = "Pulse Gun";
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T_RIPPERAMMO = "Razor Blades";
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T_RIPPER = "Ripper";
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T_SHOCKAMMO = "Shock Core";
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T_SHOCKAMMO2 = "Used Shock Core";
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T_SHOCKRIFLE = "Shock Rifle";
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T_SSHOCKAMMO = "Enhanced Shock Core";
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T_SSHOCKRIFLE = "Enhanced Shock Rifle";
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T_RIFLEAMMO = "Box of Rifle Rounds";
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T_RIFLEAMMO2 = "Rifle Round";
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T_SNIPER = "Sniper Rifle";
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T_TRANSLOCATORAMMO = "Translocator Charges";
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T_TRANSLOCATOR = "Translocator";
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T_WARHEADAMMO = "Redeemer Missile";
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T_REDEEMER = "Redeemer";
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T_CHAINSAWAMMO = "Chainsaw Fuel";
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/* Miscellaneous */
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D_SHIELDBELT = "The Shield Belt has depleted.";
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D_UDAMAGE = "Damage Amplifier has worn off.";
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D_INVISIBILITY = "Invisibility has worn off.";
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D_JUMPBOOTS = "The AntiGrav Boots have drained.";
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D_SEARCHLIGHT = "Searchlight batteries have died.";
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N_TBOSS = "Boss";
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N_TMALE1 = "Male Commando";
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N_TMALE2 = "Male Soldier";
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N_TFEMALE1 = "Female Commando";
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N_TFEMALE2 = "Female Soldier";
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M_SINGLEROCKETON = "Instant Rocket mode enabled";
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M_SINGLEROCKETOFF = "Instant Rocket mode disabled";
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M_CLIP = "Clip";
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M_LCLIP = "L Clip";
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M_RCLIP = "R Clip";
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M_NAME = "Name";
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M_HEALTH = "Health";
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/* Menus */
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FLAK_BTOP1 = "Standard";
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FLAK_BTOP2 = "Beta";
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FLAK_BTOP3 = "Beta (extended theme)";
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FLAK_CPOP1 = "Team";
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FLAK_CPOP2 = "Player";
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FLAK_CPOP3 = "Custom";
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FLAK_MTITLE = "UT Options";
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FLAK_MOPTS = "Menu Options";
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FLAK_SMENU = "Show menu";
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FLAK_MTYPE = "Menu type";
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FLAK_APPLY = "Apply changes";
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FLAK_WOPTS = "Weapon Options";
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FLAK_ERELOAD = "Enforcer reloading";
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FLAK_PRELOAD = "Pulsegun reloading";
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FLAK_RREADOUT = "Redeemer target visuals";
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FLAK_RUPDATES = "Per-frame target updates";
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FLAK_RSHADER = "Redeemer view shader";
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FLAK_RSWITCH = "No Redeemer autoswitch";
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FLAK_CSSHOCK = "Classic Enhanced Shock Rifle";
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FLAK_RECOIL = "Visual recoil";
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FLAK_RSTRENGTH = "Visual recoil strength";
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FLAK_IOPTS = "Item Options";
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FLAK_RADBOOTS = "Jump Boots act like Radsuit";
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FLAK_DMSSHOCK = "Allow Enhanced Shock Rifle in DM";
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FLAK_TOPTS = "Translocator Options";
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FLAK_TLOCBOSS = "Prevent boss telefrag";
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FLAK_TLOCAMMO = "Translocator has ammo";
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FLAK_TLOCENABLE = "Enable Translocator";
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FLAK_POPTS = "Player Options";
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FLAK_UTMOVE = "Enable UT movement";
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FLAK_DPSPEED = "Doom player speed";
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FLAK_DACONTROL = "Doom air control";
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FLAK_WDROPOFF = "Walk disables dropoff (glitchy)";
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FLAK_DTDODGE = "Double tap dodge";
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FLAK_DTSENS = "Double tap sensitivity in tics";
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FLAK_HOPTS = "HUD Options";
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FLAK_SWBAR = "Show weapon bar";
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FLAK_SSDOLL = "Show status doll";
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FLAK_SFRAGS = "Show frags";
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FLAK_SAMMO = "Show ammo";
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FLAK_SPINFO = "Show player names";
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FLAK_HSIZE = "HUD size";
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FLAK_WSIZE = "Weapon bar size";
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FLAK_DSIZE = "Status doll size";
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FLAK_CCHOOSE = "Color choice";
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FLAK_CCOLOR = "Custom color";
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FLAK_HOPAC = "HUD opacity";
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FLAK_MSOPTS = "Misc Options";
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FLAK_UTFOOT = "UT footsteps";
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FLAK_BFOOT = "Boss class uses unique footsteps";
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FLAK_UBLOD = "UT blood";
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FLAK_UGIB = "UT-style gibbing for vanilla monsters (unstable)";
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FLAK_UCORPS = "Corpses take damage (unstable)";
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FLAK_DTEST = "Edit Kinsie's test map";
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FLAK_FSTRENGTH = "Screen flash strength";
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FLAK_SAWAMMO = "Chainsaw uses ammo";
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FLAK_ZSHADER = "Sniper scope shader";
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FLAK_ZOOMSND = "Enable zoom sounds";
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FLAK_TAUNTS = "Taunts";
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FLAK_TAUNT1 = "Victory 1";
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FLAK_TAUNT2 = "Victory 2";
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FLAK_TAUNT3 = "Wave";
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FLAK_TAUNT4 = "Pelvic Thrust";
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FLAK_MCREDS = "UT Credits";
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FLAK_CDT = "Doom Tournament";
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FLAK_CLEAD = "Development Lead:";
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FLAK_CASSETS = "Additional Assets:";
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FLAK_CPATRON = "Patreon Backers:";
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FLAK_CTHANK = "Special Thanks:";
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FLAK_CUT = "Unreal Tournament";
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FLAK_CPROG = "Programming:";
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FLAK_CLEVEL = "Level Design:";
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FLAK_CARTNMODEL = "Art & Models:";
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FLAK_CMUSNSND = "Music & Sound:";
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FLAK_CBIZ = "Biz:";
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[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
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/* Obituaries */
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O_BIORIFLE = "%o bebió un vaso del líquido verde y espeso de %k.";
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O_CHAINSAW = "%k cortó en pedazos a %o con una Motosierra ensangrentada.";
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O_EIGHTBALL = "%o fue vapulead@[ao_esp] por el Lanzacohetes de %k.";
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O_ENFORCER = "%k acribilló a %o con el Reforzador.";
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O_ENFORCER2 = "%k acribilló a %o con dos Reforzadores.";
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O_FLAKCANNON = "%o fue hech@[ao_esp] añicos por el Cañón Antiaéreo de %k.";
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O_IMPACTHAMMER = "%o fue derrotad@[ao_esp] por el pistón de %k.";
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O_MINIGUN = "La Miniarma de %k convirtió a %o en un pedazo de carne chorreante.";
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O_PULSEGUN = "%o se tragó el plasma mortal ardiente de %k.";
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O_RIPPER = "%k arrancó un trozo de carne de %o con el Destripador.";
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O_SHOCKRIFLE = "%k hirió mortalmente a %o con el Rifle de Choque";
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O_SSHOCKRIFLE = "%k electrificó a %o con el Rifle de Choque Mejorado.";
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O_SNIPER = "%k metió una bala a través de %o.";
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O_SNIPERDECAP = "%k metió una bala a través de la cabeza de %o.";
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O_REDEEMER = "¡¡%o fue vaporizad@[ao_esp] por el Redentor de %k!!";
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/* Pickup messages */
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I_ARMORBONUS = "Has recogido Armadura Extra.";
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I_THIGHPADS = "Has obtenido unas Musleras.";
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I_BODYARMOR = "Has obtenido un Blindaje de Cuerpo Entero.";
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I_SHIELDBELT = "Has obtenido el Cinturón Protector.";
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I_BIOAMMO = "Has recogido la Munición de Biolodo.";
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I_BIOAMMO2 = "Has recogido la Munición de Biolodo pequeña.";
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I_BIORIFLE = "Has obtenido el Biorifle GES.";
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I_CHAINSAW = "Hace 25 años que no veo una de estas."; // was five years in UT99
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I_REDKEY = "Has obtenido la Llave Roja.";
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I_GREENKEY = "Has obtenido la Llave Verde.";
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I_BLUEKEY = "Has obtenido la Llave Azul.";
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I_YELLOWKEY = "Has obtenido la Llave Amarilla.";
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I_GOLDKEY = "Has obtenido la Llave Dorada.";
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I_REDSKULL = "Has obtenido la Calavera Roja.";
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I_BLUESKULL = "Has obtenido la Calavera Azul.";
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I_GOLDSKULL = "Has obtenido la Calavera Dorada.";
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I_ROCKETAMMO = "Has recogido un paquete de Cohetes.";
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I_ROCKETAMMO2 = "Has recogido un Cohete.";
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I_EIGHTBALL = "Has obtenido el Lanzacohetes.";
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I_CLIP = "Has recogido unos Cargadores.";
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I_ENFORCER = "¡Has recogido otro Reforzador!";
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I_FLAKAMMOL = "Has recogido ";
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I_FLAKAMMOR = " Proyectiles Antiaéreos.";
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I_FLAKAMMO2 = "Has recogido un Proyectil Antiaéreo.";
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I_FLAKCANNON = "Has obtenido el Cañón Antiaéreo.";
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I_SUPERHEALTH = "Has recogido el Barril de Salud.";
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I_HEALTHBOX = "Has recogido una Caja de Salud.";
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I_MEDBOX = "Has recogido un Paquete de Salud.";
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I_VIAL = "Has recogido un Frasco de Salud.";
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I_IMPACTHAMMER = "Has obtenido el Martillo de Impacto.";
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I_MINIAMMOL = "Has recogido ";
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I_MINIAMMOR = " balas.";
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I_MINIGUN = "Has obtenido la Miniarma.";
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I_UDAMAGE = "¡Has obtenido el Amplificador de Daño!";
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I_BACKPACK = "Has obtenido una Mochila.";
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I_INVISIBILITY = "Tienes la Invisibilidad.";
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I_MAPREVEALER = "Has obtenido un Mapa Computarizado.";
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I_JUMPBOOTS = "Has recogido las Botas Antigravedad.";
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I_SEARCHLIGHT = "Has recogido el Faro.";
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I_PULSEAMMO = "Has recogido una Pila de Impulsos.";
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I_PULSEGUN = "Has obtenido el Arma de Impulsos.";
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I_RIPPERAMMO = "Has recogido Cuchillas.";
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I_RIPPER = "Has obtenido el Destripador.";
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I_SHOCKAMMO = "Has recogido un Núcleo de Choque.";
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I_SHOCKAMMO2 = "Has recogido un Núcleo de Choque usado.";
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I_SHOCKRIFLE = "Has conseguido el Rifle de Choque ASMD.";
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I_SSHOCKAMMO = "Has recogido un Núcleo de Choque Mejorado.";
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I_SSHOCKRIFLE = "¡Has obtenido el Rifle de Choque Mejorado!";
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I_RIFLEAMMO = "Has recogido un paquete de Balas de Rifle.";
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I_RIFLEAMMO2 = "Has recogido una Bala de Rifle.";
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I_SNIPER = "Has obtenido el Rifle de Francotirador.";
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I_TRANSLOCATOR = "Has conseguido el Módulo Fuente del Translocalizador.";
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I_WARHEADAMMO = "Has recogido un Misil de Redentor.";
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I_REDEEMER = "Has obtenido el Redentor.";
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I_CHAINSAWAMMO = "Has recogido una Lata de Combustible.";
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/* Tags */
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T_ARMORBONUS = "Armadura Extra";
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T_THIGHPADS = "Musleras";
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T_BODYARMOR = "Armadura de Cuerpo Entero";
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T_SHIELDBELT = "Cinturón Protector";
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T_BIOAMMO = "Munición de Biolodo";
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T_BIOAMMO2 = "Munición de Biolodo pequeña";
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T_BIORIFLE = "Biorifle GES";
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T_CHAINSAW = "Motosierra";
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T_REDKEY = "Llave Roja";
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T_GREENKEY = "Llave Verde";
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T_BLUEKEY = "Llave Azul";
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T_YELLOWKEY = "Llave Amarilla";
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T_GOLDKEY = "Llave Dorada";
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T_REDSKULL = "Calavera Roja";
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T_BLUESKULL = "Calavera Azul";
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T_GOLDSKULL = "Calavera Dorada";
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T_ROCKETAMMO = "Paquete de Cohetes";
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T_ROCKETAMMO2 = "Un Cohete";
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T_EIGHTBALL = "Lanzacohetes";
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T_CLIP = "Cargador";
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T_ENFORCER = "Reforzadores";
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T_ENFORCER2 = "Dos Reforzadores";
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T_FLAKAMMO = "Proyectiles Antiaéreos";
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T_FLAKAMMO2 = "Proyectil Antiaéreos";
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T_FLAKCANNON = "Cañón Antiaéreo";
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T_SUPERHEALTH = "Barril de Salud";
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T_HEALTHBOX = "Caja de Salud";
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T_MEDBOX = "Paquete de Salud";
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T_VIAL = "Frasco de Salud";
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T_IMPACTHAMMER = "Martillo de Impacto";
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T_MINIAMMO = "Balas Grandes";
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T_MINIGUN = "Miniarma";
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T_UDAMAGE = "Amplificador de Daño";
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T_BACKPACK = "Mochila";
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T_INVISIBILITY = "Invisibilidad";
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T_JUMPBOOTS = "Botas Antigravedad";
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T_SEARCHLIGHT = "Faro";
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T_PULSEAMMO = "Pila de Impulsos";
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T_PULSEGUN = "Arma de Impulsos";
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T_RIPPERAMMO = "Cuchillas";
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T_RIPPER = "Destripador";
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T_SHOCKAMMO = "Núcleo de Choque";
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T_SHOCKAMMO2 = "Núcleo de Choque usado";
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T_SHOCKRIFLE = "Rifle de Choque";
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T_SSHOCKAMMO = "Núcleo de Choque Mejorado";
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T_SSHOCKRIFLE = "Rifle de Choque Mejorado";
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T_RIFLEAMMO = "Paquete de Balas de Rifle";
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T_RIFLEAMMO2 = "Bala de Rifle";
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T_SNIPER = "Rifle de Francotirador";
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T_TRANSLOCATORAMMO = "Cargas de Translocalizador";
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T_TRANSLOCATOR = "Translocalizador";
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T_WARHEADAMMO = "Misil de Redentor";
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T_REDEEMER = "Redentor";
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T_CHAINSAWAMMO = "Combustible de Motosierra";
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/* Miscellaneous */
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D_SHIELDBELT = "El Cinturón Protector se ha agotado.";
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D_UDAMAGE = "El Amplificador de Daño ha desaparecido.";
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D_INVISIBILITY = "La Invisibilidad ha desaparecido.";
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D_JUMPBOOTS = "Las Botas Antigravedad se han agotado.";
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D_SEARCHLIGHT = "Las pilas del Faro se han agotado.";
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N_TBOSS = "Jefe";
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N_TMALE1 = "Comando Hombre";
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N_TMALE2 = "Soldado Hombre";
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N_TFEMALE1 = "Comando Mujer";
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N_TFEMALE2 = "Soldado Mujer";
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M_SINGLEROCKETON = "Modo de Cohetes Instantáneos activado";
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M_SINGLEROCKETOFF = "Modo de Cohetes Instantáneos desactivado";
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M_CLIP = "Cargador";
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M_LCLIP = "Cargador Izq.";
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M_RCLIP = "Cargador Dch.";
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M_NAME = "Nombre";
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M_HEALTH = "Salud";
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/* Menus */
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FLAK_BTOP1 = "Estándar";
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FLAK_BTOP2 = "Beta";
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FLAK_BTOP3 = "Beta (tema extendido)";
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FLAK_CPOP1 = "Equipo";
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FLAK_CPOP2 = "Jugador";
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FLAK_CPOP3 = "Personalizado";
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FLAK_MTITLE = "Opciones de UT";
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FLAK_MOPTS = "Opciones de Menú";
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FLAK_SMENU = "Mostrar menú";
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FLAK_MTYPE = "Tipo de menú";
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FLAK_APPLY = "Aplicar cambios";
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FLAK_WOPTS = "Opciones de Arma";
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FLAK_ERELOAD = "Reforzador recarga";
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FLAK_PRELOAD = "Arma de Impulsos recarga";
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FLAK_RREADOUT = "Visualización de objetivos del redentor";
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FLAK_RUPDATES = "Actualizar objetivos cada frame";
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FLAK_RSHADER = "Shader de vista de redentor";
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FLAK_RSWITCH = "No cambiar a Redentor automáticamente";
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FLAK_CSSHOCK = "Rifle de Choque Mejorado clásico";
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FLAK_RECOIL = "Retroceso visual";
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FLAK_RSTRENGTH = "Potencia de retroceso visual";
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FLAK_IOPTS = "Opciones de Inventario";
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FLAK_RADBOOTS = "Botas Antigrav. funcionan como Traje Antirradiación";
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FLAK_DMSSHOCK = "Permitir Rifle de Choque Mejorado en DM";
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FLAK_TOPTS = "Opciones de Translocalizador";
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FLAK_TLOCBOSS = "Evitar telecarga a jefes";
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FLAK_TLOCAMMO = "Translocalizador con munición";
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FLAK_TLOCENABLE = "Permitir Translocalizador";
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FLAK_POPTS = "Opciones de Jugador";
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FLAK_UTMOVE = "Activar movimiento de UT";
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FLAK_DPSPEED = "Velocidad de jugador de Doom";
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FLAK_DACONTROL = "Control en el aire de Doom";
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FLAK_WDROPOFF = "Caminar evita caer de bordes (Defectuoso)";
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FLAK_DTDODGE = "Esquivar con doble pulsado";
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FLAK_DTSENS = "Sensibilidad de doble pulsado en tics";
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FLAK_HOPTS = "Opciones de HUD";
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FLAK_SWBAR = "Mostrar barra de armas";
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FLAK_SSDOLL = "Mostrar muñeco de estado";
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FLAK_SFRAGS = "Mostrar bajas";
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FLAK_SAMMO = "Mostrar munición";
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FLAK_SPINFO = "Mostrar nombres de jugadores";
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FLAK_HSIZE = "Tamaño de HUD";
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FLAK_WSIZE = "Tamaño de barra de armas";
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FLAK_DSIZE = "Tamaño de muñeco de estado";
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FLAK_CCHOOSE = "Selección de color";
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FLAK_CCOLOR = "Color personalizado";
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FLAK_HOPAC = "Opacidad de HUD";
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FLAK_MSOPTS = "Opciones Misceláneas";
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FLAK_UTFOOT = "Sonidos de pasos de UT";
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FLAK_BFOOT = "La clase Jefe usa sonidos de pasos propios";
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FLAK_UBLOD = "Sangre de UT";
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FLAK_UGIB = "Vísceras de UT (inestable)";
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FLAK_UCORPS = "Los cadáveres reciben daño (inestable)";
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FLAK_DTEST = "Editar mapa de pruebas de Kinsie";
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FLAK_FSTRENGTH = "Intensidad de destellos en pantalla";
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FLAK_SAWAMMO = "La motosierra usa combustible";
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FLAK_ZSHADER = "Shader de mira de Rifle de Francotirador";
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FLAK_ZOOMSND = "Habilitar sonidos de zoom";
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FLAK_TAUNTS = "Provocaciones";
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FLAK_TAUNT1 = "Victoria 1";
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FLAK_TAUNT2 = "Victoria 2";
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FLAK_TAUNT3 = "Adiós";
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FLAK_TAUNT4 = "Movimiento de pelvis";
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FLAK_MCREDS = "Créditos de UT";
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FLAK_CLEAD = "Desarrolladora Jefe:";
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FLAK_CASSETS = "Assets Adicionales:";
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FLAK_CPATRON = "Mecenas de Patreon:";
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|
FLAK_CTHANK = "Agradecimientos Especiales:";
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FLAK_CPROG = "Programación:";
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FLAK_CLEVEL = "Diseño de Niveles:";
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FLAK_CARTNMODEL = "Arte y Modelos:";
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FLAK_CMUSNSND = "Música y Sonido:";
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FLAK_CBIZ = "Negocios:";
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[fr]
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[it]
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