flak_m/zscript/armoritems.zsc
2018-05-30 21:31:41 +02:00

153 lines
3 KiB
Text

Class UTArmor : Armor
{
int absorb;
Property ArmorAbsorption : absorb;
Default
{
+INVENTORY.AUTOACTIVATE;
+INVENTORY.UNTOSSABLE;
}
override void AbsorbDamage( int damage, Name damageType, out int newdamage )
{
int saved;
if ( (amount > 0) && !DamageTypeDefinition.IgnoreArmor(damageType) )
{
saved = damage*absorb/100.;
if ( amount <= saved ) saved = amount;
newdamage -= saved;
amount -= saved;
damage = newdamage;
}
if ( damage > 0 ) newdamage = ApplyDamageFactors(GetClass(),damageType,damage,damage);
if ( amount <= 0 ) Destroy();
}
}
Class UTArmorBonus : UTArmor replaces ArmorBonus
{
Default
{
Tag "Armor Bonus";
+COUNTITEM;
+INVENTORY.ALWAYSPICKUP;
Inventory.Amount 5;
Inventory.MaxAmount 50;
Inventory.InterHubAmount 50;
UTArmor.ArmorAbsorption 25;
Inventory.PickupMessage "You picked up an Armor Bonus.";
Inventory.PickupSound "misc/ut_shard";
Radius 4;
Height 12;
}
States
{
Spawn:
XANH A -1;
Stop;
}
}
Class UTThighPads : UTArmor replaces GreenArmor
{
Default
{
Tag "Thigh Pads";
Inventory.Amount 50;
Inventory.MaxAmount 50;
Inventory.InterHubAmount 50;
UTArmor.ArmorAbsorption 50;
Inventory.PickupMessage "You got the Thigh Pads.";
Inventory.PickupSound "misc/ut_armor";
Radius 8;
Height 20;
}
States
{
Spawn:
THIG A -1;
Stop;
}
}
Class UTBodyArmor : UTArmor replaces BlueArmor
{
Default
{
Tag "Body Armor";
Inventory.Amount 100;
Inventory.MaxAmount 100;
Inventory.InterHubAmount 100;
UTArmor.ArmorAbsorption 75;
Inventory.PickupMessage "You got the Body Armor.";
Inventory.PickupSound "misc/ut_armor";
Radius 10;
Height 20;
}
States
{
Spawn:
UARM A -1;
Stop;
}
}
Class UTShieldBelt : UTArmor replaces Megasphere
{
override void AbsorbDamage( int damage, Name damageType, out int newdamage )
{
if ( (amount > 0) && !DamageTypeDefinition.IgnoreArmor(damageType) )
{
Owner.A_PlaySound("belt/absorb");
UTMainHandler.DoFlash(Owner,Color(80,255,224,0),5);
}
Super.AbsorbDamage(damage,damageType,newdamage);
}
override void OnDestroy()
{
Super.OnDestroy();
if ( amount <= 0 && Owner ) PrintPickupMessage(true,"The Shield Belt has depleted.");
}
override bool Use( bool pickup )
{
// removes thigh pads and body armor like in UT
Owner.TakeInventory("UTThighPads",50);
Owner.TakeInventory("UTBodyArmor",150);
return false;
}
override bool HandlePickup( Inventory item )
{
if ( (item is 'UTThighPads') || (item is 'UTBodyArmor') )
{
if ( amount < maxamount )
{
DepleteOrDestroy();
return Super.HandlePickup(item);
}
else return true;
}
return Super.HandlePickup(item);
}
Default
{
Tag "Shield Belt";
+COUNTITEM;
+INVENTORY.BIGPOWERUP;
Inventory.Amount 150;
Inventory.MaxAmount 150;
Inventory.InterHubAmount 150;
UTArmor.ArmorAbsorption 100;
Inventory.PickupMessage "You got the Shield Belt.";
Inventory.PickupSound "belt/pickup";
Inventory.RespawnTics 2100;
Radius 10;
Height 8;
}
States
{
Spawn:
BELT A -1;
Stop;
}
}