- Migrated screen projection code to libeye. - Some pickups emit light, like in Doomreal. - Backported map revealer item from Doomreal. - Brand new Invulnerability and Night Vision powerups. - Add option to allow Shield Belt and armors simultaneously. - Backported armor bonus model from Doomreal. - Added Dual Enforcers icon for HUD. - Changed player class names to their character names, like in Doomreal. - Terrain splashes. - Translocator doesn't telefrag other players in coop. - Reduced view shake from Impact Hammer. - Various other updates and bug fixes.
29 lines
957 B
Text
29 lines
957 B
Text
version "4.2.2"
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#include "zscript/dt_libeye/projector.txt"
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#include "zscript/dt_libeye/projector gl.txt"
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#include "zscript/dt_libeye/projector planar.txt"
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#include "zscript/dt_libeye/viewport.txt"
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#include "zscript/dt_coordutil.zsc"
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#include "zscript/dt_quaternion.zsc"
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#include "zscript/utgore.zsc"
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#include "zscript/utcommon.zsc"
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#include "zscript/impacthammer.zsc"
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#include "zscript/chainsaw.zsc"
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#include "zscript/translocator.zsc"
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#include "zscript/enforcer.zsc"
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#include "zscript/biorifle.zsc"
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#include "zscript/shockrifle.zsc"
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#include "zscript/pulsegun.zsc"
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#include "zscript/ripper.zsc"
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#include "zscript/minigun.zsc"
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#include "zscript/flakcannon.zsc"
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#include "zscript/eightball.zsc"
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#include "zscript/sniperrifle.zsc"
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#include "zscript/warheadlauncher.zsc"
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#include "zscript/healitems.zsc"
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#include "zscript/armoritems.zsc"
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#include "zscript/powerups.zsc"
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#include "zscript/uthud.zsc"
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#include "zscript/compat.zsc"
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#include "zscript/utmenu.zsc"
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