flak_m/modeldef.rifle
Marisa Kirisame 00458b669b 1.0.6 release:
- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
2019-12-05 13:34:58 +01:00

148 lines
No EOL
2.8 KiB
Text

Model "RifleAmmo"
{
Path "models"
Model 0 "BulletBoxM_d.3d"
Skin 0 "BulletBoxT.png"
Scale 0.07 0.07 0.07
ZOffset 2.5
FrameIndex SBOX A 0 0
}
Model "RifleAmmo2"
{
Path "models"
Model 0 "RifleRoundM_d.3d"
Skin 0 "RifleR1.png"
Scale 0.02 0.02 0.02
ZOffset 3.5
FrameIndex SRND A 0 0
}
Model "SniperRifle"
{
Path "models"
Model 1 "RiflePick_d.3d"
Skin 1 "JRifle2.png"
Scale 0.2 0.2 0.2
AngleOffset 90
ZOffset 5
FrameIndex SRFP B 1 0
ZOffset 10
ROTATING
FrameIndex SRFP A 1 0
}
Model "SniperRifle"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "MuzzleFlash2.png"
AngleOffset 90
PitchOffset 90
Scale 0.12 0.12 0.12
Offset 6.0 -50.0 -4.8
FrameIndex SMUZ A 2 0
}
Model "SniperRifle"
{
Path "models"
Model 0 "Rifle2m_d.3d"
SurfaceSkin 0 0 "Rifle2a.png"
SurfaceSkin 0 1 "Rifle2b.png"
SurfaceSkin 0 2 "Rifle2c.png"
SurfaceSkin 0 3 "Rifle2d.png"
Scale 0.32 -0.16 0.32
Offset 7.1 -23.9 -6.8
AngleOffset 92
RollOffset 2
PitchOffset -5
// Select
FrameIndex SRFS A 0 0
FrameIndex SRFS B 0 1
FrameIndex SRFS C 0 2
FrameIndex SRFS D 0 3
FrameIndex SRFS E 0 4
FrameIndex SRFS F 0 5
FrameIndex SRFS G 0 6
FrameIndex SRFS H 0 7
FrameIndex SRFS I 0 8
FrameIndex SRFS J 0 9
FrameIndex SRFS K 0 10
FrameIndex SRFS L 0 11
FrameIndex SRFS M 0 12
FrameIndex SRFS N 0 13
FrameIndex SRFS O 0 14
FrameIndex SRFS P 0 15
FrameIndex SRFS Q 0 16
// Idle
FrameIndex SRFI A 0 17
// Fire 1
FrameIndex SRF1 A 0 17
FrameIndex SRF1 B 0 18
FrameIndex SRF1 C 0 19
FrameIndex SRF1 D 0 20
FrameIndex SRF1 E 0 21
FrameIndex SRF1 F 0 22
FrameIndex SRF1 G 0 23
FrameIndex SRF1 H 0 24
FrameIndex SRF1 I 0 25
FrameIndex SRF1 J 0 26
// Fire 2
FrameIndex SRF2 A 0 27
FrameIndex SRF2 B 0 28
FrameIndex SRF2 C 0 29
FrameIndex SRF2 D 0 30
FrameIndex SRF2 E 0 31
FrameIndex SRF2 F 0 32
FrameIndex SRF2 G 0 33
FrameIndex SRF2 H 0 34
FrameIndex SRF2 I 0 35
FrameIndex SRF2 J 0 36
// Fire 3
FrameIndex SRF3 A 0 37
FrameIndex SRF3 B 0 38
FrameIndex SRF3 C 0 39
FrameIndex SRF3 D 0 40
FrameIndex SRF3 E 0 41
FrameIndex SRF3 F 0 42
FrameIndex SRF3 G 0 43
FrameIndex SRF3 H 0 44
FrameIndex SRF3 I 0 45
FrameIndex SRF3 J 0 46
// Fire 4
FrameIndex SRF4 A 0 47
FrameIndex SRF4 B 0 48
FrameIndex SRF4 C 0 49
FrameIndex SRF4 D 0 50
FrameIndex SRF4 E 0 51
FrameIndex SRF4 F 0 52
FrameIndex SRF4 G 0 53
FrameIndex SRF4 H 0 54
FrameIndex SRF4 I 0 55
FrameIndex SRF4 J 0 56
// Fire 5
FrameIndex SRF5 A 0 57
FrameIndex SRF5 B 0 58
FrameIndex SRF5 C 0 59
FrameIndex SRF5 D 0 60
FrameIndex SRF5 E 0 61
FrameIndex SRF5 F 0 62
FrameIndex SRF5 G 0 63
FrameIndex SRF5 H 0 64
FrameIndex SRF5 I 0 65
FrameIndex SRF5 J 0 66
// Down
FrameIndex SRFD A 0 67
FrameIndex SRFD B 0 68
FrameIndex SRFD C 0 69
FrameIndex SRFD D 0 70
FrameIndex SRFD E 0 71
FrameIndex SRFD F 0 72
FrameIndex SRFD G 0 73
}