flak_m/menudef.txt
Marisa Kirisame 5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00

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OptionValue "BetaToggle"
{
0, "Normal"
1, "Beta"
}
OptionMenu "UTOptionMenu"
{
Title "UT Options"
StaticText "Menu Options", "Gold"
Option "Menu Type", "flak_protomenu", "BetaToggle"
Command "Apply Changes", "event refreshmenu"
StaticText " "
StaticText "Item Options", "Gold"
Option "UDamage Style", "flak_betaudamage", "BetaToggle"
StaticText " "
StaticText "Weapon Options", "Gold"
Option "Enforcer Reloading", "flak_enforcerreload", "YesNo"
Option "Pulsegun Reloading", "flak_pulsereload", "YesNo"
Option "Redeemer Target Visuals", "flak_redeemerreadout", "YesNo"
}
AddOptionMenu "OptionsMenu"
{
StaticText " "
Submenu "UT Options", "UTOptionMenu"
}