flak_m/zscript/ripper.zsc
Marisa Kirisame d3da87cefe All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00

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608 B
Text

Class RipperAmmo : UTAmmo
{
Default
{
Tag "Razor Blades";
Inventory.PickupMessage "You picked up Razor Blades.";
Inventory.Amount 25;
Inventory.MaxAmount 75;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 150;
Ammo.DropAmount 25;
UTAmmo.UsedInSlot AMMO_SLOT6;
}
States
{
Spawn:
BHOP A -1;
Stop;
}
}
Class Ripper2 : UTWeapon
{
Default
{
Tag "Ripper";
Inventory.PickupMessage "You got the Ripper.";
Weapon.UpSound "";
Weapon.SlotNumber 6;
Weapon.AmmoType "RipperAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "RipperAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 15;
}
}