Corrected some stuff and tweaked models and offsets again. Added gib impact sounds (Droplets compat). Made Translocator module throwing work like in UT (same math, even). Corrected sludge wall sticking, uses projection now rather than a cheap trace.
166 lines
No EOL
3 KiB
Text
166 lines
No EOL
3 KiB
Text
Model "RipperAmmo"
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{
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Path "models"
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Model 0 "BladeHopperM_d.3d"
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Skin 0 "BladeHopperT.png"
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Scale 0.1 0.1 0.12
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ZOffset 10
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FrameIndex BHOP A 0 0
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}
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Model "Ripper2"
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{
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Path "models"
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Model 1 "RazPick2_d.3d"
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Skin 1 "JRazorw.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 12
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ROTATING
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FrameIndex RZRP A 1 0
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}
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Model "Ripper2"
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{
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Path "models"
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Model 1 "RazPick2_d.3d"
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Skin 1 "JRazorw.png"
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Scale 0.2 0.2 0.24
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AngleOffset 90
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ZOffset 10
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FrameIndex RZRP B 1 0
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}
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Model "Razor2"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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FrameIndex RAZB A 0 0
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}
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Model "Razor2Trail"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 1 "RazTrail.png"
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Offset -19 0 0
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Scale 0.36 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex RAZB A 0 0
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}
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Model "Razor2Alt"
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{
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Path "models"
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Model 0 "RazorBlade_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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FrameIndex RAZB A 0 0
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}
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Model "Ripper2"
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{
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Path "models"
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Model 0 "Razor2_d.3d"
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SurfaceSkin 0 0 "RazSkin.png"
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SurfaceSkin 0 1 "JRazor2.png"
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SurfaceSkin 0 2 "JRazor4.png"
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SurfaceSkin 0 3 "JRazor5.png"
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SurfaceSkin 0 4 "JRazor3.png"
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Scale 0.16 -0.08 0.16
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Offset 6.4 -9.8 -8.4
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AngleOffset 90
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// Select
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FrameIndex RZRS A 0 0
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FrameIndex RZRS B 0 1
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FrameIndex RZRS C 0 2
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FrameIndex RZRS D 0 3
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FrameIndex RZRS E 0 4
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FrameIndex RZRS F 0 5
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FrameIndex RZRS G 0 6
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FrameIndex RZRS H 0 7
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FrameIndex RZRS I 0 8
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FrameIndex RZRS J 0 9
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FrameIndex RZRS K 0 10
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FrameIndex RZRS L 0 11
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FrameIndex RZRS M 0 12
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FrameIndex RZRS N 0 13
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FrameIndex RZRS O 0 14
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FrameIndex RZRS P 0 15
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FrameIndex RZRS Q 0 16
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FrameIndex RZRS R 0 17
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FrameIndex RZRS S 0 18
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FrameIndex RZRS T 0 19
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FrameIndex RZRS U 0 20
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FrameIndex RZRS V 0 21
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FrameIndex RZRS W 0 22
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FrameIndex RZRS X 0 23
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FrameIndex RZRS Y 0 24
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FrameIndex RZRS Z 0 25
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FrameIndex RZS2 A 0 26
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FrameIndex RZS2 B 0 27
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FrameIndex RZS2 C 0 28
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FrameIndex RZS2 D 0 29
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// Fire
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FrameIndex RZRF A 0 32
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FrameIndex RZRF B 0 33
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FrameIndex RZRF C 0 34
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FrameIndex RZRF D 0 35
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FrameIndex RZRF E 0 36
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FrameIndex RZRF F 0 37
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FrameIndex RZRF G 0 38
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FrameIndex RZRF H 0 39
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FrameIndex RZRF I 0 40
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FrameIndex RZRF J 0 41
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FrameIndex RZRF K 0 42
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FrameIndex RZRF L 0 43
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FrameIndex RZRF M 0 44
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FrameIndex RZRF N 0 45
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FrameIndex RZRF O 0 46
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// Idle
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FrameIndex RZRI A 0 47
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FrameIndex RZRI B 0 48
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FrameIndex RZRI C 0 49
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FrameIndex RZRI D 0 50
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FrameIndex RZRI E 0 51
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FrameIndex RZRI F 0 52
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FrameIndex RZRI G 0 53
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FrameIndex RZRI H 0 54
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FrameIndex RZRI I 0 55
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FrameIndex RZRI J 0 56
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FrameIndex RZRI K 0 57
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FrameIndex RZRI L 0 58
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FrameIndex RZRI M 0 59
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FrameIndex RZRI N 0 60
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FrameIndex RZRI O 0 61
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FrameIndex RZRI P 0 62
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FrameIndex RZRI Q 0 63
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FrameIndex RZRI R 0 64
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FrameIndex RZRI S 0 65
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// Down
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FrameIndex RZRD A 0 67
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FrameIndex RZRD B 0 68
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FrameIndex RZRD C 0 69
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FrameIndex RZRD D 0 70
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FrameIndex RZRD E 0 71
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FrameIndex RZRD F 0 72
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} |